
Become a Tower Lord! Build and upgrade your tower in this incremental idle game. Fight off the forces of the Dark Lord, conquer new lands, and challenge his dominion with the power of your dragon.
Modeled estimate, not a reported figure. How we estimate →
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About
Incremental building game with tons of upgrades
Fight against ever-stronger enemy waves with your army of elves, dwarves, mages, druids, orcs, and dark elves
Beautiful graphics, animations, and sounds to fully enjoy your tower’s ambiance
Conquer enemy towers, free the lands, and unlock new units and buildings
Face the final showdown against the Dark Lord!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Russian, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
手感頗差
3小时能通关,非常多bug,后期ui很乱
实在无法给到好评...除了音乐和美术以外一无是处...太可惜了
除了音乐一无是处,bug到现在一堆不说,这人连放置游戏的爽点都不清楚。
unplayable after a bout 2,5 h with lowest setting on an high end computer edit: all I can say is cashgrab when the game works quite ok (besides some bugs which were ok for me) for 2 hours and then starts lagging as hell and is unplayable while a refund is rejected...
《高塔领主》是一款以数值增量玩法为核心的放置挂机游戏。不同于时下流行的那种以收集和养成为核心玩法的桌面放置挂机游戏,本作并不能在桌面上挂机,玩法上也是侧重于数值的成长所带来的乐趣。 在游戏的开始,你只需要收集圣光这一种资源,然后将圣光兑换为灵魂,再用灵魂招募信徒。信徒是采集圣光的单位,前期信徒少的时候需要你自己用鼠标点击来获取圣光,之后信徒多了之后就可以让他们自动收集,不需要你手动点击鼠标了。后面解锁的其他资源也是如此。 随着圣光资源的增多,你就可以升级自己的高塔,然后解锁其他资源。第二个解锁的资源是石材,也和圣光资源类似的机制,招募相关的采集单位,就可以让他们自动采集资源,然后高塔的下一步升级就同时消耗圣光和石材,以此类推。随着解锁内容的增多,以及资源的不断消耗,招募采集单位和升级高塔所需的资源是越来越多,当然你采集资源的速度也是越来越快,在这个过程中你就能感受到数值成长带来的成就感,而资源产出与消耗保持着步调一致的成长,这种巧妙的数值设计也是这款游戏的精髓所在。 随着高塔的不断升级,更多的游玩内容也逐渐加入进来,比如战斗。中期会有怪物来到我们的高塔旁边,不过不用担心,在普通模式玩法里,怪物是不会摧毁我们的高塔及其附属建筑的,我们只管利用手头的资源不断升级高塔和招募各种资源的采集单位,然后解锁防御设施与作战兵种,就能将来犯的怪物消灭。 防御设施和作战兵种也是有各自的数值系统,能消耗资源进行升级的,后期我们只需要让我们的防御设施与作战兵种能持续升级变强就可以了(普通模式不会失败所以慢慢玩就OK),这其中主要的策略点就是资源的分配,合理分配各项资源能让你的战力成长更有效率。后期打怪需要更多种类的兵种,你就得在游戏过程中根据所需的资源和要完成的条件去逐渐解锁,同时还能解锁不同的世界区域,推动游戏进程。 总之《高塔领主》这个游戏玩法的核心逻辑就是:收集资源→将资源转化为战斗力或者升级项目→击败怪物获得高级资源或者提升资源获取效率→升级高塔解锁新内容→以更高的效率来收集资源,形成这样的一种循环,而游戏中与之相关的数值就是在这个过程中不断变大、不断膨胀,而你就可以从中感受到一种成长感或者说是成就感。 个人觉得这款《高塔领主》的玩法和内容体量还是对得起价格的,喜欢从数值膨胀的过程中感受乐趣的玩家们可以来试试这个放置挂机游戏。 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
Cozy game
Netter Zeitvertreib
游戏前面的机制还是有趣的,美术和色调也很不错。 但是到了兵种解锁的阶段,冗长且无聊,基本就是拖着时间和节奏做着重复无趣的事,通过炼金研究获得产量buff、调整炮和兵种清理BOSS、各种杂项的升级,到这个阶段又磨叽又无聊。
Netter Clicker, wunderschöne Pixelgrafik. Gut für zwischendurch. Einzige Problem war die letzte Rune, keine Ahnung wie man die Malen soll damit sie funktioniert.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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