
IT'S TIME TO GO BANANAS! Swing & toss yourself freely across spacey jungle-gym playgrounds as an acrobatic monkey, in this bananas VR platformer. Your agility, timing and VR gamer skill are about to go on a truly bananas ride!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Swing and toss yourself freely across spacey jungle-gym playgrounds, as an acrobatic monkey, in this bananas VR platformer.
You've crash landed on a cloud planet and will need to collect parts to repair your ship as you launch yourself around 75+ playground levels in 9 vibrant cloudscape biomes and rank-up to become a TOSS!🍌 master.
This VR game uniquely captures the agility, timing and gamer skill required to play the beloved platformer classics.
🐵 PARKOUR ACTION: Soar and launch yourselves through the air, grab hold of trees, pipes, and walls.
🔥 CHALLENGES: Try to race against the clock, with Time Attack; find as many bananas as possible or master as few grabs as possible in each round.
🎮 MULTIPLAYER: Dare the obstacle courses together with up to 4 other players.
🍌 SOCIAL COMPETITION: Compete against each other by time and rank, and follow your friends' leaderboard ghosts.
🥋 MASTERY & MODIFIERS: Unlock modifiers like Zero Gravity and Double Toss by becoming a TOSS!🍌 master!
Follow us on our Discord or Twitter to join the bananas party!

Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Забавная игрушка. По начало прям просто потом ппц полный)
Great game! A lot of fun, works well. Lots of challenges to beat, time records to beat and achivements to get. Good exercise too!
I think this game is so close to being a very good and fun VR game. There's unfortunately, a few things that are holding it back. It has some nice visuals but then a lot suffers on the gameplay side I think, here's a list of some issues. - the game is overly precise with the grabbing mechanics. You'll often find your hands failing to grab and just phasing through objects. This makes playing the game quite frustrating as you'll lose runs to what feels like literal bugs. Imo the grabbing should be much more generous and assisted. Something as a big sphere radius around your hands where it coming in contact with anything while holding grab, SHOULD grab. - It's super easy to miss-judge the amount of velocity you'll get from any given swing, but the swinging also feels a bit inconsistent in this regard, you may be intending to go a certain direction but will end up going in a completely different trajectory and just fall out. Going off purely from the swing angle the player gives is too precise imo and the game should probably have some subtle aim assist in the background assisting you, like pushing you a bit towards where you're looking. - There's an air grab ability... Only problem: you get it 10 worlds into the game. The air grab ability should be a default, available from the start. it makes the game so much more enjoyable as you can course correct or save yourself from the tiniest mistakes that would normally cost you your life. For some reason the game waits 10 worlds of incredibly hard and hell map-ish level design to give you the ability to essentially do an air recovery. Yes this ability would make the game easier, but difficulty doesn't equal fun imo. Not being allowed any small mistakes in super hellish level design with a million hazard is not super fun. Once I got the ability, the game just immediately felt so much better. But now the problem was the level design relying too much on the usage of this double jump, making levels twice as big. - hazards like spikes and lasers will just hit your hands that are off screen and make it feel super unfair. If it doesn't happen on screen, forget it, let the player slide! - later levels start being super, SUPER long just for the sake of being harder, and not give you checkpoints. It's not really that fun to go through a long level only to die at the last part but then have to replay the beginning every time. This wasn't a problem earlier in the game and become one later on... - Some game-play mechanics like the trampoline felt inconsistent and would often not bounce me enough for me to reach the intended end destination. These should have been much more scripted and launch you toward a set destination by the designers. I literally just jumped over every single trampoline in the first 10 worlds lol I think if most of these issues were resolved, what you'd have is a nice and concise experience that's very fun to blaze through. Graphics are enjoyable and the gameplay IS fun but only when it behaves. However, there's no way that I can recommend this game at full price, I did most of the game in 2 hours, I completed about 10 worlds and I think that was nearly the entire game. for the full price you can get some amazing VR games that are much more fun. "Underdogs" is a personal favourite of mine!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Simplified Chinese, Spanish - Latin America, Swedish
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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I played this game in its Alpha phase and it's so much fun the movement system to me personally is very unique and fun love the game the game devs are always ready to help if something isn't right or bugged for you since VR is a bit buggy sometimes counting in the many different headsets and settings or tools that are out there but the devs are always fast to respond and help gameplay wise I'm shocked how far the devs changed the little alpha into a game that has a lot of replayability and little things to collect like new gloves and such It is super Child Friendly and since it has a ghost system where you can "Toss" against other people´s times displayed as another player you can actually see, the game isn't dangerous for children since no one will chat slurs and other profanities at your child but still be competitive enough for Highscore and Clout chasers it's easy to understand but needs time to be mastered and that's the best kind of game if you looking for a fun time for yourself or a fun Game for your kids to explore VR in a Child-friendly and safe manner You should definitely not skip this little Gem of a game and become Monky
Devs i know ur seeing this, pls add custom levels/more levels. and proper multiplayer. huzzah
achievements are fun to grind
I see monke, I buy. Thanks for making a great game, it's one of the most fun, unique, and well made platformers I've played in a while! I think it's absolutely worth the price of admission.
let s go!!!
great game, been following since beta
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Players by region
Where this game's players are, estimated from review languages.
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