
A skill-based speedrunner platformer where you control a fast-paced robot racing through level-based space tracks at extreme speeds. Push your skills to the limit with TIRELESS!
Modeled estimate, not a reported figure. How we estimate →
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About
TIRELESS is a fast-paced racing platformer made for speedrunners and adrenaline junkies.
Race against time on handcrafted tracks where your goal is to reach the end of each track as fast as possible. Master movement and dodging obstacles at extreme speeds.
Easy to pick up, hard to master—it's all about skill. Enjoy responsive controls, full movement freedom, and an off-the-rails challenge.
Fully hand-crafted levels.
All official soundtracks.
10+ language translations for all the in-game text.
Full audio narration in all available languages.
Multiple game difficulty options.
Controller support.
Experience non-stop, action-packed gameplay from the get-go without interruptions from storylines or dialogue. Test your skills across difficulty options, ranging from accessible for casual players to brutally challenging for the daring. Beat each level multiple times to climb the ranks and set new high scores.
Experience an adrenaline-fueled journey with over 10 distinct electronic music tracks tailored for each level. These high-quality soundtracks perfectly synchronize with the game's pace, enhancing the immersive gameplay experience.
TIRELESS is a global adventure, localized in over 10 languages including voiced narration.
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ABOUT THE DEVELOPER
Hi there! I'm Naro. I'm a solo developer who officially started my game dev journey on July of 2017, the date I started my first game project TIRELESS. I gained most of my game dev experience and understanding through working on TIRELESS as it is one of my first game projects. I wanted to become a game developer since I was 13, and at 18 I started working on TIRELESS, a project that has enabled me to fulfill this dream. The game was heavily influenced by my childhood games like Sonic, Crash, Spyro, and other 3D platformers of the time, since back then, that was my favorite genre of games. Later down the line, the game took inspiration from racing games, especially antigravity racing games like Wipeout and Redout as well as movement games like Warframe. TIRELESS wasn't pre-planned, but inspirations came as I worked on the project and over the years it has formed into a game I'm proud to call my own.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Ukrainian*, Croatian*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
가성비 굿! 재미와 속도감 모두 챙김 근데 코스튬이 있었다면 더 좋았을텐데 [b][u] 하지만 3D 멀미 있는 사람은 하면 안될 듯 [/u][b]
ㅤ
My PS5 controller won't register in the game and the keyboard controls are extremely unwieldy. The game seems fun but I refuse to play it without a controller. Dev has even been made aware of the controller issue and is like "working for my friends and I, so nothing I can do." Well, I guess there's nothing I can do but refund *shrug*.
I love the skyboxes and immersive style of this game. It’s a unique twist and update to an old-school game style that has little representation these days, in the vein of Tempest and N2O: Nitrous Oxide.
[h1][b]用双腿跑到400迈是种什么体验[/b][/h1] 这款《TIRELESS: Prepare For The Adrenaline》真正做到了极致的速度感,游戏中玩家操控一个极具科幻感的角色,其速度如同风驰电掣一般,谈笑间已是百米甚至是千米开外,伴随动感的bgm,玩下来那是非常的爽快。 游戏的操作其实很简单,W/S负责前进,鼠标负责方向,A/D负责漂移以及瞬时转向,Shift进行冲刺,Ctrl则是下滑。 前行的路线上有一连串的平台,游戏开始后角色将不断加速,只要不失误很快就能享受到风一样的感觉,伴随奔跑起来的拖尾效果与高速下的画面形变效果,体验一下子就上来了。 冲刺操作可以获得短时间爆发加速,可以用来赶路,也能补足跳出平台后不够的那点着陆距离,本作为竞速游戏,要想取得好的成绩,游戏过程就要伴随不断的冲刺。 高速奔跑下镜头控制也是很重要的一点,一般较缓的弯道可以用鼠标来控制通过,较急的弯道便要按下方向键进行漂移了。 过程中如果觉得过快不好操控的话,可以在跑道上用下滑减缓速度,当起跳到空中时按下滑则可以立即着陆,这个操作可以弥补一些速度过快很容易跳过头的情况。 本作的场景设置在绚烂的宇宙中,游戏中玩家能直接看到璀璨的星河与漂浮的星球。 游戏的色彩运用十分鲜艳,到处都是发光的霓虹光效与粒子效果,跑道周围的元素也全都充满了科幻感,整体视觉效果特别棒,速度感与梦幻感爆棚。 整体来说是款非常不错的游戏,22的售价也不贵,推荐入手。 [quote]欢迎关注我们的鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心——鉴赏组邀您共赏人间烟火" 欢迎加入我们的Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←点击加入,一起追寻“浮生若梦”般的游戏体验 欢迎踏入“浮生若梦”鉴赏组的奇幻之旅![/quote]
Каеф!!! Разработчику Спасибо. Готовь уровни - я готов бежать=)
超快速度 超级炫目 超高难度 超级满足
Really cool game!! Saw it on reddit and thought I'd give it a shot ahhaa. Super fun but a bit hard (maybe I'm really bad lmaoo) still in the training area. Reminds of ghost runner would be a really good speed run as well lol. Amazing stuff for a solo dev afaik ahah. Good job man I hope to see more updates :) Actually good value for money if I can get the controls down.
I'll be revisiting this game later, as at the time of the review it is not personally for me, but i do still recomend it cause I am a fan of higher speed precision platformers and see that the game fits into that mold and plays very well. but for some reason i am getting motion sickness from it when i normally do not experience that, so if you do experience motion sickness i'd be a bit cautious, but overall it is a very fun game for the 20 minutes i got to play it before writing this.
Es ist schnell, es sieht gut aus und die Musik passt Perfekt und Motiviert. Wer rasante Aktion mag in der man Versucht seine Bestzeiten immer wieder zu Unterbieten wird hier fündig. Absolut Süchtig machend mit Tunnelblick Garantie! Eine Bestenliste der einzelnen Maps und den Schwierigkeitsgraden um sich mit anderen Spielern zu vergleichen wäre noch Wünschenswert, für das extra an Motivation. Vielleicht kommt das ja noch. ?! Auf jeden Fall ein Titel den ich täglich Spielen werde um meine Zeiten zu verbessern!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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