
Get ready for an electrifying 2.0 adventure! The Spies are back into action in a brand-new story set in the lively city of Singapore. Brace yourself for the return of high-tech gadgets, ecstatic missions, old friends, and the signature humor of the animated series.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
English*, French*, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is honestly awesome 🔥 I really don’t get why some people are leaving negative reviews — the game is genuinely great. And with the current discount, it’s absolutely worth picking up. Sure, some moments feel a bit illogical, but it doesn’t ruin the experience at all. Important to note: this is NOT a kids’ game like the old Total Spies titles on PC. The difficulty here is definitely above average — some parts actually make you think. The graphics are solid, the atmosphere is excellent, and the music fits every scene perfectly. You can clearly feel the Jetix / Marathon vibe, and for fans, this is a real treat 👍 People who say this game is “bad” simply don’t have a proper basis for that opinion. Come on — this isn’t a Marvel action title or Diablo II. It’s a different kind of experience, and it delivers exactly what it aims to: stylish gameplay, great atmosphere, and pure nostalgia.
my review- https://www.youtube.com/watch?v=ZCsIbA4pqVg&t=10s
É um jogo pra quem gostava do desenho, ele trás bastante nostalgia e os detalhes da animação são mto bonitos. A gameplay é melhor do que eu esperava mas vc termina ele mto rápido, então recomendo jogar sem pressa, ele vale o preço da promoção, então espere uma promoção de 50% pra pegar se quiser jogar e uma dica é jogar no controle, é mto melhor.
very nostalgic, such a fun game :P
Totally Spies! – Cyber Mission feels like a game built with a very specific intention: to recreate the rhythm, tone, and gadget-driven charm of the animated series in an interactive format, even if that means sacrificing depth along the way. Developed by Balio Studio and published by Microids, it places players back into the roles of Sam, Clover, and Alex as they investigate a new tech-centric threat in a bright, stylized version of Singapore. The setup is familiar in the best and worst ways—it captures the spirit of the show almost immediately, but it also reveals early on that the experience is designed more as a light, accessible adventure than a mechanically ambitious one. The game is structured around episodic missions that mirror the pacing of a television episode. Each level begins with a briefing, transitions into infiltration, and ends with a resolution that often involves gadgets, mild stealth, and a touch of problem-solving. This format works well thematically, as it reinforces the identity of the franchise, but mechanically it tends to repeat itself without evolving much. Objectives remain fairly consistent throughout—avoid detection, interact with devices, solve straightforward puzzles—and while the environments change, the underlying structure rarely does. As a result, the sense of progression is more about moving through different scenarios than discovering new layers of gameplay. A central mechanic is the ability to switch between the three spies, each equipped with their own specialized tools. Sam focuses on hacking and technological interactions, Clover uses gadgets suited for cutting or bypassing obstacles, and Alex handles more physical tasks. On paper, this creates a cooperative dynamic that encourages players to think about how each character contributes to solving problems. In practice, the system works best in multiplayer, where each player controls a different spy and coordination feels natural. In solo play, however, constantly swapping between characters can interrupt the flow, turning what should feel like teamwork into a repetitive routine of cycling through abilities to complete basic tasks. The gameplay itself leans heavily toward simplicity. Stealth mechanics are forgiving, with predictable enemy patterns and clear visual cues that make it easy to avoid danger. Puzzle design follows a similar philosophy, offering solutions that are rarely ambiguous or challenging. This makes the game approachable and easy to pick up, particularly for younger players or those unfamiliar with the genre, but it also limits the sense of engagement for more experienced audiences. There is little need for experimentation or strategic thinking, and once the core systems are understood, the game rarely asks more of the player. Presentation is where the game finds some of its stronger moments, though it is not without its shortcomings. The characters retain their recognizable personalities, with dialogue that reflects the humor and tone of the original series. The banter between Sam, Clover, and Alex adds a layer of charm, especially for fans, and helps carry the experience during quieter moments. However, the visual execution does not fully match the vibrancy of the source material. Character models and animations can feel stiff, and environments, while colorful, lack the detail and polish expected from a modern release. The result is a presentation that is functional and faithful in spirit, but technically underwhelming. The cooperative aspect is arguably the game’s most successful feature. When played with others, the experience becomes more engaging, as communication and shared problem-solving add energy to otherwise simple mechanics. Tasks that feel repetitive in solo play gain a sense of purpose when divided among multiple players, and the game’s relaxed difficulty makes it well-suited for casual co-op sessions. This design makes it particularly appealing for families or groups looking for a light, accessible experience rather than a demanding challenge. However, it also highlights how heavily the game relies on multiplayer to reach its full potential, leaving the single-player mode feeling less dynamic by comparison. Narratively, the game delivers exactly what its premise suggests: a straightforward, episodic story that serves as a vehicle for the missions rather than a deeply developed plot. The focus remains on the characters and their interactions, with the overarching conflict providing just enough context to keep things moving. While this approach aligns with the tone of the series, it also means that the story rarely leaves a lasting impression. It is enjoyable in the moment but lacks the depth or emotional weight needed to stand out. Ultimately, Totally Spies! – Cyber Mission is a game that succeeds within a narrow scope. It captures the essence of the franchise and delivers an experience that is easy to understand, easy to play, and occasionally charming, especially in cooperative settings. However, its repetitive structure, limited mechanical depth, and uneven presentation prevent it from appealing to a broader audience. It is best approached as a casual, fan-focused title rather than a fully realized stealth or puzzle game. For players who have a strong attachment to Totally Spies! or are looking for a simple co-op experience, it offers a pleasant, if short-lived, diversion. For others, it may feel too shallow to maintain interest beyond its initial novelty. It is a game that knows its audience and serves them adequately, but rarely goes beyond that. Rating: 6/10
Gameplay is boring. Full of filler. Go hear touch this go there touch that. Crawl through this vent at a snail's pace. even multiplayer isn't fun because its full of levels where each player takes turns
es un truñón bien gordo
In questo titolo impersoniamo le tre spie separatamente se si gioca da solo o se abbiamo amici in locale, possiamo giocare fino in 3. Dopo un prologo del futuro, la storia inizia con un tutorial in cui le tre spie cercano delle cose nel loro appartamento, poi, verranno spedite al porto di Singapore per investigare su dei manufatti vichinghi. Il gioco è uno stealth con visuale isometrica con le 3 spie e i loro gadget che devono superare i vari ostacoli e riuscire a passare inosservate. Andando avanti nei livelli, le spie cambieranno gadget e i nemici si faranno sempre più pericolosi e immuni ai gadget delle protagoniste, specie i droni volanti e simili, oltre a ostacoli ambientali come vetri in frantumi, pozzanghere e altro che amplificano il rumore dei passi della spia che li calpesta. La cosa buona è che c'e una scia che vi indica sempre dove andare per seguire la storia, la scia è azzurra quando qualsiasi spia può superare quel punto. Invece se colorato di verde serve Sam, rossa per Clover infine gialla per Alex. In giro per il livelli ci sono i collezionabili che sono monete della whoop quelli visibili sul terreno. Invece nelle casse normali troverete dei cuori che possono dare una seconda possibilità alla spia che viene beccata, e delle monete della whoop. Invece nelle casse viola piu o meno nascoste, bisogna deviare dal percorso della storia per trovarle. Potete trovarci dei oggetti perduti delle spie o dei progetti di miglioramenti gadget. Quest'ultimi servono sia per migliorare i gadget, che la spia. Ad esempio Sam può camminare più veloce se abbassata oppure le scarpe di Alex possono correre più a lungo. Ma per potenziarli dovrete spendere monete della whoop, perciò bisogna trovarli il più possibile in tutti i livelli se volete potenziare totalmente i vari gadget. In giro per il livello, deviando dal percorso di storia, potreste trovare anche 3 schede madri in bella vista che non ho idea a cosa servono ma sono collezzionabili anch'essi. I nemici invece sono composti dall'inizio da umani per poi.. ma farei spoiler. Ma tutti hanno dei coni visivi che bisogna evitare per non essere visti. Ma attenzione, se correte nei pressi del nemico, anche se il cono visivo è da un'altra parte, il rumore dei passi potrà allertare il nemico andando verso la fonte del rumore che ha sentito l'ultima volta. Perciò, bisogna fare attenzione, a meno che, non mettere il nemico fuori uso tramite il gadget di Clover o con Alex usate il gadget delle scarpe ipersoniche che sono veloci e silenziose, ma si scaricano dopo poco. Il gioco è simpatico con una buona grafica, ma se non si gioca in 3 non viene espresso tutto il potenziale del titolo, ed è un peccato che l'unico modo di giocarlo in multiplayer è in locale. A chi è indirizzato sto titolo oltre ai fan della serie tv ? A chi cerca uno stealth facile per prenderci la mano prima di giocare a quelli un pochino più ardui. Ma se lo stealth non è nelle vostre corde, questo titolo è molto più accessibile e leggibile rispetto ai veri giochi stealth. Personalmente lo consiglio ma non a prezzo pieno, pero al 50% perchè no ? È un buon titolo.
I'm here to ask you something. Why all the hate? I remember playing Totally Spies games as a kiddo in my browser, Back then I dreamt of having game to play that's based on the Totally Spies universum just like this one. I don't see it as a game critc, cause I used to play Beyond Two souls, The newest Tomb Raiders, I See it as a game of my childhood that everyone needed but nobody actually had. What about the game, It's based on the new 2024 version of Spies which wasn't that bad, I prefer the original ones myself, but shoot guys, this game is still what we needed in the early 2010's. If you play this and never liked TS, you'll be hating on the graphics, gameplay, mechanics and the soundtrack, but When I've heard Spies humming the song from the first two seasons I felt so nostalgic and glad that they still remember about us even tho it's for the youngest public. So.. I enjoy the game the same way I'd enjoy it in the early 2000's-2010's, The game brings me back to all those good memories. I'm a GAMER, I play games that gives me good emotions, not what's no. 1 in the youtube game trends.
Great depiction of the Spies in a 3D game around the new season; and it's essentially a retelling of a few episodes with a different take, much like Cobra Kai Dojo's Rising did in reinterpreting Season 4 as the last broadcast-based game I enjoyed on another platform. Nails the characters and is a good stealth game at its core; appeases an offline/single player fan like me (as seen with 'game time logged' compared to achievement collection). However, the only downside is circumstantial around the game's release with Season 7 not fully released worldwide, which only marginally impacts the narrative if one didn't see the entirety (or half, even) of the new season, since new characters are thrown in without the introduction expected. That typed, it wouldn't hurt to also see to a PDF or uploading of the Totally Spies! manual (being generous, as it's more - less really - a pamphlet with few pages) of valuable information about the game's equipment, plus the bonus of the Spies' surnames (including Alex's name as the Season 7 Producer intended)... which was only in the limited release, and in French. Wouldn't mind seeing those released in English, and a reinterpretation of the other elements of Season 7, if at all possible in hypothetical future spin offs or DLC, as the way things stand, the game's light-hearted fun and sweet stuff for an old appealing show of the past.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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