
Toroom is a dungeon crawler roguelike-like top-down shooter, where the protagonist just wants to come back to his bedroom after waking up in a world of fantasy. Fight your way through multiple biomes, clear rooms full of enemies, get as much loot as possible and defeat the bosses in your way.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
LE JEUX EST TROP BIEN SVP UNE MISE A JOUR SVP MOOOOOOOOODDDSSS
Скучный геймплей, нет возможности переходить между кроватями и отсутствие русского языка делает эту игру полнейшей хунёёй
First boss is quite difficult, the other two bosses are way easier, the rooms aren't very versatile, you just run around your enemies in circles, decent short roguelike game but it's short and not too great
muito bom e muito fofo
画风很戳我+可以联机虽然身边没人玩。 内容上道具种类算中规中矩,可以再steam指南里有,加上网页翻译也可以玩。 5个人物(3个要解锁的) 武器有剑、矛、回旋镖、法杖(同一武器攻击上大同小异不同点就攻速、攻击距离、毒、火、穿透) 3大关卡敌人越往后越让人感觉近战的憋屈(要是有某些特定道具还好打,不然大部分时间坐牢) 关卡boss固定且总共三个(近战打更是坐大牢,不过也不是不行)。 我不会手柄操作,手动瞄准我太残了。 总的来说喜欢像素rogue我很推荐拿来玩完,特别是有联机伙伴一起。
Its a cool game. Recommend it for sure.
-Items do not have ANY description when you get them; you have no idea what the things do that you get -Minimal progression during the run -No 4k -Minimally small UX/UI -Cursor is essentially invisible due to miniscule size on 4k -In-game music = Disappointed. I wouldn't recommend the game for myself so I won't do it to you either.
otro rouge lite
I have 300 hours on nintendo... wish this game was updated and had more stuff
joguinho gostoso de jogar, pode ser frustante por nao ter save e perder tudo nessa po rra, mas tirando isso é legalzinho por 2 reais
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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