
Tomb Explorer VR is an Experimental Physics VR Adventure game where you explore ancient ruins, solve intricate puzzles, and embark on a quest for historical treasures, relics, and artifacts.
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Tomb Explorer VR is an Experimental Physics VR Adventure where you explore ancient ruins, solve intricate puzzles, and embark on a quest for historical treasures, relics, and artifacts.

In a fully immersive physical virtual reality experience, you will need to utilize various physical movements such as walking, crouching, jumping, climbing, dodging, sliding, rope zip lining, and even using a whip to hang over ledges to navigate through each unique environment. The ultimate goal is to solve puzzles, unlock ancient mechanisms, avoid dangerous traps, and discover hidden passages to obtain valuable artifacts located all around the globe.

In VR, you can explore vast open worlds such as Petra Tombs, Peruvian Inca Jungles and Egyptian Tombs. Discover hidden treasures and lost coins while navigating through ancient ruins and relic tombs. Collect valuable artifacts and relics to uncover the mysteries of the past.

Experience real-life physical interactions in VR, using your hands, body movement, and weapons to crouch, jump, climb and navigate through different environments. Overcome various ancient traps that hinder you from completing your objective. Use your problem-solving skills to solve puzzles and explore new areas. Each unique environment comes with a historical background story.

As a male or female archaeologist, having completed your education, you embark on thrilling adventures to discover and unravel the secrets of ancient wisdom and treasures that surpass your wildest dreams.
Tomb Explorer VR is an immersive game that combines elements of action and puzzle-solving, designed to provide a VR experience reminiscent of Indiana Jones or Tomb Raider.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Arabic +8 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Straight up, Tomb Raider VR is like playing Pitfall, the old Atari 2600 classic game. if Atari would have done VR games I feel something like this would have been made and its great. So you get to play both Pitfall Harry and Indiana Jones in one VR game. what else can you ask for?
Ça fait plus de 4 ans que je pratique la VR, quest 2 et maintenant quest 3, et j'ai testé pas mal de jeux. Franchement, celui-là vaut vraiment le coup. Il est assez unique dans son genre, je rêvais d'un Tomb Raider like en VR, on peut dire qu'on y est. Les environnements sont vachement beaux, assez réalistes, avec des belles lumières - je pense qu'il faut une bonne config pour vraiment profiter au top (rtx 4080 pour ma part et c'est top fluide), au niveau sonore c'est sympa, immersif. Une des premières choses que j'ai cherché quand j'ai acquis mon 1er casque, c'était des expérience d'environnements naturels, pour se balader, s'évader (c'était pendant la période du covid, ça explique ^^), et j'ai jamais vraiment trouvé mon bonheur dans ce domaine. Ici on a vraiment des environnements chouettes, assez ouverts, très beaux, et on s'y balade à la cool, avec en plus des énigmes, et des épreuves à la Tomb Raider. Chaque fois que j'y joue je me dis "nan mais franchement ça défonce en vrai". Alors il y a des beugs (hier soir j'ai fait tout un niveau en serrant les fesses, et à un moment j'ai chuté, et à mon retour mon lasso avait disparu, donc impossible de continuer, je vais devoir tout refaire. Les sauts sont un peu aléatoires, on se chie souvent bêtement, et en plus il n'y a pas de sauvegarde manuelle (moi j'ai l'habitude dans Alyx par exemple de sauvegarder toutes les minutes). MAIS, tous ces éléments que je vivais au départ comme des défauts et des motifs d'envie de chialer (ou casser un truc), finalement je trouve que ça ramène aux vieux jeux (y compris Tomb Raider) où tu t'y reprenais à 100 fois pour passer une étape. Finalement, ça me fait marrer, et ça accentue mon plaisir une fois que j'ai réussi. Il y a pas mal d'aventures différentes déjà je trouve, et j'ai l'impression que ça va continuer. Les mises à jour son régulières, et il a déjà bien évolué depuis que je l'ai acheté. Si j'ai bien compris c'est un petit studio qui développe ça, du coup c'est assez surprenant, pour moi ça ouvre clairement la VR dans une direction qui me plait, un grand bravo ! J'écris jamais de critique, mais là franchement, chopez le. Il est pas parfait, mais il est vraiment kiffant !
Be aware. This developer has a cheaper bundle of three of there games and one DLC. If you buy any of there games separately you are locked out of purchasing that bundle an getting the discount. I purchased Sinister Halloween and later in the year noticed there VR bundle. Couldn't buy the bundle. So price was 50% more if I wanted to buy the same items. This is anti-consumer practice. In the end. I purchased the bundle on another account. With the caveat the if the games aren't as good as promised that I can always refund. As for this game. I know its in early access but it so frustrating that its practically unplayable in its current state. On the first level you have to jump on rocks to get over crocodile infested waters. The problem is the jump mechanism is to imprecise. I also tried a later level, which had beautiful scenery, but the mechanics threw me out of the immersion. At one point I had to across a ravine using a rope slide. I miss pressed on of the buttons and I literally flew like superman, in reverse, back to where I started. Maybe when more effort is put in this game it maybe worth it but not yet.
bem Imersivo, muito bom.
Indiana Jones/Tomb Raider experience in VR, really fun
Very promising but with a lot of room for improvement. If they address some issues it can become a great game. Some ideas I would like to see improved include: - ability to store items to the backpack by dropping over the shoulder (currently you need to grab the backback with one hand and put the item with the other). The main problem with the current approach is that you have to drop whatever you are carrying on your off-hand in order to grab the backpack. - improvement in the detection of gestures when storing arrows behind your right shoulder. I have found myself almost half of the times dropping the arrows to the floor instead of placing them in the quiver. - the interaction with the insects is rather annoying and not as impactful as it could have been. They appear out of nowhere and usually you cannot attack them before they do... and once they do, you just randomly wave the torch to get rid of them. It would have been better if the interaction was more visible and impactful... you should see them coming and have the opportunity to react before they reach you (that way it would have been OK to receive a bigger hit if you fail... as long as you get a fair chance to block their attack on time). - in the intro there was some reference about stamina which depletes when climbing and restores if you hold with both hands... as far as I can see I could hang with one hand forever and had not noticed any stamina being depleted. - when you press the button to see the tools wheel, you shall be able to pick the tool you want with any hand...not only the offhand (I know you can switch hands after you pick the item but why not being able to pick with the hand you want in the first place)? - when you pick a tool with your offhand, you grab it without having to constantly keep the grab button pressed (which is fine). But if you switch hand, then you need to keep the grab button pressed all the time otherwise the tool drops to the floor. It would be nice to have the option to lock the item on any hand without having to keep the button pressed (i.e. when you hold an item you can press a specific button to lock that item to your hand, and then you can release the grab button without dropping the item). If I have more ideas I may update this list, but I would appreciate if devs have a look and consider if they can introduce any of those improvements in a future patch. till then I will likely wait for the game to evolve before getting back.
-Review curto- Game que estava esperando por anos, tinha jogando a demo e curtido. Porem agora com lançamento achei a jogabilidade muito ruim! Péssimo, acabou com o gameplay de um game que parece ser excelente. Segue então review de apenas pontos fracos do game: -Movimentação péssima, com certeza você já jogou um game que, por exemplo, quando esta próximo a uma parede e você aperta para pular e o boneco colide então com a parede e rebate indo ao sentido contra trio, acontece aqui neste game. Uma dificuldade tremenda pra andar, correr, um simples degrau vira um desafio no game. RIDÍCULO. Fica pairando no ar ne, `Quem em plena consciência aprova isso e ainda lança o game?` -Outro ponto `forte de ruim`, o game parece não ter continuidade, são capítulos que podem ser escolhidos e jogados a qualquer instante, da um péssima sensação de que não e um game com historia, continuidade. Infelizmente não recomendo o game, mais uma vez inacreditavelmente, destupiram com um game com super potencial. Os gráficos são lindos! Os puzzles muito bacana, mas como e um game, sem uma boa jogabilidade me desanimou.
Grafisch sehr beeindruckend. Tomb Explorer VR spielt sich auf den ersten beiden Maps (weiter bin ich noch nicht) deutlich besser, als ich eigentlich erwartet habe. Die Performance auf meinem System ist klasse und es tatsächlich ein Hauch von Indy-Feeling auf. Das in Kombination mit dem Preis führt zu einem verdienten "Thumbs up". Weiter so, Celeritas Games!
**Tomb Explorer VR: Abenteuer in den Tiefen der Ruinen** **Bewertung: 8/10** *Tomb Explorer VR* entführt Spieler in eine immersive Welt voller antiker Ruinen, kniffliger Rätsel und gefährlicher Fallen. Ausgestattet mit einer Peitsche und einer Fackel fühlt man sich fast wie Indiana Jones, während man sich durch düstere Tempel und geheimnisvolle Grabkammern schlägt. ### Steuerung und Gameplay Die Steuerung von *Tomb Explorer VR* ist gut umgesetzt und trägt wesentlich zum Spielerlebnis bei. Das Klettern, Springen und Schwingen mit der Peitsche funktioniert reibungslos, was besonders in VR eine große Rolle spielt. Das Spiel fordert nicht nur Geschicklichkeit, sondern auch Köpfchen, denn es gilt, zahlreiche Rätsel zu lösen und den zahlreichen Fallen geschickt auszuweichen. ### Atmosphäre und Grafik Die Atmosphäre von *Tomb Explorer VR* ist ein Highlight. Die abwechslungsreichen Ruinen, die man erkundet, sind liebevoll gestaltet und bieten immer wieder neue Herausforderungen. Die Grafik ist ebenfalls gut gelungen und trägt dazu bei, dass man tief in die Spielwelt eintauchen kann. Die stimmungsvolle Beleuchtung und die Detailverliebtheit der Umgebung sorgen für ein echtes Abenteuergefühl. ### Fazit *Tomb Explorer VR* ist ein spannendes und gut gemachtes Abenteuer, das das Gefühl eines Indiana Jones-Erlebnisses fast perfekt einfängt. Die Mischung aus Erkundung, Rätseln und actionreichen Momenten sorgt für abwechslungsreiches Gameplay, das Fans des Genres sicherlich begeistern wird. Der Preis ist angesichts des gebotenen Inhalts absolut fair, und das Spiel ist definitiv einen Blick wert für alle, die Lust auf ein VR-Abenteuer haben. Hier mein Video zum Ersteindruck: https://www.youtube.com/watch?v=DPBvoAzQYzQ&t=1082s
Great game - good graphics, good temples to explore and good physics. And the devs are constantly updating it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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