
Tavern Master is all about managing your medieval tavern. You start with a very small room, couple of benches and tables and build your way up to a huge successful tavern with a kitchen, rooms for guests, group of loyal staff and much more!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English*, French*, Spanish - Spain*, Russian*, Italian*, German*, Portuguese - Brazil*, Turkish*, Japanese*, Korean*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
leider hatte ich mehr erwartet der spielbare Prolog hat gereicht damit ich das spiel von der Wunschliste nehme, die gründe sind einfach es fehlt massig an Atmosphäre wer das Wartales Tavern DLC kennt sollte mich verstehen. die ganze Taverne ist sehr hell ( keine schatten oder dunkle bereiche, das titel bild bei Steam ist fake ) gehalten keine Ratten keine Katzen nichts es ist eine Taverne im nirgend wo! die Getränke in den Fässern kosten gold keine Möglichkeit die zu veredeln, warum nicht ein Braukeller unter der Taverne sie steht ja im nirgend wo. beim essen das selbe bringt nur gold aber kosten für zutaten Fehlanzeige aber das essen wird mit der zeit besser (rang Steigerung) und bringt somit mehr gold. die angestellten werden mit der zeit unzufriedenen und man muss immer das Gehalt erhöhen die Zusätze bei den angestellten sind auch komisch meine Bedienung hat 5 gold + bekommen wen sie speisen zu den Gästen bringt mein koch hatte den Bonus von +5 gold für jede gelieferte suppe aber es wurde nicht angezeigt ob das mit der Bedienung sich addiert. jeder tag läuft im schnellster Geschwindigkeit weil man hat nichts zu tuen am ende des Tages bekommt man eine Bilanz aber keine Übersicht wie die Stimmung abgenommen hat oder nicht, Deko bringt Prestige aber welche Auswirkung hat das außer mehr Gäste ?
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I can already tell I am gonna love this game!
Like the art style. like the game idea, dislike the play. I was honestly impressed with how this looked, and the tutorial etc, then after actually pressing play I realised its an idle sim more or less. There is literally nothing to do whilst you wait for the customers to come, buy, pay and leave. No interaction needed. If you could implement reasons to stick around without loading up the game, then walking off for ten minutes to return to a game that progressed exactly the same as if you had eyes on screen, then this could actually fill the whole in my life that requires me to stare at a screen in the first place. The staff dont seem to do much, so why not make them playable by the user instead? Or have mini-games whilst you let the day do its thing? I understand you can changed the layout, add new tables etc but.... this is quite pointless during opening hours, as it makes a point of ending the day so you can do these things at your own pace and without customers being 'in the way'.
Jeu bien . Je recommande
♥♥♥ iyi oyun böyle oyunlar yine cıksın yine alırım
Игра "TM - Prologue" – это захватывающее тизерное погружение в мир, который обещает быть невероятно атмосферным и глубоким. Несмотря на то, что это всего лишь пролог, он оставляет после себя сильное желание узнать больше. Визуально игра выполнена на достойном уровне, окружение детально проработано и создает гнетущую, таинственную атмосферу. Геймплейно, пролог предлагает интересное сочетание исследования и решения головоломок. Задания, хотя и не слишком сложные, хорошо вписаны в мир и заставляют игрока внимательно изучать окружение. Особенно хочется отметить звуковое сопровождение – оно идеально подчеркивает напряжение и добавляет игре глубины. Несмотря на краткость, "TM - Prologue" демонстрирует большой потенциал. Местами ощущается некоторая недосказанность и обрывочность повествования, что вполне объяснимо для пролога, но оставляет ощущение легкого разочарования от того, что нельзя сразу же погрузиться в полную версию. Это отличная демонстрация того, что нас ждет в будущем, и я с нетерпением жду релиза полной версии игры. Разработчикам удалось создать действительно затягивающий и загадочный мир.
Reasonably entertaining. But I'm not sure the prologue inspired me to buy the full game. The gameplay is about what you would expect for a mobile game, not very deep or engaging. Basically, fill your kegs, bump your staff pay to keep them happy, and upgrade the decor when you can. There aren't any choices to make. At the very least, you would think there'd be a way to track what foods were more popular so you could cut unpopular stuff from the menu. Nope. You don't get to set a "last call", so customers are ordering stuff right up to closing time, which means food and drinks get left on the counter. I don't know if that leads to unhappy customers or not. Also, the trailer you see playing on this Prologue page is the trailer for the full game, NOT the limited prologue. So don't expect to install this and get to build a full inn to play with. You get one bar, one chef, and two waitresses, that's it. No stairs, no sleeping accommodations, just a basic pub. 80% of the tech tree is blocked. I played until I hit what I would consider a soft lock. My staff just couldn't keep up with the customer orders. But I can't simply hire more staff because adding staff is a tech from the tech tree- the tech tree that is locked in the prologue. And that tells me the problem will also exist in the full game. Because you are still limited in the number of staff you can hire. Which is just silly. If I want seven waitresses and I have the profit margin to handle it, I should be able to hire seven waitresses. Two waitresses got overwhelmed pretty quickly. It looks like the max possible is four. Which would be fine for just a pub... but the waitresses also handle room service for the inn. I needed three waitresses just to keep up with 34 seats in the tavern. Would a single waitress be able to handle room service for a few rooms? And I never got to play with "special events" because that was also locked in the tech tree. No idea if that requires more staff or not. Like I said, this isn't a "sim" or management game. It's a digital ant farm, the sort of game you'd play to pass time while waiting to get your tires rotated at the shop. I'm still going to recommend it because it isn't a "bad" game. It's just too shallow for my tastes.
fun
Boring AF. The metrics are basically useless; there is no point in the wall or floor upgrades, there is not a truly sense of progression and there is a huge lack of life in most of the game aspects. Im sorry, but this was VERY boring.
Игра вроде в начале прикольно ,но через немного надоедает
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.