
Set off on a delightful expedition and use your photographic eye to uncover the mysteries of the magical TOEM in this hand-drawn adventure game. Chat with quirky characters, solve their problems by snapping neat photos, and make your way through a relaxing landscape!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Set off on a delightful expedition and use your photographic eye to uncover the mysteries of the magical TOEM in this hand-drawn adventure game. Chat with quirky characters, solve their problems by snapping neat photos, and make your way through a relaxing landscape!
Take photos with your camera to solve puzzles and help people!
Listen to chill beats and take in your surroundings!
Meet quirky characters and help them with their problems!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 724 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I found [i]TOEM[/i] to be a charming tale of exploration, curiosity, and friendship. Armed with little more than a camera lens and an irrepressibly good mood, I set out on a quest to reach a distant mountaintop, helping an endearing cast of quirky strangers with their problems along the way. It's the kind of game that embodies the old adage about the journey mattering more than the destination The game unfolds across a handful of distinct zones, each unlocking one after the other. Yet the game is also semi-nonlinear: not every mission could be solved where I found it, often requiring me to hop between areas and return to hand in the mission. This design occasionally led to some aimless wandering when I didn't pay too close attention to the quest descriptions, and I ended up hunting for things that weren't even in the same zone. The tasks were not too complex nor too easy. What I especially appreciated was how requests were often expressed indirectly. Rather than asking for "a picture of a dog," a character might say something like "I love friendly and furry companions; I wish I had a pic of one." And then it was up to me to interpret the clue and find a fitting subject. A bit like detective work. Each zone carried a unique overarching theme, with sub-areas and their own distinct atmospheres. Sometimes the dialogue could overstayed its welcome. It added welcome depth but there were moments when conversations where just slowing the pace more than I would have liked. The free content update [b]Basto[/b] adds a new area, and a new mechanic that builds on previous mechanics: [spoiler]Similar to how I could use a [i]honk[/i] in the base game to scare things off, I can now throw a [i]water balloons[/i] on items or animals to either knock them down or, in the case of plants, water them.[/spoiler]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 6.14/day in the week to Jul 31 → 12.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Korean, Portuguese - Brazil, Swedish, Traditional Chinese, Turkish
Hours played at review time, across 727 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这个游戏明明看起来是个小游戏,但是风扇却狂转。是不是代码有问题?
One of the cutest games I've ever played!! It's relaxing, wholesome, and full of fun tasks to complete. I'll definitely be replaying it in the future, and I'm excited to play the sequel. :D <3
Chill, fun, and charming
太好玩了
令人放松,适合消磨时间。A relaxing game, nice choice for killing time.
Petit jeu "puzzle" assez mignon et plutôt complet.
주말 하루 날 잡고 엔딩을 보기에 딱 좋은 게임입니다. 여러 섬을 탐험하며 곳곳을 360도 구석구석 살펴야 하는데, 난이도가 딱 적당해서 좋았습니다. 너무 어려우면 어려운 대로 포기하게 되고 쉬우면 쉬운 대로 지루해지기 마련인데 토엠은 마지막까지 컨트롤러를 잡게 만들었어요. 등장인물과 각종 생물들이 귀여워서 촬영하는 맛도 있고요. 카메라로 클로즈업 할 때 그래픽이 조금 깨지는 건 아쉽지만 그것도 나름대로 맛이라 생각하면 귀엽게 보입니다 ㅋㅋ 적당한 분량의 도전과제와 엔딩이 포함된 가벼운 게임을 원하시는 분들께 추천드립니다. (4.5/5)
除了手柄玩的时候焦距会莫名其妙动有点烦之外 真的很好玩 还有很多小细节和彩蛋 体量小但美味~
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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