
Catch hundreds of tinykin and use their unique powers to bring Milo back to his home planet and back to normal size!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 14 → 0.75/day in the week after.
About
Genres
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−80% | 2.9Kreviews | 98% | — | $251.2K |
| $24.99 | 4.3Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 160 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eins der schönsten Platformer/ Adventure die ich je gespielt habe. Niedlich, schön, herausfordernd und spannend. Ich habe es schon zweimal gespielt und hoffe, dass es eines Tages ein vergleichbares Spiel geben wird.
Tinykin is an absolute hidden gem that perfectly blends 3D platforming with Pikmin-style puzzle solving. The movement is remarkably fluid, skating around on a bar of soap and grinding power lines makes exploring every nook and cranny of these giant, everyday rooms pure joy. But what caught me completely off guard was the story: beneath its cute, cozy exterior lies a genuinely shocking piece of lore about humanity's fate that blew my mind and totally changed how I viewed the world by the time the credits rolled.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.83/day in the week to Aug 5 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Russian*languages with full audio support
| $24.99 |
| 3.6Kratings |
| 95% |
| — |
| not modelled |
| $4.99−80% | 66ratings | 94% | — | not modelled |
| $24.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 160 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dang, Tinykin is easily a godtier exploration game I totally slept on. Distinct locations, a lot of environmental puzzles, cozy vibes, mostly unserious light-hearted dialogue, some really cool [spoiler]Lovecraftian cosmic [strike]horror[/strike] comedy?[/spoiler] allusions every step of the way. Surprisingly not as insane to 100% as I imagined it to be - [url=https://www.neoseeker.com/tinykin]Re-Exploration Guide[/url]shows some of the most tricky missable secret spots if you do find it hard to keep track of cleared/uncleared areas, but usually, one innocent extra loop through the room, without using any guides - is all you need to find the remaining stuff anyway. The one time I looked though, it helped a lot - I started paying attention to more in-game details I missed (checking if the books need to be pushed, or if a cabinet or a drawer can be opened or accessed from somewhere before wiping it from your mental checklist). Anyways, this felt like a single-player It Takes Two, and often significantly better, even. A couple of heads-ups: [list] [*] I get motion-sick easily, and when I tried out the demo it was an instantly obvious concern, but after tweaking the settings in the first hour of the full game - not an issue, everything looked smooth, even though there are a lot of camera rotations, - the dynamic navigation through claustraphobic tight spaces didn't cause any negative reactions.[/list] [list] [*] Achievements may not pop up on steam, and the in-game trophy list updates on random timers (re-entering previous locations helps trigger the data to refresh) from my experience, but as long as you have everything check-marked (collected Tinykins, Pollen, special items, side quests - trackable for each location), - you're good, and just probably have to return to previous areas real quick without any excess effort. [/list] But yeah, not much else to say, great collectathon that also awakens a totally unexpected urge to check out some more, erm... media, about, um, [spoiler]tentacle action[/spoiler]!!!
This game is an absolute hidden GEM. This is such a fun platformer, lots of heart and creative level design. I love a game that doesn't pad the level just to make the game longer. You can tell the developers were very deliberate and put their heart into this game. They should be rewarded for their hard work and you should ABSOLUTELY buy this game. I guarantee you won't be disappointed and will be fighting to stop smiling while playing.
I am not generally a platformer. More of a cozy gamer. But I loved this game! It was the perfect amount of challenging for me. Very relaxing and easy to play. I highly recommend Tinykin and need a Tinykin 2.
Finally got around to playing this one, had a blast. It's a collect-a-thon, nothing else. You explore rooms of the house collecting yellow pollen balls and other interesting things using your friendly battalion of Tinykin. Death puts you back on your last safe horizontal surface, which is kind of a reward rather than a consequence. For completionists, you can finish each room fully in order, before going to the next (and yes there are YouTube videos to find every last thing, but it's also so satisfying getting it all yourself). I was concerned to not have a few achievements pop after beating the game (it will put you back at the point before activating the final cinematic), but going back to each room, and hitting Tab (keyboard) to review what you've collected, did the tricky. Kids had a blast, I, who hates platforming, loved the bubble mechanic, and the trickiest part of the game is entirely optional (races). There were definitely sections (mini-dungeons, if you will?) that my kids couldn't do, I had to... but overall we had a blast taking 5 minute turns each. Relax and enjoy it!
剧透! 这款游戏很好!首先说一下他的缺点吧,第一就是3d视角,有点晕,不过我还是能挺住的,因为是彩色所以没黑白游戏那么晕,为了小眷灵我也要玩下去…,第二就是操作有点难搞,需要用鼠标和键盘配合着来,很容易掉下缝里去!!已经掉下去n回了,可能有手柄的人玩起来会好一点,第三就是花蜜没有显示我在第一张最大的地图圣所找了好几个小时为了全成就,结果在一个角落里找到了…生气😠,如果有探测仪器可能会有更多人玩吧!如果能更新一下游戏优化一下就好了! 接下来说优点第一我很喜欢这个游戏的画风,是卡通绘本的风格,每一关都是一个房间的主题,我觉得应该是在没人住的房子里发生的,跟皮克敏一样,因为玩过皮克敏所以看到这个一下就想到了!第二就是对不喜欢战斗的我来说十分的友好了,不会有打不过就过不关的boss,对我特别友好!如果你不喜欢打怪那很推荐你游玩!第三我比较喜欢找东西收集所以这种每个角落都藏东西的游戏我还是挺喜欢的,满足了我的收集欲望,游戏的过关很宽松,你不收集完也会让你过关,只需要完成主线,在第二关解锁了新能力之后我就想去哪去哪了,基本无敌了!我最开始不知道左键默认召唤绿眷灵,所以经常点左键想召唤结果位置总是发生变化和我觉得我自己站上面不能召唤所以每次都下来让他们堆高上去,玩到第二关一半才发现不用…,我在玩皮克敏的时候就在幻想有没有没有不用打怪的皮克敏,结果还真有,(因为玩皮克敏的时候觉得皮克敏死了的呜咽声很难受,感觉对不起他们,所以每次基本都用欧庆创死怪物,如果死了我就会有点难过😭,皮克敏很勉强的所有图百分百,夜间甚至都是船员完成的,所以不想要用他们战斗,不想看他们死去…)太好了!所以尽管有那么多小缺点,只要不是大毛病,我也想要接着玩,毕竟只有这一款比较类似皮克敏的游戏,其他的都没有这样的感觉;制作组也很仁慈了,一步一存档,真的实现了,不是存档点的那种,就是除了挑战都是你跳一下落地了就给你存个档,比较友好;剧情方面玩到目前为止感觉就是一个童话故事剧情,没什么可说的,游戏最重要的一点就是小眷灵不会死掉,满足了我的想法,而且我回到上一个房间,那个房间的小眷灵还在等我…泡泡多了以后配绿色眷灵真的是到处乱飞,不需要垫脚的了,如果想全收集越来越简单,他们睡得也很快,几分钟没看电脑就睡了,旁边有几个放哨的,这是一个很带我个人滤镜的游戏,我觉得他带给了我玩皮克敏的体验,好像找回了我玩皮克敏4的感觉,好像又一次与另一批小家伙们在另一个世界里经历了另一次冒险😭,两个主角的身份也很像,都是乘坐飞船来的!只不过他们生活在相反的世界里,小眷灵是一种比较懒的的精灵,生活的世界是安全舒适的,而脆弱的皮克敏为了繁衍非常勤快,生活在危险的容易被吃的世界(吃我吃的的最多的就是伪装成泥土的大青蛙),其实是偶然看到的抱着试试的心态的游戏,却给了我高兴的感觉~好像一切都回来了…玩这款游戏的时间是快乐的!
Fun little game. Give it a shot.
were i to describe this game in a word it would be uninspired. it's fun enough but if you want something interesting or "good" there are better options
Une aventure miniature pleine de charme et terriblement addictive Verdict : Très positif Tinykin est une véritable pépite que j’ai adoré découvrir. Le jeu propose une aventure colorée, légère et pleine d’humour, portée par une direction artistique immédiatement reconnaissable et un gameplay très agréable. Explorer cette immense maison à l’échelle d’un personnage minuscule est un vrai plaisir du début à la fin. Les points positifs : - Une direction artistique pleine de personnalité : le mélange entre les personnages en 2D et les environnements en 3D fonctionne parfaitement et donne au jeu une identité unique. - Une exploration très satisfaisante : chaque pièce est immense, remplie de passages cachés, de collectibles et de petits secrets qui donnent constamment envie de fouiller davantage. - Les Tinykin : leurs différentes capacités rendent les énigmes accessibles, variées et très plaisantes à résoudre. - Des déplacements fluides et agréables : la bulle de savon et la planche permettent de traverser les niveaux rapidement, sans rendre les allers-retours frustrants. - Un univers vivant et amusant : les insectes rencontrés ont tous leur personnalité, avec de nombreux dialogues humoristiques et des petites histoires secondaires sympathiques. - Une progression addictive : entre les missions, les améliorations et les objets à récupérer, il y a toujours quelque chose à faire ou à découvrir. Les points à améliorer : - Quelques collectibles bien cachés : terminer entièrement certaines zones peut demander beaucoup de recherches, surtout lorsqu’il ne reste plus qu’un seul objet à retrouver. - Une aventure que l’on aimerait prolonger : le principal défaut est finalement d’arriver à la fin avec l’envie d’explorer encore plus de pièces et de découvrir de nouveaux Tinykin. Conclusion : Tinykin est une aventure généreuse, originale et extrêmement agréable à parcourir. Son univers miniature, ses déplacements fluides et ses mécaniques autour des Tinykin en font une expérience à la fois relaxante et captivante. J’ai adoré explorer chaque recoin de la maison et découvrir tous les petits détails de cet univers. Une excellente surprise que je recommande sans hésiter aux amateurs de jeux de plateforme, d’exploration et de collecte !
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2K | 141 | 87% | $0.90 | |
| $8.7K | 222 | 67% | $2.99 | |
| $34.5K | 46 | 93% | $24.99 | |
| $22.6K | 40 | 88% | $21.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $251.3K | 790 | 79% | $8.99 | |
| $251.3K | 817 | 77% | $9.99 | |
| $251.1K | 2.2K | 93% | $2.79 | |
| $251.5K | 300 | 38% | $24.99 | |
| $250.9K | 410 | 54% | $19.99 | |
| $251.5K | 483 | 75% | $12.99 |