
A skill-based speedrunner platformer where you control a fast-paced robot racing through level-based space tracks at extreme speeds. Push your skills to the limit with TIRELESS!
Modeled estimate, not a reported figure. How we estimate →
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About
TIRELESS is a fast-paced racing platformer made for speedrunners and adrenaline junkies.
Race against time on handcrafted tracks where your goal is to reach the end of each track as fast as possible. Master movement and dodging obstacles at extreme speeds.
Easy to pick up, hard to master—it's all about skill. Enjoy responsive controls, full movement freedom, and an off-the-rails challenge.
Fully hand-crafted levels.
All official soundtracks.
10+ language translations for all the in-game text.
Full audio narration in all available languages.
Multiple game difficulty options.
Controller support.
Experience non-stop, action-packed gameplay from the get-go without interruptions from storylines or dialogue. Test your skills across difficulty options, ranging from accessible for casual players to brutally challenging for the daring. Beat each level multiple times to climb the ranks and set new high scores.
Experience an adrenaline-fueled journey with over 10 distinct electronic music tracks tailored for each level. These high-quality soundtracks perfectly synchronize with the game's pace, enhancing the immersive gameplay experience.
TIRELESS is a global adventure, localized in over 10 languages including voiced narration.
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ABOUT THE DEVELOPER
Hi there! I'm Naro. I'm a solo developer who officially started my game dev journey on July of 2017, the date I started my first game project TIRELESS. I gained most of my game dev experience and understanding through working on TIRELESS as it is one of my first game projects. I wanted to become a game developer since I was 13, and at 18 I started working on TIRELESS, a project that has enabled me to fulfill this dream. The game was heavily influenced by my childhood games like Sonic, Crash, Spyro, and other 3D platformers of the time, since back then, that was my favorite genre of games. Later down the line, the game took inspiration from racing games, especially antigravity racing games like Wipeout and Redout as well as movement games like Warframe. TIRELESS wasn't pre-planned, but inspirations came as I worked on the project and over the years it has formed into a game I'm proud to call my own.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Ukrainian*, Croatian*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
作为一款高速移动的跑酷游戏,伴随着动感十足的音乐狂奔,在霓虹气息拉满的赛道之上飞驰,体验作为机器人的炫酷跑酷体验。虽然转弯漂移动作看上去流畅度稍显逊色,但是整体的游戏体验却意外的优秀,游戏的关卡有一定设计感,整体难度中上,对于没有游玩过此类游戏的玩家需要游一段时间适应一下。(PS:游戏主要的难度在方向控制上) 太长不看版购买指南 高速跑酷游戏,跳跃手感非常出色,转弯有些出戏 难点主要在方向把控上 [h1]霓虹赛道跑酷实录![/h1] 首先给冲着游戏跑酷玩法来的玩家提前说一下,本作和常规的跑酷游戏并不一样,寻常的跑酷游戏大部分是以各种各样的动作搭配一定的速度完成一些地形的穿越,而本作则是完全凭借主角机器人背景之下超高的加速,那么很多玩家肯定觉得游戏的难点就在于反应速度,但是事实上这部分内容只占了难度的一小部分。 游戏和其他同类型游戏最大的不同在于:空中无法变换方向。虽然听起来可能觉得没什么,但是在本作场地并不是一条直线的情况之下,玩家必须要不断的来回变换方向,确保跳跃的方向是下一块平台的方向,而这配合上游戏的高速移动,其难度就不止在高速移动下反应过来,恰好可以在合适的时间按下跳跃按钮,更是需要兼顾移动方向的精准性,这就让操作起来的难度大大增加。 令笔者较为意外的是游戏的画面居然意外的不错,同时角色的整体移动动作意外的流畅,制作组看来又在这部分内容上下一番功夫,游戏的画面虽然简洁,但是搭配高速移动的画面和炫酷简约的背景确实带给玩家了不一样的体验。 [h1]结语[/h1] 值得一试的优秀作品。 评分8/10 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
8.5/10
good game and good ass
This game is awesome! So far, I've only delved into Normal difficulty (Easy was too easy for me), and the combination of skill and knowledge gathering is great for a speedrunner like myself. Once I changed the controls of the game to use the triggers for drift and dash and Y and B (on my 8bitdo Ultimate) for slide and jump, respectively, the game started to flow a lot more smoothly. I just got my first S rank. If this continues into the Speedrunner difficulty (and the rest of the Normal difficulty, for that matter) I can see myself dedicating a LOT of hours into it. Highly recommend if you like fast-paced skill platformers.
The gameplay is challenging but fun and fast paced. It is also a very pretty game. If you have the VR legs, it is really intense in VR using the UEVR mod.
Naro hat hier nen richtig geilen Banger entwickelt :) (we need more levels)
碉堡的游戏玩家为你骄傲,良心中的良心(20快钱),爽游中的爽游(电子 ),高速节奏游戏的未来,音游的花朵,电音的希望
음성마저 한글화. 속도감과 조작감이 굉장함. 3D 멀미가 없다면 강력 추천.
难度超高,漂移操作与其说是漂移不如说是打滑,各种掉下去,一个小时都过不了新手训练关,后面的关卡更是一个都没法见到。游戏场景做的再好看但是让玩家玩不下去有啥用?
лютые дропы фпс... (unreal engine) как при загрузке уровня (а загружаться он будет ежесекундно так как вы часто будете падать изза дропов) в итоге одни просадки кадров от загрузки уровня накладываются на первичные и в итоге дай бог 2 кадра в секунду у вас будет иногда откисает конечно. сделал рефанд .не знаю может дело в PS контроллере? но с другими играми таких проблем у меня не было... так что да думаю дело в оптимизации которой естественно в игре не было. настройки графики скудные около 3 настроек всего... ужас. видно что программистов нет и делал один нахлебник который не знает в этом ужасном движке ничего, но заработать на гоях хочет очень сильно . если пофиксят напишите к комменты плиз а так вообще жанр хороший... жаль
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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