
A thunderous concert appears...
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Languages: English, Japanese
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EDIT: the game's classic mode is a bit more palatable now. The game is still a mixed experience in terms of a Touhou fangame but the gameplay should be more balanced. Original review below. ---------------------------------------------------------------- Now that I got the chance to use Classic mode and got a Lunatic 1CC, I think I can see that the gameplay design choices are simply... too flawed to give a thumbs up, in my opinion. And I play a lot of questionable shmups. Wish there was a mixed option instead of a binary choice.
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Hours played at review time, across 36 reviews with recorded playtime.
At the end of a run when i press enter the game always crashes. Also why does it have to be so incovenient that you always have to insert coins first in order to actually start the game, I managed to not read how you can insert coins which is written on the top of your screen, so I got a bit lost and didn`t know how to start the game. Decide for yourself.
hitbox two times bigger than bullets themselves, flying slower than pickups.... nah im good
"Touhou Meijinka ~ Song of Divine Tempest" is a trashy mobile app tier bullet hell/shmup game ripping off the Touhou intellectual property (this is usually permitted if it's not for profit, as seems to be the case here). Borrowing someone else's intellectual property doesn't make a lame shmup better, though, it just makes the IP worse. This features really godawful, lazy pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks bad because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 4 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
I came into this world as a reject Look into these eyes, then you'll see the size of the flames (Size of 'em) Dwellin' on the past, (Past) it's burnin' on my brain (Hot) Everyone that burns has to learn from the pain Hey, I think about the day (Days) My girlie ran away with my pay when fellas came to (Play) play Now she's stuck with my homies that she ♥♥♥♥♥♥ (Ooh) And I'm just a sucker with a lump in my throat, hey [Pre-Chorus] Like a chump (Hey) I'm like a chump (Hey) Like a chump (Hey) Like a chump (Hey) I'm like a chump (Hey) Like a chump (Hey) Like a chump (Hey) [Verse 2] Should I be feelin' bad? (No) Should I be feelin' good? (No) It's kinda sad, I'm the laughin' stock of the neighborhood And you would think that I'd be movin' on (Move it) But I'm a sucker, like I said, ♥♥♥♥♥♥ up in the head, not And maybe she just made a mistake And I should give her a break, my heart'll ache either way Hey, what the hell, what you want me to say? I won't lie, that I can't deny
Very challenging and very frustrating. Probably has some cool story for who is interested in that (I skipped through). The controlls feel very precise, as do hitboxes. The game is fair at all times. I don't quite like that you lose part of your upgrades if you still have multiple 1 ups and lost 1 of your lifes. Other than that solid game and probably a good addition for the Touhou franchise. Decide for yourself.
This game's plot is weird. From what I've gathered, this happens. PLOT: A magical storm has shown across Gensokyo and a mysterious concert is found. This concert has disturbed multiple other popular famous bands, mainly the Prismiver Sisters (Prismiver Sisters, Stage 4 Boss from Touhou 7: Perfect Cherry Blossom) Mystia (Mystia, Stage 2 boss from Touhou 8: Imperishable Night) and Kyouko (Kyouko is the stage 2 boss from Touhou 13: Ten Desires) With Gensokyo's denizens from the human village disturbed by this new concert and the relentless magical storm, Reimu, Marisa, Youmu or Sakuya show up to the concert, to find a robotic android woman who seems to be the singer responsible for the concert. Surprisingly, the concert looks more like a Christian/Catholic church, and most of the people you come across appear to be religious denizens whom worship God. After a plot twist or two, it seems Raiko (Extra stage boss from Touhou 14: Double Dealing Character) is apart of these religious people in the Church, playing for the concert too with her drums. After some dialogue with Raiko, we come to discover she may be an impostor of Raiko. Either way, Raiko (may or may not be an impostor, unsure.) created the magical thunderstorm so Reimu defeats her, essentially ending both the concert and the storm. EXTRA STAGE PLOT The following morning after the storm, there are rumours of another religious denizen who is also potentially the reason the concert was held. After a battle, both Reimu and her discuss the Hakurei/Shinto religion and her religion's reputation toward one another. The religious woman agrees to not cause any more trouble, in exchange for Reimu letting them off peacefully. TOO LAZY TO READ ALL ABOVE? GOT YOU COVERED. quick plot - Yukari let a bunch of Christians or Catholics into Gensokyo. They seek to spread the religion through the land by a giant thunderstorm (as representing god's power) and a concert (to bring happiness to mankind through music) which brings the attention of Reimu. Reimu goes into their church and beats em all up with Danmaku, and realises that Raiko (or maybe an impostor) has joined them, and she caused the storm! ACTUAL REVIEW Dodging the Danmaku was fun. For its price (free) it's mediocre, but the hour I spent playing it was enjoyable. The translations are terrible and lead to confusion on the game's plot, but I think the translation is just good enough for people to get the bare idea of what the game's incident is about. The pixel art was cute. I loved it. The Danmaku sprites were very nice. The music was ... mediocre, but that's expected, it's a free game. 5/10. Mediocre. Not good, not bad. Your average free bullet hell game. If you're bored it's worth giving the game a try. I think this was just an Arcade game uploaded onto Steam. It had two players, and an "Insert Coin" feature which is fixed by pressing TAB.
東方を冠するのをやめてほしいクオリティ。 パワーアップ前に被弾するとパワーがマイナスになり、一切攻撃できなくなります。 ちゃんとテストプレイしたんか?
(UPDATE: This review has been edited to correct some factual inaccuracies. I apologize for any accidental misinformation.) This is a typical Touhou fan game that features a largely original cast and a playstyle that attempts to emulate a console re-release of an arcade title, which is a unique approach for a Touhou game. The developers did a good job imitating this type of format; the title screen allows you to change settings and listen to the OST in the music room (complete with artist commentary like an official touhou game), but when you press start you're sent into a simulation of an arcade experience complete with an attract mode and the ability to insert coins as if you're in MAME. There's even an intro cutscene that tells the story, something ZUN's own games never do (though lately the in-game manuals tell all the story) This works well, but I feel there's a good bit of QoL missing from this structure: The thing that makes modern releases of arcade titles special are the options given. If you go to the options screen you're given only music/sfw selection (which is displayed as a vertial list of integers to choose from), fullscreen toggle, language select (only EN/JP), the brightness of the in-game border, and spell card history, which for some reason is in the options menu (in fact, there's no spellcard practice; only stage practice in the form of "Free Play" mode) While in-game, you really don't have a whole lot of ability to change in-game options; you can pause and decide if you want to quit the game, but no retry, key config, manual, or anything. I would have appreciated some extra flourishes to make it feel like a fake M2-style release of a lost arcade title, maybe add unlockable features and secret cheats? Spell Practice? Overdrives ala Ten Desires? A caravan mode? Perhaps even more borders to unlock or even 'gadgets' on the borders themselves. The gameplay itself strives to be like Touhou, simple shooting mechanics with boss battles that utilize the series' signature spell card system. You can hold the focus key to slow down your movement, and there's point and dream items that appear to be similar to Mystic Square, but I might be wrong on that since the game doesn't really elaborate on its systems much. The core gameplay itself is fine, but like the menus it also suffers from a lack of polish and QoL: There's no "radar" on the bottom to tell you where the boss is horizontally for when you're at the bottom of the screen and focused on dodging, the player has a very weak item 'magnet', making it harder to grab smaller items compared to official games (Thankfully this game has an auto collection field at the top of the screen but for some reason it's REALLY high up in this game), your shot type doesn't change when in focus, bombs do not draw items to you, and the most egregious flaw of all: either your hitbox is too big or the bullets' hitboxes are massive, but either way it leads to a lot of unintended deaths and inadvertently discourages grazing. To make things more confusing, dying is quick and unceremonious, and respawning is equally sudden and jarring; rather than your character moving upwards into the playing field, upon dying you are instantly repositioned towards the lower left corner of the screen, giving you little time to process the life you just lost. This feels like an STG rule that most games know not to break, and this game broke it. Maybe they wanted a more PC-98 style, but the game's graphics don't look very PC-98 and the characters are windows-style, so it makes me wonder what they omitted so much from the windows games. Also there's some weird bugs in the game too, like how if you die while picking up an item then the item previously magnetized to you will just fly quickly to the side, and how for some reason in single player mode you have to choose two characters despite only playing with one. I initially thought that the game would have some sort of tag team mechanic, but sadly this isn't the case. The story is kind of strange, too. Pre-release it was described as being a sequel to Double Dealing Character, but "if the events of the extra stage went out of control", but the events feel rather detached from most of DDC. A concert is being held, but violent thunderstorms are occurring that cause problems for the concertgoers and other bands such as The Prismriver Sisters and Choujuu Gigaku, prompting the heroes to investigate. Upon the first stage boss, you learn that the storms are an act of god by someone calling themselves "The Narukami Oumi": the leader of a new christian-inspired religion that appeared in gensokyo, prompting your heroine of choice to fight each religious zealot that comes in your path. Most of the characters aren't too interesting. The character with the mask has chuuni vibes but none of the designs really spoke to me and they all have the same personality of gassing up their god and wanting to smite you. There's a character at stage 4 that's from a previous work of the author, but I'm not well versed in his extended derivative fan universe. The final boss and leader of the group is [spoiler] Raiko Horikawa; the extra stage boss of Double Dealing Character. She claims to be a living incarnation of an angel raised by a "Church-backed House Horikawa", which makes no sense since Raiko is a tsukumogami who was given life by the miracle mallet's power and can't really have a 'family' in a literal sense. The game implies she's an impostor, but if this isn't the real Raiko, who is she, and where is the real one? The game doesn't seem to give an answer, maybe it's in the 1CC ending, but I only got the bad end. Maybe the answer to this will make sense, but having Raiko, impostor or not, have her backstory changed from a resilient Tsukumogami to christian evangelist and alleged impostor feels random. Maybe they were inspired by the Christian themes of Last Comer, who knows. [/spoiler] Also... Why is Marisa described as a queen? I believe this is part of the extended universe the creator of the game made, but this element of her is almost never brought up outside of the stage 4 boss referring to her as "your majesty". It almost kind of alienates Touhou players unfamiliar with the works of Drillimation; most people will be more familiar with canon Touhou lore, but expecting people to catch up with this arranged version of gensokyo is a tall order. The music itself is fine, feels like ZUN-style music. The instrument choice could have been better, but it works. The idea of an arcade style Touhou game always fascinated me from a "what if" standpoint. The result in this game is one that understands how to make a Touhou game but not how to make one that clicks. With a lack of QoL, various glaring omissions, a questionable story, and an overall lack of polish make this one hard to recommend to most people.
Players by region
Where this game's players are, estimated from review languages.
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