
Get ready for an electrifying 2.0 adventure! The Spies are back into action in a brand-new story set in the lively city of Singapore. Brace yourself for the return of high-tech gadgets, ecstatic missions, old friends, and the signature humor of the animated series.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
English*, French*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
El juego es super interesante, buenos gráficos y realmente un juego de espías y "que no te vean"... Pero hay tantos bugs, que es imposible avanzar en la historia. Ojalá lo parcheen. Reseña a fecha 28/12/2025.
This game is really good, I didn't expect much from a cartoon licensed videogame, especially when it's rated as a mixed bag, it starts off slow, but it actually gets fun the more you progress, it's a diet Metal Gear Solid, but it's fun, it's a love letter to the fans of the series, both old and new fans.
good thing is this game is long. The bad thing is just quite boring
The game is really great, but you have to be patient. It's a sneak around stuff type of game, so if you're one that gets angry easily, i wouldn't recommend. I'm not sure if it's for kids either, as i was struggling with some levels. It felt really good to finally get 100 % on this game, it was very satisfying in the end.
[h1]Ryan George Style Pitch Meeting: [/h1] [b]The Setting:[/b] A subterranean command center shaped like a retro compact mirror, packed with iconic heroes. A runway allows spies to test neon trench coats, while a conveyor belt continuously loops gadgets and cheese wheels around the room. [b]Publisher:[/b] So, you have a fashion-forward single-player espionage simulator based on a classic cartoon for me on the Steam platform? [b]Game Designer:[/b] Yes, your honor! It’s called Totally Spies! - Cyber Mission, and it brings back that pure, low-stress retro-spy energy. It's super easy, barely an inconvenience. [b]Publisher:[/b] Oh, really? [b]Game Designer:[/b] Yeah, you just walk around beautiful, colorful environments, look at clear enemy vision cones, and use gadgets to open doors and bypass security. [b]Natasha Romanoff:[/b] I’m telling you, Yelena, the cut of these catsuits limits shoulder mobility by fifteen percent. [b]Yelena Belova:[/b] You are missing the point, Natasha. Look at this game. The characters have vests with pockets for gadgets and snacks. It is a tactical marvel. [b]Publisher:[/b] Well, okay then! But how do the spies get their gear? Does an old man hand them over in a boring underground bunker? [b]Game Designer:[/b] No! One minute you’re shopping for boots, the next you slide down a giant trapdoor tube into the presence of Gerry Halliwell from the Spice Girls, whom we hired to restructure management. [b]Publisher:[/b] Wait, what? [b]Game Designer:[/b] What? [b]Publisher:[/b] Well, okay then! [b]Gerry Halliwell:[/b] (Stepping forward in a Union Jack suit) Listen up! If you want to stop this technological chaos, you've got to protect your style and really, really zig-a-zig-ah! [b]Game Designer:[/b] See? Plus, the room is full of other iconic secret agents waiting to give their feedback. [b]Meryl:[/b] Honestly, I’m just glad to see bright, colorful environments instead of a dark, damp holding cell. [b]EVA:[/b] Tell me about it. And the wardrobe options here are far more stylish than military fatigues. [b]Sniper Wolf:[/b] The security drones move too predictably... but the soundtrack is admittedly very catchy. [b]Publisher:[/b] Oooooh, massive crossover cameos are tight! What about the gameplay layout? [b]Game Designer:[/b] We gave them unique tools! Sam gets a scanner, Clover gets a laser compact, and Alex gets a grappling hook. If you get lost, a magical guiding light points a neon line to the next objective! [b]Publisher:[/b] Terrific! We certainly wouldn't want players using their brains. [b]Joanna Dark:[/b] Nice setup. Jade from Beyond Good and Evil, how’s the camera stabilization on that tool of yours? [b]Jade (Beyond Good & Evil):[/b] Crystal clear, Joanna. The visual clarity here is top-tier. No distortion at all. [b]Uncle:[/b] (Loudly tapping his staff on the floor) And magic must defeat magic! But this game has no dark magic, only shiny gadgets! One more thing! The inventory is not messy! [b]Jackie Chan:[/b] (Dodging a falling monitor) I don't want any trouble! I just wanted to see if Section 13 got a cameo in the credits! [b]Jade (Jackie Chan Adventures):[/b] (Cheering) This is way cooler than Section 13, Jackie! Look at the hover-boards! [b]Tohru:[/b] (Sipping green tea in the corner) The controls look very gentle. Even for big hands. [b]Hak Foo:[/b] (Striking a dramatic pose) ANGRY CROW TAKES FLIGHT TO EXPLORE THE EASY-TO-USE INTERFACE! [b]Madame Hydra:[/b] (Swirling a glass of sparkling water, smiling with smooth sophistication) A cyber threat subverting an entire city? How delightfully clever. If Hydra managed our global operations with this level of elegant simplicity, we would have optimized our infrastructure years ago. [b]Violette Summer:[/b] It is quiet here. Nobody expects a spy in a bright pink jumpsuit. It is brilliant psychological warfare. [b]Carmen Sandiego:[/b] (Adjusting her red fedora) And the visual markers are incredibly distinct. Tracking down targets in Singapore is effortless when the objective lines are this vibrant. [b]Mata Hari:[/b] (Leaning gracefully against the runway rail) Indeed. Elegant movement, beautiful disguises, and absolute discretion without any unnecessary violence. It is pure artistry. [b]BloodRayne:[/b] So you are telling me this shoots sleep darts instead of explosives? How delightfully elegant. [b]Loid Forger:[/b] (Holding a lampshade over his head, whispering) Anya, remain calm. We are here strictly to gather intelligence. Do not attract attention. [b]Yor Forger:[/b] (Sipping juice, looking completely relaxed) It looks so lovely and gentle. I am just glad the girls can complete their missions neatly without getting any stains on their fashionable outfits! [b]Anya Forger:[/b] [Thinking] That pink hedgehog’s mind is just a loud, endless loop of wedding bells... [b]Amy Rose:[/b] —and then after the ceremony, we’ll ride off in a sleek blue spy car! Don't you think that sounds perfect, Secret Agent Archer? [b]Cate Archer:[/b] It sounds incredibly... vibrant, dear. Just ensure your tracking devices are properly calibrated before the honeymoon. [b]Publisher:[/b] That sounds delightful. But what about the enemies? Are they going to be terrifying? [b]Game Designer:[/b] Definitely not. They walk in slow rectangular patterns. Very considerate! But during Singapore, Miraculous Ladybug shows up in a bubble tea shop, staring at a wall for three consecutive hours. [b]Publisher:[/b] Whoopsie! But the fans actually love it because they think it's a brilliant artistic commentary on modern teenage social anxiety. [b]Rouge the Bat:[/b] You know, Knuckles, if you stared at the security blueprints with that much intensity instead of that potted plant, we’d actually find the hidden vault. [b]Knuckles:[/b] The plant knows something, Rouge. I can feel it. [b]Sonic:[/b] Hey Tails! Do you think if we run fast enough, we can unlock a speed boost option for Clover's rollerblades? [b]Tails:[/b] Technically yes, Sonic, but right now I’m just trying to make sure the disco lights stay synchronized! [b]Big the Cat:[/b] No, no, Froggy. You have to blow into the harmonica. Like this... (plays a loud, low blues note) [b]Sheena Fujibayashi:[/b] Raine, look at this security terminal. It uses a clean, light-based grid system. It's completely devoid of ancient curses. [b]Raine Sage:[/b] Fascinating. The architectural design values absolute clarity. It's an impeccable study in low-stress engineering. [b]Professor Utonium:[/b] Here you are, sir. Exactly three-quarters of a cup of milk, perfectly chilled. [b]The Mayor:[/b] My hat! Miss Bellum, the cyber threat has taken my hat! The city is doomed! [b]Miss Bellum:[/b] It’s right on your coat rack where you left it, Mayor. Now, the girls have a security keycard to deliver. [b]Blossom:[/b] Alright team, Alex has the perimeter covered with her grappling hook, so we just need to provide air support. [b]Buttercup:[/b] Finally! Some action! Even if the security guards are just slow-moving drones, I'm going to knock their circuits loose! [b]Bubbles:[/b] Oh, look how cute and shiny the gadget scanner is! I hope it comes in sky blue! [b]Publisher:[/b] Fair enough! But how does it look? Is it going to hurt my eyes? [b]Game Designer:[/b] It looks spectacular! Balio Studio turned the 2D look into gorgeous, crisp 3D models. The animations are fluid, the art style is incredibly clean, and the whole presentation feels like playing a Saturday morning cartoon. [b]Publisher:[/b] Wow, wow, wow. Beautiful graphics, zero stress, and total stability? Let's put it on the front page immediately! [b]Game Designer:[/b] Here we go, here we go! On a mission undercover and we're in control! [b]Publisher:[/b] Here we go, here we go! We're Totally Spies, so get on with the show! [b]Game Designer:[/b] Here we go, here we go, here we go! [b]Publisher:[/b] Singing the iconic theme song together to close out a deal is tight!
I have to be Honest, this game is actually Really Good, its a decent stealth game and it has a ton of fun references to the show, it's a nice love letter to the the show i grew up with despite it being about the new weird reboot, buy it for yourself if you want a good time
we need cloud save. 我们需要云存档。 质量可以,为啥评价不咋地呢,偶是推荐的。 202505,steam,steam掉卡掉物抵扣,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。
フランスのアニメが題材の潜入系ゲーム。不思議な道具で敵を凍らせたりカメラを停止させたりして進めていきます。楽しめそうですが評価が低くなる残念な仕様がありすぎ。忍耐が必要なゲームです。 ・初めてだと各面が40分以上も掛かる ・途中で終わらせても次の起動時は面の最初から ・罠ごとに解除できるキャラが決まっている ・上からの視点なので進行方向が見えにくい ・各面に必ず3人分1人行動があって面倒 ・無駄に長すぎ
Os puzzles são muito divertidos e realmente exigem raciocínio, o que torna a progressão das fases bastante satisfatória. A atmosfera nostálgica foi um dos pontos que mais me agradou, principalmente para quem acompanhava o desenho. Estou quase terminando o jogo e, sinceramente, estou gostando muito da experiência. Como sugestão, acho que os apetrechos poderiam ficar livres para o jogador escolher na maioria das fases, deixando apenas algumas missões com equipamentos obrigatórios quando isso fizer sentido para a mecânica ou para a história. Isso daria mais liberdade para testar diferentes estratégias e estilos de jogo. Encontrei também alguns bugs durante a campanha. Em alguns momentos, os apetrechos não aplicam o efeito de atordoamento (stun) nos inimigos como deveriam; em outros, os inimigos continuam perseguindo a personagem mesmo quando já deveriam ter perdido a detecção. Além disso, há pontos específicos do mapa em que é possível ficar preso na geometria do cenário, impossibilitando a movimentação e, consequentemente, levando à derrota quando o inimigo alcança a personagem. No geral, considero que o jogo é uma ótima homenagem ao desenho. Com alguns ajustes nesses bugs e um pouco mais de liberdade na escolha dos equipamentos, a experiência ficaria ainda melhor. Pensem em uma atualização futura com alguma dlc...
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