
Our mistress has been kidnapped by a masked menace. But fear not!! The buds are on the case in this slightly frustrating roll up a tower, with a berrific ending.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Slap the network center button, enter a unique letter combination and convince your friends to roll this beauty up a tower. What is going on?
Nobody knows!! Let’s find out in this multiplayer jank fest!
Roll-a-ball physics based multiplayer (or solo) gameplay.
Uncomplicated online networking.
Funny sounds.
A ferocious fiend has with forensic foresight fearlessly found our mistresses fatal flaw, every nightfall she falls fast asleep. She awakens confunded! For where am I?
Frighteningly fresh this fanciful facility, with fragile falls in unforgiving forks.
Oh look! This guy is talking, I should pay attention.
You roll a ball of water up a few levels, that's the game. Thank you.
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Languages: English
Reviews
This game gave me space aids, the controls are so janky i want to jump through my window. You control a character that aims in the direction you move, but wait there more, if your character starts moving due to a slope or the ball touching you, then that screws with your aim, making it legit impossible to aim unless you have a built in PID controller in your freaking brain.
Hanımımız maskeli bir tehdit tarafından kaçırıldı. Ama korkmayın! Bu biraz sinir bozucu kuleye tırmanma oyununda tomurcuklar iş başında ve sonu da muhteşem bitiyor.
Play with friends if you want to kill them
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Concurrent players on Steam, sampled daily since tracking started.
janky controls... cute aesthetic... gave me aids... should've listened to nazuna...
ㅤ
there's the bones of something good here, but ultimately it feels very unpolished and untested in a way that isn't enjoyable - i played with 3 other friends and most of the entertainment i got was from trying to figure out why exactly this game was frustrating... i'm hoping that it will be updated to be a more enjoyable experience, because there's a lot of potential! PROS: - fun visuals - the sfx for running was goofy in an enjoyable way - trying to figure out how to skip segments of the levels was amusing - the networking is very good, i (australian) played it with friends in various parts of north america and had zero connection issues or lag CONS: - everything movement-wise just feels... off; you move a little too fast, the ball movement feels simultaneously too twitchy AND too unresponsive, etc, and the physics aren't amazing either - there is zero graphical or sound-based effects to indicate you have hit the ball, so it's almost impossible to tell if you've hit it (or made contact with any surface) or not which makes it extremely frustrating (probably my biggest complaint) - every player character looks identical, i'm not asking for cosmetics but like... surely palette swaps aren't too much to ask for??? we very frequently lost track of which one our character was - mechanics are taught through level design rather than any signposting, which would be fine except the level designs aren't really good enough to convey that - level 1 was the worst offender, with zero indication as to how to use the springboard (or that you had to use it to complete the level) - minor, but it would be nice if the camera was bound to the mouse instead of numpad and shift+ctrl for some reason
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As one of @elipsis' friends, I can confirm everything in their review. tbh, upon watching the trailer more closely, I wonder if the intention is to play the game super slow and methodically, instead of having 4~ people whacking the heck out of the orb... I will say that the PvP mode lacks most of the issues of the main/coop mode, so give that a try if you want some chaotic (if somewhat easy to stalemate) fun.
Мёртвый продукт.
Inutile
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