
Infiltrate in Tiris Cathedral and recover your beloved's soul in this medieval, lowdark fantasy Top-Down Shooter. Deal with hordes of enemies, solve the puzzles that block your path, and free your loved one and the people from the tyranny of the Necromancer and his commanders.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Enter the darkness. Fight for his soul.
In a world ravaged by the Emerald Plague, death is not the end... it’s only the beginning of corruption. In Tiris, you embody Liria, an alchemist and sorceress determined to defy death itself to save her beloved Narcis, turned into an abomination in the service of a dark Necromancer. Face hordes of infected, solve ancient puzzles, and unravel the cursed secrets of a disgraced cathedral.
Isometric Twin-Stick Shooter
Combine reflexes and strategy in a fast-paced, intense combat system with cover and shooting mechanics. Use alchemy, magic, and arcane weapons to face increasingly deadly enemies.
Explore, Solve, and Survive
Between battles, you'll face clearly designed yet profound puzzles that will test your wits in areas filled with traps, secrets, and hidden artifacts.
A dark, melancholic and stylized world
Discover a unique artistic universe: characters of heroic proportions with stylized textures, soft ambient lighting and decadent settings covered in fog and vegetation.
A story of love, death, and redemption
Immerse yourself in a tragic and heroic narrative: after the loss of Narcis, Liria embarks on an odyssey through the catacombs and cursed halls of a corrupted cathedral. Her mission: to gather the fragments of her beloved's soul and confront the monster they have turned him into. All while the corruption spreads and the Necromancer prepares his rise to immortality.
Player Objective in the Demo
Traverse three key areas of the Tiris Cathedral complex. Face the Necromancer and his hordes to win back your beloved. Can you restore his soul... or will you fall like so many others?
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
I ran through the prologue. A good tech demo. What I would suggest changing: 1. The camera jerks too sharply when dashing. All the controls and character rotation are smooth and you get used to it, but when you suddenly start to dash, the camera jerks too sharply and makes you dizzy 2. The animation of descending from the platform. The character rises well to the heights, but falls without any animation at all. It is worth making triggers on the descents to switch to a more suitable animation. 3. Rewards from opponents drop too late. You kill an opponent and run on, and a bonus or ammunition appears behind you, you have to constantly return. 4. Long-range opponents shoot too suddenly. I would add an indicator of where the shot is being prepared from. In general, you can have time to react in the current implementation, but this is a real dark souls beginning and only if you know that there is an enemy behind the screen, otherwise you will definitely be hit. And so good luck with the development, well done for posting it for free, here is free testing and feedback for you. P.S. In obvious places I tried to get stuck in textures - it didn't work. Well done!
El juego esta guapo! Aunque hare una review de cosas que personalmente no me has gustado como critica constructiva. 1. Cosas importantes de primeras. - El motion blur es horrososo. A mi simplemente me molesta mucho a la vista, incluso capaz de crear cierta molestia en el ojo, pero alguien que no lo tolera podria marearle mucho. - Hay mecanicas que con el mando no puedes realizar como por ejemplo mover la zona que cae la granada. 2. Arte - El arte por lo general esta muy guapo y bien integrado practicamente todo, porque hay cosas rompibles y otras irrompibles que a veces no eres capaz de diferenciar. 3. Enemigos - El enemigo que explota es injusto e infumable. No tiene nada que indique que vaya a explotar y si lo tiene no es apreciable, ademas, no hace ningun tipo de animacion antes de explotar haciendo que sea el peor enemigo del juego con diferencia. - El boss del escudo, si tienes que darle en la espalda, que se aleje de ti y se vaya a la pared crea que no le puedas dar detras. - Los enemigos por lo general son esponjas si no tienes el cono de flechas. - El enemigo mas guapo de todos me parecio la gargola, ya que aparece de las estatuas, no todas, y son rapidas y se nota cuando te van a pegar por la animacion y estan guapas. 4. Personaje - El diseño mola, las habilidades pero son muy fuertes, oneshooteas a todo cristo con el cono y ya ni hablar del kamehameha que tiene que mata a todo dios en la sala. El kamehameha me sobra totalmente personalmente. 5. Mecanicas. - El cono esta gigabroken. 6. Bugs Hay varios bugs, alguno de ellos bastante notorios. - En el segundo nivel, el texto de la zona no desaparece en lo que queda de juego. - El sonido de subir un obstaculo, el "ah" "oh", esta bug y se repite infinitamente una vez pasa el bug ( no siempre aparece ) - En el ultimo nivel, el cofre de las bombas a veces no se cierra y como no tengas bombas suficientes, no puedes avanzar. - Hay una puerta que si te matan, vuelves y esta cerrada y con la estatua ya activada. - Tras pasar el puente, el dash y el boton de interactuar no me funcionaban, he tenido que reiniciar el juego. ( creo que tras el puente deberia volver el dash pero no lo hacia ) - La mecanica de la bomba con el mando, no se puede apuntar. - El mago del segundo nivel que esta en un trono, esta en Tpose y no hace nada. - Algun que otro crash. - Si cambio la resolución y reinicio el juego, se me cambia a la defautl igual que el sonido. Resumido, el juego mola mucho y repito que mi critica es constructiva.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 35 reviews with recorded playtime.
免费 有成就 没中文 《提里斯》 踏入黑暗之中,为他的灵魂而战。 在这个被 “翡翠瘟疫” 蹂躏的世界,死亡并非终点…… 而是腐化的开端。在《提里斯》中,你将化身为莉里亚 —— 一位炼金术士兼女巫。她决心挑战死亡本身,拯救她挚爱的纳西索斯。纳西索斯已沦为畸形怪物,为邪恶的死灵法师效力。你需要直面成群的感染者,破解古老谜题,揭开这座蒙羞大教堂中被诅咒的秘密。 等距双摇杆射击 在快节奏、高强度的战斗系统中,融合反应速度与战略思维,运用掩体与射击机制展开对决。借助炼金术、魔法与神秘武器,对抗日益致命的敌人。 探索、解谜与求生 战斗间隙,你将遭遇设计精巧却暗藏深意的谜题 —— 在布满陷阱、秘密与隐藏宝物的区域中,考验你的智慧。 暗黑、忧郁且风格化的世界 探索独特的艺术宇宙:英雄般比例的角色搭配风格化纹理,柔和的环境光与笼罩在迷雾与植被中的颓废场景交织,营造出独特氛围。 关于爱、死亡与救赎的故事 沉浸在悲怆而英勇的叙事中:失去纳西索斯后,莉里亚踏上了穿越地下墓穴与被腐化大教堂中诅咒殿堂的征程。她的使命是:收集爱人灵魂的碎片,直面那个由他变成的怪物。与此同时,腐化持续蔓延,死灵法师正步步为营,企图迈向不朽。 试玩版玩家目标 穿越提里斯大教堂建筑群的三个关键区域。直面死灵法师及其麾下大军,赢回你的挚爱。你能否修复他的灵魂…… 还是会重蹈无数失败者的覆辙?
⠀⠀⠀⠀⠀⠀⠀⡀ ⠀⠀⠀⠀⠀⠀⠀⡇ ⠀⠀⠀⠀⠀⠀⠀⡇ ⠀⠀⠀⠀⠀⠀⠀⡇ ⠀⠀⠀⠀⠀⠀⠀⡇ ⠀⠀⠀⠠⠀⠀⠀⡇⡀⠀ ⠀⠀⠀⠀⠈⠳⣴⣿⠄ ⠒⠒⠒⠒⠒⢺⢿⣿⢗⠒⠒⠒⠒⠒ ⠀⠀⠀⠀⠀⠁⣸⣿⣦⠁ ⠀⠀⠀⠀⢀⣾⡟⠋⢹⣷ ⠀⠀⠀⢀⣿⡟⣴⣶⡄⣿⣧⡄ ⠀⠀⢰⣿⣿⣧⢻⣿⣿⣿⣿⡟ ⠀⠀⠈⢻⣿⣿⣷⣿⣿⣿⣿ ⠀⠀⠀⢸⠿⣿⣿⣿⣿⣿⣿⣦⣤⣀⡀ ⠀⠀⠀⣾⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⡤ ⠀⠀⠀⠀⣿⣏⣻⣿⣿⣿⣿⣿⠋⣿⣿⣿⣿⣿⠙⣿⣷⣶⣤⣤⡄ ⠀⠀⠀⠀⢻⢇⣿⣿⣿⣿⣿⠹⠀⢹⣿⣿⣿⡇⠀⢟⣿⣿⡿⠋ ⠀⠀⠀⠀⢘⣼⣿⣿⣿⣿⣿⡆⠀⢸⣿⠛⣿⡇⠀⢸⡿⠋ ⠀⠀⠀⠀⣾⣿⣿⣿⣿⣿⣿⣿⣦⣈⠻⠴⠟⣁⣴⣿⣿⠗ ⠀⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠋ ⠀⠀⢀⣿⣿⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠁ ⠀⠀⣾⣿⡏⠀⠹⣿⠿⠿⠿⠿⣿⣿⣿⠿⠛⠁ ⠀⢰⣿⡿⠀⠀⠀⠀⠀⠀⠀⠀⠀⢿⣿⡄ ⠀⣿⣿⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⣿⣧ ⣰⣿⡏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢿⣿⣄ ⠉⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉
"Tiris" is one of literally thousands of student projects infesting Steam. It's from ESAT in Spain. While student projects tend to be better quality than most "amateur" games, we must still question what value they have for gamers. This isn't a fully fleshed out game. It's the result of an academic exercise and has much more limited value than a professionally developed game. Educational institutions should not be using Steam as a dumping ground for homework assignments. It helps their marketing and makes students feel good, but it puts the business before the needs of gamers. The students half-made a 3D rendered 2D top down twin stick shooter (not as rich or deep as Diablo 3, if depth is the right word). You're in a cathedral looking for your husbands soul or something... it's incomplete and it looks like the students have already gotten their grades and walked away. So the numerous technical glitches and bugs here will never be fixed. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. Now on to pricing and value for gamers. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. There's the other problem, too... as a student project, this wasn't made for gamers. There's no requirement for them to polish and balance the game properly, all they need is something to show the faculty so they can get their grade and move on. Let's once more ask... why is that good for gamers? It's obviously not delivering a solid product. Yet here it is, on the store page, and here you are, reading my review for a student demo that's going to waste your time. While genuine amateur developers who made real products get ignored because they have to compete with this stuff. In some ways, this deluge of student projects on Steam is harmful to everyone. A peak of [b]6 concurrent players[/b] (according to SteamDB) for a "free" game is a disastrous public reception. Out of 130 million potential players here on Steam, almost nobody was interested. Even though this is "free". That level of rejection speaks a lot for the quality of the game. This student project/tech demo/glorified homework assignment provides no Steam profile benefits, no +1 to your game count, and little value to gamers (because it's just a small, unpolished student project), so I can't recommend this over the thousands of full, professionally made games on Steam.
Bu ortaçağ, karanlık ve fantastik Üstten Aşağı Nişancı oyununda Tiris Katedrali'ne sızın ve sevdiğinizin ruhunu kurtarın. Düşman ordularıyla başa çıkın, yolunuzu tıkayan bulmacaları çözün ve sevdiğinizi ve halkı Nekromansör ve komutanlarının zulmünden kurtarın.
A very pretty game and art style! The game play is simple, although that's not a bad thing. We don't always need to play a super complex game. I enjoyed the time that I spent on this game and would recommend anyone who is looking for a new adventure to check out this game.
Nice game, a bit buggy at times, but no blockers to end the game. - The music is nice. - The visuals are also nice, but sometimes they blend together, mostly shades of blue and green, on the other hand you can understand the developers, these are catacombs, but I would clearly make the mobs a little different, maybe a shade, color, interesting detail, etc. - The mechanics are normal, nothing special, but they need to be polished a little. I would like the animations after lighting the lights on the statues to be a little faster, they are just long, or maybe a skip. - Clearly the 3D is done at a high level, personal impression. In any case, a good game, I am very grateful to the developer for the opportunity to play it.
Muy buen juego, me a gustado mucho y esta bastante bien hecho
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.