
Fantastic Danmaku Festival is a Touhou Project fanfiction STG with colourful danmaku, beautiful remix music and original music. Besides the characters we know in Touhou Project, there is also a brand new original character named Nix in this game! With the Scarlet Devil mansion as their stage, the girls are soaring in the sky of Gensokyo!
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Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
All in all, a fantastic and accessible entry into the series. If you aren't familiar with the Touhou series of shmups, its primary hallmarks are a handful of characters with typical spread/focused shooting, a level-up system of some sort not dissimilar to collecting bombs in Garegga, and tons and tons of colorful bullets that are easier to dodge than you might think thanks to an insanely generous hitbox. A step further back, this is a true "Bullet Hell"... that is, your hitbox is only a couple pixels big, and you'll be confronted by massive waves of bullets that seem absurd until you just watch them and find you've got massive clearance. It differentiates itself from "Cave" style (of Dodonpachi fame) with the feel of the patterns, and typically some sort of gimmick, though this game doesn't have such a gimmick. Those gimmicks are only once every few games anyway. While Cave with throw massive waves of fast aimed bullets, a lot of Touhou is weaving through slow-moving clouds of bullets, aimed and pure pattern. Also, the mainline series tends to look pretty spartan, stemming I guess from its indie roots. This is not, as near as I can tell, a "real" Touhou game, or at least not by the primary dev's hand. In all other aspects it feels very faithful, right down to the drifting item clouds. It's less ugly than most mainline Touhou, which is more appealing for more people; it does retain a funky menu and to reconfigure buttons you'll need to use Steam input, but the bullets have high, easy-to-understand luminance and colors that give some extra feel to the bosses you'll fight. While I'm not a shmup pro, I AM a fan, and this one feels very doable on Normal for a 1cc. Pros have a couple other difficulty settings. The later two games just carry on the theme of a spruced up Touhou. The most recent release, Touhou Makuka Sai III, certainly feels the most modern.
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Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Russian
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cant believe Patchuli's asthma is healed now and she can beat everyone in SDM.
10 fumos out of 10 ᗜˬᗜ ⠀⠀⠀⣠⠤⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⠀⠀ ⠀⠀⡜⠁⠀⠈⢢⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⠋⠷⠶⠱⡄ ⠀⢸⣸⣿⠀⠀⠀⠙⢦⡀⠀⠀⠀⠀⠀⠀⠀⢀⡴⠫⢀⣖⡃⢀⣸⢹ ⠀⡇⣿⣿⣶⣤⡀⠀⠀⠙⢆⠀⠀⠀⠀⠀⣠⡪⢀⣤⣾⣿⣿⣿⣿⣸ ⠀⡇⠛⠛⠛⢿⣿⣷⣦⣀⠀⣳⣄⠀⢠⣾⠇⣠⣾⣿⣿⣿⣿⣿⣿⣽ ⠀⠯⣠⣠⣤⣤⣤⣭⣭⡽⠿⠾⠞⠛⠷⠧⣾⣿⣿⣯⣿⡛⣽⣿⡿⡼ ⠀⡇⣿⣿⣿⣿⠟⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⠻⣿⣿⣮⡛⢿⠃ ⠀⣧⣛⣭⡾⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⢿⣿⣷⣎⡇ ⠀⡸⣿⡟⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⢿⣷⣟⡇ ⣜⣿⣿⡧⠀⠀⠀⠀⠀⡀⠀⠀⠀⠀⠀⠀⣄⠀⠀⠀⠀⠀⣸⣿⡜⡄ ⠉⠉⢹⡇⠀⠀⠀⢀⣞⠡⠀⠀⠀⠀⠀⠀⡝⣦⠀⠀⠀⠀⢿⣿⣿⣹ ⠀⠀⢸⠁⠀⠀⢠⣏⣨⣉⡃⠀⠀⠀⢀⣜⡉⢉⣇⠀⠀⠀⢹⡄⠀⠀ ⠀⠀⡾⠄⠀⠀⢸⣾⢏⡍⡏⠑⠆⠀⢿⣻⣿⣿⣿⠀⠀⢰⠈⡇⠀⠀ ⠀⢰⢇⢀⣆⠀⢸⠙⠾⠽⠃⠀⠀⠀⠘⠿⡿⠟⢹⠀⢀⡎⠀⡇⠀⠀ ⠀⠘⢺⣻⡺⣦⣫⡀⠀⠀⠀⣄⣀⣀⠀⠀⠀⠀⢜⣠⣾⡙⣆⡇⠀⠀ ⠀⠀⠀⠙⢿⡿⡝⠿⢧⡢⣠⣤⣍⣀⣤⡄⢀⣞⣿⡿⣻⣿⠞⠀⠀⠀ ⠀⠀⠀⢠⠏⠄⠐⠀⣼⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠳⢤⣉⢳⠀⠀⠀ ⢀⡠⠖⠉⠀⠀⣠⠇⣿⡿⣿⡿⢹⣿⣿⣿⣿⣧⣠⡀⠀⠈⠉⢢⡀⠀ ⢿⠀⠀⣠⠴⣋⡤⠚⠛⠛⠛⠛⠛⠛⠛⠛⠙⠛⠛⢿⣦⣄⠀⢈⡇⠀ ⠈⢓⣤⣵⣾⠁⣀⣀⠤⣤⣀⠀⠀⠀⠀⢀⡤⠶⠤⢌⡹⠿⠷⠻⢤⡀ ⢰⠋⠈⠉⠘⠋⠁⠀⠀⠈⠙⠳⢄⣀⡴⠉⠀⠀⠀⠀⠙⠂⠀⠀⢀⡇ ⢸⡠⡀⠀⠒⠂⠐⠢⠀⣀⠀⠀⠀⠀⠀⢀⠤⠚⠀⠀⢸⣔⢄⠀⢾⠀ ⠀⠑⠸⢿⠀⠀⠀⠀⢈⡗⠭⣖⡒⠒⢊⣱⠀⠀⠀⠀⢨⠟⠂⠚⠋⠀ ⠀⠀⠀⠘⠦⣄⣀⣠⠞⠀⠀⠀⠈⠉⠉⠀⠳⠤⠤⡤⠞⠀⠀⠀⠀⠀
stage 6 boss is really funny
上头
不赖
very very gut, but extra insane hard.
como el original casi :P
good game
(Y)
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