
Dive into the Rift and discover the various mysteries it holds. Between mystical creatures and legendary artifacts, you will have to be strategic on this expedition. Die, pass the torch to another explorer and head into the unknown.
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Languages: French, English
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Déjà culte
Too bare-bones to recommend...
"Towards the Unknown" is one of literally thousands of student projects infesting Steam, this one from France. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. This student project was an attempt to make a procgen "roguelike" die-and-retry turn based tactical combat RPG/dungeon crawler... fine, there's a market for those... when they're professionally and completely made, rather than half baked academic exercises that never got finished. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. Like many student projects, this is unpolished and incomplete, but the students have no motivation or incentive to actually finish what they started. The course is over, they've walked away, but left this junk on Steam. Why is that good for gamers? The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Now on to pricing and value for gamers. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. So much for the matter of pricing. Most "free" games on Steam aren't really free. There's usually some kind of monetisation, from nasty mobile app cash shops, or content locked behind DLC, or donations being requested, to any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at only 3 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? Nope. This isn't worth downloading. There's no financial cost up-front, but you'd still be spending your time and a little hard drive space on a product that's far from the best. There's thousands of better alternatives on Steam.
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Hours played at review time, across 20 reviews with recorded playtime.
да
Mi ha deluso tantissimo...pensavo di trovarmi davanti a un gdr ben fatto con molte skills per poi scoprire che è un endurance senza skill di cura con dinamiche piuttosto simili...continui a girare di stanza in stanza trovando solo nuove skill più forti e nient'altro....triste :(
Бесплатная инди игра, и казалось бы таких не мало, однако. Хочу написать огромное спасибо разработчикам, за 7 часов (за которые я получил все достижения) отличного геймплея. А теперь подробности: Что сделано отлично: 1) Геймплей, а именно пошаговые бои, в купе с менеджментом способностей, которые укладываются в рюкзак тетрисом, дают простор для тактической и стратегической составляющей, которая тут реализована отлично. 2) Музыка, да мелодия одна, причем она в превью, но не знаю как они это сделали - она не надоедает, а создает приятную медитативную атмосферу для размышлений. 3) Вы не поверите! - разнообразие врагов. 4) Достойный 2 фазный босс, которого я осилил, как только понял боевку, с 5-й попытки. Недочетик могу выделить наверное только один, и это скорее предложение, чем какой-то серьезный косяк, можно было сделать прогрессию спосоностей, если к примеру нашел одинаковую их обьединить и получить более сильную версию, либо как-то влиять на выпадение определенных способностей. В общем проект определенно достоин внимания, рекомендую! 9 Драрегов из 10
Can't recommend as-is but it's super, super close to being excellent. Immediately shows you its potential and its weaknesses. It looks like it could be a lot of fun with a little polish. Minor translation issues and quirks in the UI limit the fun, but the core experience of exploring rooms and doing turn-based combat is solid, and the tetris backpack mechanic is cool. Only took a few rooms to be clear it needs more development to reach its potential but that potential is really there.
For God so loved the world, that he gave his only Son, that whoever believes in him should not perish but have eternal life. John 3:16
Super jeu :D
Инди-экшен с элементами тактики и рогалика. Плюсы: Уникальная атмосфера — загадочный мир с мистическими существами; Пошаговые сражения — тактические бои с интересными механиками; Процедурная генерация — каждый запуск предлагает новые испытания. Минусы: Однопользовательский режим — нет мультиплеера; Сложность — может быть высокой для новичков; Графика — простая изометрическая стилистика. Итог: Towards the Unknown — для любителей инди-проектов и тактических игр. Привлекает уникальной атмосферой и интересными механиками сражений, но может разочаровать однопользовательским режимом и сложностью.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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