
Descend into the cursed tombs of Myra and free the souls of ancient warriors in this turn-based puzzle dungeon crawler game.
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About
Welcome to Tombs of Myra – my latest game about a cursed kingdom where you must delve into ancient dungeons to free the souls of warriors trapped in blue crystals.
Tombs of Myra is a turn-based puzzle dungeon game. This means players and monsters take turns making moves. Your goal in each of the 120 levels is simple: collect all the blue crystals. Doing so unlocks the staircase to the next floor, bringing you closer to completing the dungeon.
The game starts off easy, but as you progress, the dungeons become increasingly treacherous, filled with more monsters and traps. Luckily, you’ll discover helpful items like swords, shovels, bombs, and shields to aid you on your quest. These tools will let you fend off enemies, break obstacles, and protect yourself.
Every monster in the game has deterministic behavior. That means their movements follow clear, predictable patterns. A big part of the gameplay is figuring out these patterns. While they might seem simple, mastering them can be tricky and rewarding.
Take, for example, your first encounter with the wasp. The wasp always tries to move one tile closer to you vertically—either up or down. If you’re above the wasp, it will move up. If you’re below it, it will move down. Obstacles like walls don’t stop it from attempting this. However, if the wasp can’t move vertically—because it’s blocked or already aligned with you—it will move one tile horizontally toward you instead.
This makes wasps both predictable and dangerous. If you’re not careful, you might corner yourself, leaving no room to escape. But if you plan ahead, you can turn the tables—trapping the wasp in a corner or widening the gap between you and your foe, giving you space to gather crystals and safely reach the exit.
Later levels introduce other threats, like carnivorous plants. These stationary hazards are deadly if stepped on, but they can also work to your advantage. For example, an enemy trying to reach you might stumble into a plant and meet its end. This highlights a key principle of Tombs of Myra: enemies are simple-minded. They follow their patterns without considering the consequences.
As you progress, you’ll encounter a greater variety of enemies, including those with more complex behaviors. To survive, you’ll need to think strategically and make clever use of the special items you find along the way.
Of course, experimenting with strategies is part of the fun. That’s why Tombs of Myra gives you unlimited undo. If you make a mistake or end up in a hopeless situation, you can rewind time and try a different approach. And if a particular level proves too tough, you can skip it and come back to it later.
So, the big question is: Can you conquer all 120 levels and free the Kingdom of Myra? And more importantly, what will the journey do to you? The legends warn that even the purest souls risk getting lost in the Tombs of Myra.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[h2]Generally bland puzzle design with a lot of boring and/or trivial filler[/h2] The puzzles range from boring/uninspired to very mid in terms of design. The few acutally good puzzles were few and far between. Close to zero AHA factor. 80% of the times I am going by feels and vibes instead of actually thinking to solve the levels. The mechanics presented here are just not really that interesting IMHO. Your job most of the times is to trap monsters in various nooks and crannies to collect the gems, the vast majority of which are filler and doesnt serve any puzzle-related purpose. And the monsters aren't really interesting either. All they do is move in different ways. Thats it. They do not interact with each other or with the environment (except very few examples) which would be actually interesting (like in Leaf's Odyssey and Dungeons of Dreadrock). The sense of discovery is completely killed by the game explaining the monsters movement pattern/abilities the moment you meet them. Here was the chance to make the player to think, to observe, to experiment but, alas, no... I genuinely believe that most levels werent properly playtested, it was not uncommon for me to feel like I cheesed puzzles or found unintended solutions, as there were often items and mechanics left unused. There is no in-game progress tracker of any kind, the game says you have to collect 1000 gems, but it is not shown anywhere, nor the maximum level (I got it from the Steam game description). Also, the option of skipping unlimited levels is weird in a puzzle game (but later I was thankful for this feature). Update after finishing the game: I skimmed the levels between 90 and 120 after I realized I am never going to get to the 'good part'. Skipped those that didn't look interesting. There is no boss puzzle at the end to finish the game on a high note, it just kinda ends... which was a serious bummer. Do not let the tag fool you. This is not a Sokoban game. As for the story... do not expect anything really, there is basically nothing here. There are a few lines in the beginning, and some at the end, but that is it. There are some pros, despite all the above: the atmosphere, the retro graphics and the audio is very good. Also the game is cheap, so you don't lose much if you end up not liking the game. Overall, very lukewarm puzzle game. It is not a bad deal for the price, but your time might worth more. [h2]4/10[/h2]
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