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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No se si llamarlo juego realmente. Solo puedes hacer algo durante la batalla final, el resto es todo una cinemática para animarte a perseguir siempre tus sueños y nunca rendirte por muy difícil que sea el camino.
Ótima experiência, realmente me ajudou.
The art style, music, and overall feel of the game are superb in my opinion. But the UX falls kind of flat. For one thing, there is no options tab/setting that I could find anywhere which meant the controls were permanently bound to what they were (which was a little annoying but I could get used to). This also meant the sound and audio levels were fixed too and for me, they were a little loud. I had to turn my entire system volume down to affect it (or the application in Windows sounds - which I don't think I should be needing to do). The gameplay while fun for a little while is rather minimal and un-interactive as it is now. I would say this application reaches it's current price point and can be good for an under an hour completion with low brain power needed. It felt more like watching a movie or story or even somewhat interactive visual novel. If that sounds like your cup of tea, by all means check it out. ---SPOILERS AHEAD--- Now, on to some more spoiler-y talk. The first time I brought the boss down to 1 HP, the effect it did caught me completely off guard and was quite neat in my opinion. However when the save reset to 0% I got really excited that I would be able to play through the entire game/tower and was rather disappointed to watch a somewhat long cutscene of what I could've been doing. Defeating the final (or rather only) boss was not really as satisfying as I would have hoped, with how many deaths and tries I went through to get to this point. The message was good, but I picked this up more thinking it was a whole game and not a message with sparkly effects on it. There are two things that could be added that would make me change my recommendation of this game. However, seeing as how this game is over 4 years old now, I'm not too optimistic. 1. The first thing is it *MUST* have an options tab or something where I can adjust audio if nothing else. But control mapping would be quite beneficial and nice to have too. 2. The second thing that I would want added is the whole game. Now that might sound kind of strange or whatnot, but let me elaborate. When the save gets reset, instead of having a cutscene, let us - the player - play through the game and level up, acquire gear and items and experience all the failures of the character, ourselves, instead of being shown them in a cutscene style content. I'm sure that is a rather large ask, and it doesn't have to be a huge in-depth story/campaign or anything, but I just want to work my way towards this tower and up through each floor, failing all the time yet still getting up and trying again. I think if that was the case, the final boss would have much more of an impact. And I don't mind if all that extra content increased the price or even was released as a DLC that I would need to pay extra for, I would just like that whole game to be playable. Thank you for reading this and I hope things work out!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fair enough
Dev's message are right Through me. Thank you.
O jogo é curto, mas transmite uma mensagem muito bela sobre como todos acabam tendo que lidar com problemas em suas vidas e que muitos desistem de tentar alcançar seus sonhos, mas que ser perseverarmos e continuarmos a enfrentar às adversidades que surgirem em nossas vidas, concomitantemente aprendermos com nossos erros, conseguiremos superá-las e finalmente alcançaremos nossas metas e sonhos.
A cute little experience. "Experience" is probably a better word than "Game", tbt... there's not so much gameplay so much as an element of interactivity as a means of communicating the theme... it's otherwise probably better contemplated as something akin to a movie rental. The story is largely linear and once you've been through it once, I'm unsure how much appeal it will have outside perhaps re-experiencing it or perhaps sharing it with others. But that isn't to say it's not an enjoyable experience. While I enjoyed it more in the capacity I'd enjoy a decent movie from a Redbox than I would playing a game, I did enjoy it plenty, and don't begrudge the time or expense one whit. It's well worth it and a safer bit than actually renting a movie, probably. It's a bit ham-handed with it's message, but it's a decent message and it's delivered well, if a bit bluntly. An entertaining/interesting hour or so, and perhaps a bit more for people who might need to hear it's message. So very much think of it like an interactive film or something, but very worth trying assuming you feel like you'd be up for that.
Nice and short game with an inspirational message. In fact, wish it was longer...
Jogo muito bom! Eu entendi que é um jogo para motivar as pessoas a seguirem seus sonhos, mas esperava um maior desenvolvimento do tema RPG. Eu procurava um jogo simples de RPG para jogar e acabei encontrando isso e eu realmente gostei muito do jogo, parabéns!
Jogo incrível! Queria que tivesse legendas em português brasileiro... Seria perfeito
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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