
Light kills Dark. Dark kills Light. Pick the wrong upgrade and your run dies. A pixel-art roguelite where you must change your form constantly.
Modeled estimate, not a reported figure. How we estimate →
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About
A fast, skill-based roguelite where the wrong choice doesn’t just slow you down, it kills your run. Fight through relentless waves, react instantly, and build around two opposing forces that must be used together. Ignore one side, and the other overwhelms you.
Torch of Shadows is the debut game from Acthera Studios, a two-person indie team. Every pixel is hand-drawn. Every system has been rebuilt more times than we want to admit.
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Switch between Light and Dark forms instantly during combat.
Dark enemies can only be damaged by Light attacks.
Light enemies can only be damaged by Dark attacks.
Using the wrong form deals zero damage while enemies continue to pressure you from all sides.
The battlefield constantly mixes both enemy types, forcing fast reactions, target prioritization, and rapid form switching under pressure.
All attack skills fire automatically, but survival depends on movement, positioning, upgrade choices, and using the correct form at the right moment.
15-minute high-intensity survival runs leading to the final boss fight
Dual Light & Dark combat system with 10 unlockable attack skills
Randomized build-defining upgrades every level
3 rerolls per run to adapt your build
Boss fights at critical milestones (upcoming soon: new mini-boss enemies)
Continuous enemy pressure with elite, fast, bomber, and tank enemy types
Dynamic maps with optional Pylon and Soul systems
Leaderboard support for fastest clears and competitive runs
Defeat enemies to collect Sun Particles and Moon Fragments, used for permanent progression across both Light and Dark paths.
During runs, level up to receive randomized upgrades that can increase attack speed, damage, survivability, and form efficiency.
Specializing too heavily in one side, you may struggle against the opposite form later in the run.
Enemies spawn continuously, not in isolated waves. Surviving means constantly adapting your build while managing the increasing pressure from enemies.
10 handcrafted maps
10 unique bosses with distinct mechanics (5 light & 5 dark boss)
Each boss rewards a different skill and relic that can be equipped for permanent buffs
50 Pylons tied to 10 maps (5 for each map)
"Pylon Rush": Restore 5 pylons in a run to jump into the boss arena early (for speedrunners in leaderboard)
Pylons are optional risk-reward objectives tied to each map. (grant you temporary buffs or debuffs if you fail)
20+ Pylon minigames (timing, mechanics, reaction)
Souls grant you an extra attack power for both forms and protect you from 2 hits. Get hit 2 times, and it is gone.
20+ Soul challenges (offensive & defensive rewards)
Randomized upgrade paths every run
Light / Dark synergy-focused builds
Escalating enemy intensity and late-game pressure
Permanent progression across both forms
Higher difficulties for players seeking mastery and faster clears
Defeat all bosses. Restore all maps. Then something else awakens.
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WARNING: This game contains flashing lights and intense visual effects in some mini-games.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Turkish, Italian, Spanish - Spain, Portuguese - Portugal, Estonian, Japanese, Korean, Polish, Russian +1 more
Reviews
The pixel-art visuals are beautiful and full of personality, perfectly matching the game’s dark atmosphere. Runs are quick and dynamic, usually lasting around 15 minutes, making the gameplay flow incredibly well and constantly encouraging “just one more run.” For fans of roguelites like Vampire Survivors, Torch of Shadows manages to create its own identity while still delivering the addictive gameplay loop the genre is known for.
This is a simple but really engaging roguelite. The Light/Dark mechanic makes combat feel more thoughtful than just mindless attacking, and it keeps each run interesting...Runs are quick, the gameplay is smooth, and it iss easy to get hooked for multiple rounds... Its not huge in content yet, but what is there is polished and fun!!! If you like fast paced roguelites with a small twist, it’s definitely worth your time. I totally recommend
A clean and engaging roguelite experience. The light and dark mechanics add a strategic layer beyond simple combat, making each run feel different. Gameplay is smooth, fast-paced, and satisfying. While the content is still growing, the core mechanics are solid and promising. Definitely worth your time.
На русском не видел отзывов так что вот: Механика с заменой цветов - что бы убить желтых, меняй форму на темную. И так же аналогично с темными. Мне она не понравилось лично, необходимо следить что бы урона хватало и там и там. Залипнуть не получилось из-за того что уже видно как прогресс долго будет идти, но при этом игра не дает раскачаться тебе как игроку. Ты скорее не дешишься и собираешь стак скилов, а просто проходишь уровень что бы стать чуть-чуть сильнее, что бы пойти и точно так же играть в другой уровень. При этой фундаментальной ошибке, есть очень много находок для рогаликов, надеюсь следующие проекты этой студии поймут ошибки и сделают хорошую игру. Верю в них, но основная механика мне не зашла так что рефаунд.
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