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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian*, Italian, Simplified Chinese, Japanese*languages with full audio support
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Рекомендейшен великий
идите ♥♥♥♥♥ разработчики заебали ♥♥♥♥♥ суки ааааааааааааааааааааааааааааааааааааааааааааааааааа:steamthumbsup:
Серия игр Tomato Way уже классика треш игр СНГ. Тут настолько всё плохо, что даже хорошо. Безумие выкручено на максимум. Но я бы советовал посмотреть прохождение, а не покупать это самостоятельно, разве что для коллекции. В целом в игре полно крашей, всё криво и косо, треш можно делать и более качественно. Так что не могу рекомендовать к покупке.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tomato way 2 . eu sinceramente não tava botando expectativas neste jogo mas quero terminar a trilogia. O MAPA o mapa deste jogo é extremamente confuso muitas vezes fiquei perdido sem saber o que tinha que fazer ou o que eu tinha que fazer , muitos acertos que tive foi sorte . Eu iniciei o jogo sem saber para onde tinha que ir e terminei tambem sem saber . O mapa ficando no menu não ajudou e a falta de um indicativo de onde eu estou piorou e tornou o mapa inutil. Mas o lado bom deste mapa é a sua ideia de ser 1 grande mapa para o jogo inteiro sendo um mundo aberto assim dizendo. JOGABILIDADE a jogabilidade deste jogo é extremante bugada e muitas vezes impresisas literalmente você solta o botão para pular e seu personagem não pula alem de que por algum motivo agora para trocar de arma esta no botão do meio do mause dificultando a troca de armas alem de que você tem que rotacionar o boneco com o teclado para a direção na qual você quer atirar . A falta de um indicador de vida só sendo o quão sangrando esta seu personagem complica muito fazendo você nem notar que esta com pouca vida. OBJETIVOS O que você tem que fazer neste jogo não é claro ou direto muitas vez quase o jogo inteiro você vai ter que roda o mapa inteiro para entender o que tinha que ser feito. SISTEMA DE ALMAS O sistema de quando você mata um inimigo e ganha almas no qual você pode usar como munição ou para comprar ajudas ou usar habilidades foi uma ideia muito boa mas ela caba sendo muito mal executada porque você só ira usar ela para munição porque é a unica coisa que elá é boa dando um grande dano nos inimigos. CONSIDERAÇÕES FINAIS O jogos tinha um grande potencial . Ideias boas porem mal executadas , uma movimentação ruim e bugada , uma quantidade ridiculamente alta de inimigos no qual força o jogador ignorar a maioria e é um jogo extremamente confuso sem um objetivo claro forcando a olha todo lugar. Mas o que mais mata este jogo é que ele é extremamente injoativo por você ficar muito tempo perdido ou tendo que ver os mesmo locais e inimigos acaba dando uma grande vontade de lagar o jogo infelizmente. Conclusão : Não recomendo
Coming from the first game, this one feels completely different. Apparently, it's a prequel, and you play as Tomato's father. Unfortunately, the gameplay is so poor that it made me stop playing. I couldn't bring myself to continue with this mess. The movement feels sluggish, and the third-person camera simply doesn't work well.
Hommie I played this game once a while back. I have no clue what the hell happened. all like one fever dream
Tomato Way 2: A Sequel That Defied All Expectations After the life-changing journey that was Tomato Way, I didn’t think a sequel could surpass the original. How do you top a game so absurdly unique, so unapologetically bizarre, and so emotionally transformative? But then came Tomato Way 2, and not only did it exceed my expectations—it redefined them. From the moment I heard that this time I’d be stepping into the shoes (or vine roots?) of the tomato father, I was skeptical. I mean, how could they shift the spotlight from the protagonist of the first game and make it work? But as I played, I realized something profound: the father’s journey wasn’t just compelling—it was personal. A Story That Hits Hard The narrative of Tomato Way 2 is a masterpiece. Initially, I felt hesitant about playing as the father, thinking he would feel secondary to the hero of the first game. But as the story unfolded, it became clear that the father wasn’t just an extension of the original protagonist—he was me. His struggles, his flaws, his relentless pursuit of redemption—they mirrored my own in ways that left me shaken. The plot twist mid-game blew my mind. Without spoiling too much, let’s just say that it recontextualizes everything you thought you knew about the first game. By the time I reached the ending—a poignant, emotional climax that tied the themes of family, legacy, and sacrifice together—I was left in awe. Gameplay and Scenery Tomato Way 2 builds on the gameplay of the first game but refines it in every way. Combat is smoother, more dynamic, and layered with new mechanics that keep things fresh. The environments, though still retaining the surreal charm of the original, feel more alive and immersive. The scenery is breathtaking. From hauntingly dark forests to radiant, sunlit fields filled with lush vegetation, every setting felt like a metaphor for the father’s emotional journey. The developers didn’t just create levels—they crafted worlds that spoke to me on a spiritual level. The Tomato Father: A Revelation At first, I couldn’t understand why the focus shifted to the father, but as I played, it became clear: the father isn’t just a character—he’s a symbol. He’s the embodiment of resilience, wisdom, and the complex weight of responsibility. His introspective monologues, his moments of vulnerability, and his unwavering determination made him feel real, relatable, and deeply human. By the time I finished the game, I realized something shocking: I am the tomato father. His journey mirrored my own struggles with self-worth, my desire to protect those I care about, and my quest for meaning in a chaotic world. Final Thoughts Tomato Way 2 isn’t just a sequel—it’s a revelation. It’s a game that dared to take risks, deepen its narrative, and deliver a story that’s both absurdly entertaining and profoundly moving. I never thought a game about a tomato could make me laugh, cry, and reevaluate my life, but Tomato Way 2 did just that. If the first game taught me to persevere, the second taught me to reflect, forgive, and embrace the beauty of imperfection. 11/10. Tomato Way 2 didn’t just raise the bar—it shattered it. And I’ll never look at tomatoes, or myself, the same way again.
Game is extremely lagged and the walls have poor boundaries. Extremely difficult gameplay due to bugs. Would not recommend to anyone.
после первой части разочаровала
Controls and starting place confusing af.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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