
IT'S TIME TO GO BANANAS! Swing & toss yourself freely across spacey jungle-gym playgrounds as an acrobatic monkey, in this bananas VR platformer. Your agility, timing and VR gamer skill are about to go on a truly bananas ride!
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About

Swing and toss yourself freely across spacey jungle-gym playgrounds, as an acrobatic monkey, in this bananas VR platformer.
You've crash landed on a cloud planet and will need to collect parts to repair your ship as you launch yourself around 75+ playground levels in 9 vibrant cloudscape biomes and rank-up to become a TOSS!🍌 master.
This VR game uniquely captures the agility, timing and gamer skill required to play the beloved platformer classics.
🐵 PARKOUR ACTION: Soar and launch yourselves through the air, grab hold of trees, pipes, and walls.
🔥 CHALLENGES: Try to race against the clock, with Time Attack; find as many bananas as possible or master as few grabs as possible in each round.
🎮 MULTIPLAYER: Dare the obstacle courses together with up to 4 other players.
🍌 SOCIAL COMPETITION: Compete against each other by time and rank, and follow your friends' leaderboard ghosts.
🥋 MASTERY & MODIFIERS: Unlock modifiers like Zero Gravity and Double Toss by becoming a TOSS!🍌 master!
Follow us on our Discord or Twitter to join the bananas party!

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Simplified Chinese, Spanish - Latin America, Swedish
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the game is good but 20 euros for a vr platformer parkour time trial game just isn't worth it but if it was 10 euros or 15 it would be a good price and all but it would be cool if there was a level editor to make level then it could be worth the price tag.
A very solid, polished VR parkour platformer. The core gameplay mechanics are simple, but the level design is quality. There's a gameplay twist in each new "world" of levels to keep you on your toes. There are 12 worlds that took me around ~4-5 hours to beat on a first run, and importantly, there's a LOT of potential replayability. Each level has challenges for collectibles, speed runs, minimum jumps, meaning you can get a lot of this game if you want to. Overall, the game is easy to pickup but hard to master, which is a sign of well-designed gameplay in my book. If you enjoy VR platformers and the feeling of getting sweaty palms when you need to nail that last jump for a level, I'd definitely recommend this game. I will say that although I liked this game, I'd call it good, but not great/amazing. I find the core gameplay mechanic to be a bit too simplistic to be really adrenaline-pumping, and the level design, although good, isn't as creative or diverse compared to my favorite game in this genre, To The Top.
It's quality and addictive.
I love that game, it's very fun. Haven't finished it yet, but the levels are well made and the controls are fun! It gives a feeling of agility and power that you can't get in every VR games. It's a very active game too.
The game works on Linux now! I will update the review when I play some more. Tested on GE-Proton9.2-1 and SteamVR 1.27.5.
achievements are fun to grind
关卡设计太烂,可惜了好的玩法和画风
This game is a blast. If you see it on sale, nab it for sure!!!
I think this game is so close to being a very good and fun VR game. There's unfortunately, a few things that are holding it back. It has some nice visuals but then a lot suffers on the gameplay side I think, here's a list of some issues. - the game is overly precise with the grabbing mechanics. You'll often find your hands failing to grab and just phasing through objects. This makes playing the game quite frustrating as you'll lose runs to what feels like literal bugs. Imo the grabbing should be much more generous and assisted. Something as a big sphere radius around your hands where it coming in contact with anything while holding grab, SHOULD grab. - It's super easy to miss-judge the amount of velocity you'll get from any given swing, but the swinging also feels a bit inconsistent in this regard, you may be intending to go a certain direction but will end up going in a completely different trajectory and just fall out. Going off purely from the swing angle the player gives is too precise imo and the game should probably have some subtle aim assist in the background assisting you, like pushing you a bit towards where you're looking. - There's an air grab ability... Only problem: you get it 10 worlds into the game. The air grab ability should be a default, available from the start. it makes the game so much more enjoyable as you can course correct or save yourself from the tiniest mistakes that would normally cost you your life. For some reason the game waits 10 worlds of incredibly hard and hell map-ish level design to give you the ability to essentially do an air recovery. Yes this ability would make the game easier, but difficulty doesn't equal fun imo. Not being allowed any small mistakes in super hellish level design with a million hazard is not super fun. Once I got the ability, the game just immediately felt so much better. But now the problem was the level design relying too much on the usage of this double jump, making levels twice as big. - hazards like spikes and lasers will just hit your hands that are off screen and make it feel super unfair. If it doesn't happen on screen, forget it, let the player slide! - later levels start being super, SUPER long just for the sake of being harder, and not give you checkpoints. It's not really that fun to go through a long level only to die at the last part but then have to replay the beginning every time. This wasn't a problem earlier in the game and become one later on... - Some game-play mechanics like the trampoline felt inconsistent and would often not bounce me enough for me to reach the intended end destination. These should have been much more scripted and launch you toward a set destination by the designers. I literally just jumped over every single trampoline in the first 10 worlds lol I think if most of these issues were resolved, what you'd have is a nice and concise experience that's very fun to blaze through. Graphics are enjoyable and the gameplay IS fun but only when it behaves. However, there's no way that I can recommend this game at full price, I did most of the game in 2 hours, I completed about 10 worlds and I think that was nearly the entire game. for the full price you can get some amazing VR games that are much more fun. "Underdogs" is a personal favourite of mine!
A fun monkey game where you climb and move fast to get all the achievements. Plays wonderfully and is totally worth it! https://youtu.be/MKqEchwehzU
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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