
A cyberpunk, multi-ending galgame Turn-based raising sim with armor-breaking bishoujo Bar management simulation Alternate-history Three Kingdoms heroes making their way in Hanport City 50 weeks, 13 boys and girls — let’s achieve peace across the land together!
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About
《TK Punk Gold》It's a Darkest Dungeon-style turn-based RPG that deeply fuses the Three Kingdoms story with cyberpunk, while also mixing in bar management simulation and a touch of romance/dating-sim gameplay. The game spans a 50-week time limit, and you play as a humanoid AI awakened by the resistance organization GOLD. Leading a squad in the cybercity "Hanport City," you run a bar on the surface while secretly taking on commissions, gradually changing the city's fate to ultimately overthrow the Eastern Han regime.
The game features the most engaging aspect of Darkest Dungeon's turn-based combat, where action order is determined by each character's speed stat. When a character's HP drops to 0, they enter a near-death state—female characters in this state will have a clothes-breaking effect. While near death, characters can still use their skills, but every hit they take carries a chance of permanent death.
Sanity points are consumed during dungeon exploration and combat. When a character's Sanity drops too low, they will enter a cyber "psycho" state. This "psycho" state puts the character into a completely randomized condition—they might taunt the player, or they might receive a massive boost in combat power, introducing a significant degree of variation and unpredictability to the combat experience.
L2D animated art + CGs + professional CV voice acting + nearly 500,000 words of text. And every female character has a clothes-breaking effect when near death!
Each character has their own dedicated bond questline—reach the maximum bond level to unlock their ultimate secret story CG!
In the mid-to-late game, a large number of equipment pieces with special skills will become available. You can use these equipment skills alongside your characters' own abilities to lower the difficulty of battles. Equipment can also be enhanced and reforged multiple times, which, when combined with character talent development and different skills, allows you to deal massive damage and craft a build that is uniquely yours.
You have 50 weeks—be sure to become a master of time management. The gameplay revolves around running a bar, with time advancing through turns. Each turn, you have a limited number of actions and can assign your characters to stat training, equipment R&D, work dispatches, bond building, and commission fulfillment. A total of 13 young men and women will join your squad. You can deepen your bonds with them through gift-giving, chatting, and fighting alongside them, while crafting exclusive skills and unique equipment for each individual. Every companion has their own personal storyline, and your nurturing and choices will ultimately determine their fate.
You play as a humanoid AI, leading a group of young men and women in an alternate cyberpunk Three Kingdoms world, fighting side by side and growing together, each searching for their own path. You will personally experience fresh reimaginings of iconic Three Kingdoms events, and confront ideological conflicts and intensifying contradictions with historical figures and major factions: Zhang Jiao’s utopian Great Peace, Liu Bei’s virtue-driven leadership, Cao Cao’s claim that Heaven’s timing is with him, and Sun Ce’s reliance on strategic terrain. Are you a puppet to their ideals, or the master of your own destiny? You must choose between love and destruction, and on the boundary between AI and humanity, repeatedly question where your “true heart” truly lies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Traditional Chinese*, Japanese*languages with full audio support
Engagement
Reviews
Themes across 279 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
卧槽,吕玲绮秒人啊,打不过....
战斗出阵的时候请把女性角色排在前面,尤其是买了泳装DLC的,养眼必须排在第一位。
The gameplay revolves around two core pillars: turn-based combat and bar management, with an addictive limited-action planning system-you assign crew members to run the bar and earn money, research and develop gear, take on outside commissions, and build character bonds. It really captures that satisfying sense of time-management strategy.
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Hours played at review time, across 279 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent art, sexy and beautiful women. Story 5/10. Gameplay 7/10
[h1]三国、朋克?这给我干哪来了?[/h1] [h2] 推荐指数:★★★★★★★☆☆☆ [/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 如果单纯从游戏名字来看,《三国朋克:爱与破坏之神》大概是那种一眼就能让人产生不了什么兴趣的作品,至少我看着有些土土的。 但如果我告诉你,这是个把美少女、回合制、经营、养成、恋爱、爆衣要素这些要素全部打包的游戏呢?是不是就来劲了?也正是因为如此,本作才会产生一种非常奇妙的化学反应——那就是有趣。 首先不得不说,本作对于“三国”的二次创作还是挺有意思的。游戏并没有简单地把三国人物换成现代服装,然后告诉你“这是赛博朋克三国”,相反,它把三国人物、故事以及人物关系融入这个架空的赛博朋克世界中。熟悉的名字依旧存在,但身份、背景以及故事关系都经过了重新包装。 例如在游戏开始时,我们就能遇到……糙汉大叔风格的张角,以及满满执事味道的曹植……还有个萝莉星彩,什么叫她爹是张角?看到这里大概每个人应该都和我一样,看到他们的瞬间脑子里出现的那句经典名台词:“哎呀妈呀你大爷,给我干哪来了?” 不过还是能够从人物的性格,以及一些经典桥段里认出原本的角色,这种感觉其实挺奇妙。 [h2]美术才是本作真正的核心啊![/h2] 如果让我挑一个游戏中最值得夸的地方,我大概率还是会选择美术。尤其是角色立绘,采用了比较鲜明的二次元风格,再搭配赛博朋克元素,角色设计还是相当讨喜的。 而且本作并不是单纯依靠Live2D让人物动起来,而是确实在角色的服装、义体以及各种赛博元素上花了不少心思。 Live2D、CG、角色互动以及各种特殊演出,也基本都是围绕着这一点服务。 至于爆衣我想就不多废什么口舌了,大家懂得都懂。 [h2]玩法方面——量大管饱[/h2] 先说说战斗部分,采用的是比较直观的速度回合制,角色的行动顺序完全由速度决定,速度越快,出手也就越靠前。轮到自己的回合后,可以根据战况选择不同的携带技能进行攻击。 而这些技能基本都会附带各种各样的 Debuff,比如失衡、眩晕、出血等等。合理利用这些负面状态给敌人叠上一身 Debuff,战斗难度也会明显降低。虽然整体还是比较传统的,但是!本作还有一个相当特别的设定——爆衣。 当角色被敌人打到濒死状态后,就会进入大破形态。男性角色似乎没有明显的立绘变化,但女性角色则会直接换成衣服破损后的造型。 说实话,第一次把角色打进大破状态的时候我是真的愣了一下。虽然这并不会改变战斗本身的玩法,但作为一种额外的福利可以说是大饱眼福。 接着是经营方面,在游戏中我们可以经营属于自己的酒馆,安排角色前去工作,从而获得额外收益。招募到的角色各自都有不同的擅长方向,所以如何根据角色的特长,把他们安排到合适的岗位上,也是经营部分比较重要的一环。 设施在每周结算时都会额外产出收益,如果能把擅长对应工作的角色安排进去,收益还是相当可观的。看着自己手底下的人各司其职、源源不断地给自己赚钱,多少还是有点当老板的感觉。 不过,没有人是永动机,所以这种行为通常也会消耗角色的体力。记得在忙活了一阵之后,时不时把角色丢回仓库休息一下,等体力恢复后再继续干活。 在剧情推进方面就比较简单,把该做的事做完之后就可以点击右下角的下一周持续推进,随着剧情的深入会有越来越多的武将娘和武将帅哥加入我们的阵营,从而让整个游戏内容越来越丰富。 [h2]一些游戏的问题[/h2] 虽说很多人提到游戏中男性和女性角色比例五五开,但我个人来说不太在意这方面。毕竟你给我好玩的游戏,那我就愿意沉下心来慢慢体验。 不过目前来看,游戏中对我来说最大的问题那还是——音效问题吧,游戏中绝大部分内容都没有什么合适的音效来烘托氛围,甚至战斗时的音效听上去都让人感觉怪怪的。 再其次就是剧情方面,说实话多少有点无趣。 毕竟本作的世界观可是赛博朋克,而第一章选择的又恰好是黄巾起义。在我看来,这其实是一个非常适合用来展现整个世界观黑暗面的切入点——底层人民、社会矛盾、压迫与反抗,正当我摩拳擦掌等待着这种展开时……没想到角色之间不是大吵大闹,就是各种插科打诨,整体氛围轻松搞笑。怎么说呢?作为一个赛博朋克粉有点失望。 [h2]最后,总结[/h2] 三国、赛博朋克、美少女、回合制、经营养成、恋爱以及爆衣,各种要素全都往里塞,虽然多少有些杂,但玩起来确实挺有意思。游戏最大的优点还是美术和角色塑造,玩法内容也算丰富,经营和战斗都有一定可玩性。可惜音效表现比较拉胯,而剧情尤其浪费了赛博朋克这个题材,本该沉重黑暗的世界观,最后却变成了一群人吵吵闹闹的欢乐三国。但如果你恰好对这种三国魔改以及这种“大杂烩”式玩法,本作还是值得一试的。 [quote] [h3] 优点 [/h3] +全新三国 +量大管饱的游戏设计 +亮眼的美术 [h3] 缺点 [/h3] -上古音效 -剧情有点无聊 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
首先,流程太长且重复无聊,一周目半天都结束不了,能看出很多游戏的影子,但很明显的感觉就是这个游戏是一个画师做的游戏,因为除了角色画的可以外没有任何亮点,剧情毫无意义,玩法也很无趣和重复,也没有什么地图和动作上的感觉。玩法上没有什么构筑空间,每天重复的事情太多,也不算肉鸽,长度却远高于同类游戏,越玩越无聊。不知道是给什么群体玩的,有上位的实在太多了
游戏立绘画风很顶
立绘很好看,而且作者脑洞很大,把三国和赛博朋结合起来,爆衣的时候让我弟弟都惊叹
50周的时间限制让每回合的操作都需要精打细算,很容易让人陷入“再来一周”的循环,根本停不下来。
打得过也必须残血赢,不要问我为什么
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