
Prepare to embark on an epic adventure with tiny heroes in this tower defence game with a twist! Summon unique guardians to defend Lunalie against various enemies as she journeys through the wilderness of Prism.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2]Sinopsis[/h2] Tiny Guardians es un juego de estrategia con mecánicas tower defense bastante originales y con un apartado gráfico bastante llamativo, muy típico en juegos asiáticos, “kawaii”. En esta aventura seremos Lunalie, una joven hechicera que al despertar descubre que su maestra ha sido secuestrada. Valiente y decidida, no duda ni un instante en cubrirse con su capa y agarrar su libro de invocaciones para partir en su búsqueda, dispuesta a enfrentarse a cualquier amenaza que se interponga en su camino. [h2]Jugabilidad / Apartado técnico[/h2] Tiny Guardians nos ofrece un tower defense con un giro muy interesante. En cada nivel Lunalie deberá recorrer un camino repleto de grupos de enemigos. Cada vez que estos se aproximen a la hechicera, podremos invocar diferentes guardianes que la protejan gracias a poderosas cartas de invocación. Estos guardianes actuarían como “torres defensivas” y en total, dispondremos de 12 diferentes, con sus atributos y habilidades, que podrían separarse en 4 tipos: guerrero, arquero, hechicero y asesino. Los guardianes estarán siempre cerca de Lunalie, a la cual deberán de defender, pues si esta cae habremos perdido. Al matar enemigos obtendremos maná, la moneda de cambio que nos permitirá invocar más guardianes al combate (hasta un máximo de 6) o subirlos de nivel. Además, podremos usar cartas de hechizo para recuperar vida, atacar a los enemigos o colocar trampas mortales. El juego posee una campaña con 12 niveles, un modo desafío para cada nivel, jefes finales y varias dificultades. [h2]Valoración[/h2] Juego sorprendentemente bueno de defensa de torres, que ofrece un buen reto si queremos conseguir todas las estrellas y desafíos. Personalmente me he entretenido bastante jugándolo, me gusta este género de juegos y considero que es de agradecer cuando alguien apuesta por nuevas mecánicas y jugabilidad. Es cierto que se nota que originalmente era un juego para móviles, pues algunas mecánicas están más pensadas para este dispositivo táctil. Su apartado gráfico tendrá sus amantes y detractores, pero no te dejes engañar por su colorida estética, es un juego complicado en ocasiones y si te gusta la estrategia en tiempo real y los tower defense estoy seguro que podrás sacarle partido. Completarlo al 100% me ha llevado en torno a 12 horas. Lo salvaría de un incendio! 👨🚒👍🔥 [h1]8,5/10[/h1] [quote]🚨 Si te ha gustado la reseña y quieres más, sigue al Mentor: [url=https://store.steampowered.com/curator/45092978/] Indies ON FIRE [/url]🚨[/quote]
手机版已通关。PC端的话有一丢丢小问题,比如:怪多了的时候召唤的角色会卡住,鼠标怎么拖都不行;有时候还会卡小兵。不过游戏是好游戏,用来打发时间,消遣消遣。就是流程略短,希望制作组继续做下去,也希望推出更多角色~~ 最后:舞娘天下第一!!!
I wanted this game so badly. The art is so cute! But I can't recommend it. I met a bug at stage 3, where the same ennemies kept hurting my heroes who would just stand until death, regenerate and start over. As the game came out in 2016 I would have expected to not encounter a bug so early (or even at all). Also the mechanics of the game are nothing new and kind of boring. Other reviews say it was firstly released as a phone app, it definitely shows. Don't expect too much from this game.
TL:DR F**d up controls due to being lazy mobile port. Annoying achievements. Cute graphics and nice, almost relaxing gameplay if you play on normal. Things I didn't like in detail: This one is a gem with a flaw. You don't notice it that much untill you try to play on hard. You can't really put towers in place you want. Yes - you can move them, but once they reach their destiny - they start to move again in whatever doirection they want. AI and target priorities are stupid - so towers placement is important... Also moving them is quite unresponsive, since everything works as drag and drop mechanic. No keyboard shortcuts for abilities or units - all of them have to be dragged/dropped by mouse. Things get chaotic once boss with insta-kill aoe skills appears. This part will only affect achievemnt hunters: - mistakes in achievemnt descriptions (Kill 100 enemies with Starfall - should be 1000, revive 1000 - should be 100, finish 12 lvls on hard - should be 14 etc..), - achievement for killing 30 units with trap during one mission is painfull one xD Trap skill have insanelly long cooldown and deals almost no damage - it kills only smallest enemies. It's probbalby obtainable on only one or two maps and you have to learn by heart enemy spawns + execute it perfectly. I decided to pass - it's not fun anymore in that way xD
Bei Tiny Guardians bräuchte ich eine "Informativ"-Option zur Bewertung. Denn das Spiel an sich ist nicht schlecht, nur hat es mich irgendwie nicht wirklich gefangen genommen. Vor einer Mission wählt man die Figuren aus, die man dieses Mal mitnimmt. Danach geht man mit diesen Figuren einen Weg entlang und kämpft unterwegs gegen Gegner. Ist man am Ende angekommen, hat man das Level gewonnen. Durch Erfolge stuft man seine Figuren hoch und schaltet neue Figuren frei. Soweit so simpel. Und dieses Spielprinzip macht zunächst tatsächlich Laune. Mit der Zeit wird das Ganze aber deutlich kniffliger und taktischer. So spielt die korrekte Zusammensetzung der Crew mehr und mehr eine Rolle. Darüber hinaus kommt dann noch die richtige Taktik in den Kämpfen, wo man Spezialfähigkeiten korrekt einsetzen muss und sich um die gute Positionierung der Figuren kümmern muss. Das wird gerade dann mühsam, wenn man brav die Fernkämpfer nach hinten beordert und dann von hinten plötzlich eine neue Feindgruppe auftaucht. Das alles ist herausfordernd. Und wurde mir irgendwann zu herausfordernd. Genauer gesagt, bin ich mehrmals gescheitert und habe dann das Spiel einen Moment lang nicht mehr weiter gespielt und ... es dann nie wieder angefasst. Das ist 2,5 Jahre her und immer dachte ich mir, ich versuche es irgendwann mal wieder, aber ich hatte nie mehr die Muse dazu. Entsprechend ist jetzt der Zeitpunkt gekommen, mir selber einzugestehen, dass ich das Spiel nie mehr weiterspielen werde. Zum besseren Verständnis: Ich bin in der Regel jemand, der ein Spiel zu Ende spielen will und nicht in der Mitte aufhören möchte. Aber hier hat es mich einfach nicht mehr gepackt. Das Spiel ist dann doch einfach zu wenig etwas Besonderes gewesen und der Schwierigkeitsgrad zu knifflig. Kann das Spiel Spass machen? Ja, und das hat es mir am Anfang auch. Und ich glaube auch, wer sich voll auf die Spielmechanik einlässt, sich reinfuchst und diese Art von Spiel mag, kann hier tatsächlich Spass haben. Aber bei mir reicht es nicht zu einer Empfehlung. Ist eine Nichtempfehlung eher hart? Ganz klar ja. Aber im binären Steam-System gibt es nur die Empfehlung - was ich persönlich in diesem Fall nicht kann - oder die Nichtempfehlung. Fazit: Hat mich einige Stunden gut unterhalten und mich dann leider verloren. Daher persönlich keine Empfehlung, aber für Taktikfans u.U. ein Blick wert.
Tiny Guardians is a somewhat unit management/tower defense that has a movement quirk to it. Basically imagine your base can move in a tower defense. The point of the game is to advance through levels by summoning units to help you out. The game is on a levels basis and you can earn stars, which can be used to upgrade units. The concept is simple enough and there are 12 total units to unlock. 8 of the units you get through just playing through the levels and 4 of them you need to buy with gold. Overall, there are some tactics to the game, but they are relatively simple - you just need to know where to place your units and how to not get your character attacked. My one gripe with the game is that it is too short. It would have been better if they added more levels and more variety of units. Seemingly the later unlocked units and the ones you need to buy with gold are just flat out stronger than the ones you get earlier on. Introducing some other features and lengthening the gameplay would have been nice. Overall, pretty fun and relatively short game that can give you some hours worth of enjoyment. Rating: 8.6/10 Recommend Price: $7.49 (cannot recommend full price because game is a bit short)
Not great, but good enough. This is very much a mobile game, ported to PC with no changes whatsoever. Controls are all based on "tap and drag", including moving the camera around, which causes a lot of problems. I didn't want to move the camera, I wanted to move that unit. I didn't want to move that unit, I wanted to move [b]that[/b] unit. On top of this, often times the controls just don't work and you have to try two or three times to move a unit, which usually results in death. Lastly, you have cooldown abilities which are activated by dragging a little card from the bottom corner of the screen to the middle of the battle, which is horrible design on a large PC monitor. Gameplay itself is fine and very simple. You pick which units you want to field and position them appropriately: archers far away from the enemies, swordsmen near the enemies; then the AI does the actual fighting, which is exactly what I want in a tower defense type game. Battlefields are very fluid, with enemies attacking from all sides at all times, so repositioning a lot is key. It's pretty fun. There are several boss battles, which would be okay, except they are all based on the principle of "move your units out of the way in a split second" when the boss' big attacks are queued up. Due to aforementioned unresponsive controls, your units pretty much just die a lot. Disappointing. Still, this game does what it's supposed to: give your fingers something to do. The art is cute and it's satisfying mowing down waves of enemies and levelling up your units with little extra powers like a stunning attack for a warrior or a freezing cloud for a magician. Don't pay $10. Watch for bundles and sale sites. I got this for $2 and feel good about it.
The game is unexpectedly challenging and satisfying. Although the controls are tailored to mobile, "Tiny Guardians" is perfectly playable on PC.
this is one of those love/hate games for me. pretty little game, but don't let that fool you. it is tougher than it looks. until you figure out the tricks to beating it. expect to grind quite a bit. not impossible to beat the game and unlock all achievements, but you will be challenged. if i could do it, anyone can.
I really wanted to love this game. It is charming, has a lot of offer and it is, in a way, quite unique. However, it is incredibly slow with no option to speed up the game, you cannot refund some upgrades and AI of your characters and enemies is terrible. You can literally do a level for 10 minutes just for enemies to ambush you, kill your hero in a few seconds because you had soldiers on the other side of the battlefield and then you are forced to do those 10 minutes again just to position everything correctly in advance.
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