
A very off-kilter adventure game about university life with light shooting and platforming.
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About
A very off-kilter adventure game about university life with light shooting and platforming.
The initial scenario is as follows, you play as Para, an up and coming freshman at the Tiffson Institute, all seems to be going well as the semester begins until you get an odd task from a mysterious creature. Asking you to take all of your dorm-mates out for a meal, and failing this "test" will lead to your demise. With no other choices in tow you push forward to pass this test... Little does Para know, things continue to spiral from here.
Q & E : Swaps outfits
G : For special actions (i.e. showing fortunes)
Right Click (Right Mouse Button) : Enters First Person Mode
Left Click (Left Mouse Button) : Interacts with objects ( Third Person Mode Only )
Left Click (Left Mouse) : Fires your weapon ( First Person Mode Only )
Spacebar : Jumps, or Advances a text box
Enter / Return : Skips dialog events
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
times infinity is an experimental adventure game developed and published by alreti circle that combines university life simulation, surreal storytelling, mystery elements, exploration, platforming, and light action mechanics into an experience that constantly challenges player expectations. It begins with a relatively ordinary premise centered around college life but gradually transforms into something much stranger, blending absurd humor, unsettling moments, and unpredictable narrative developments into a game that refuses to stay inside conventional genre boundaries. Rather than building around familiar structures, times infinity thrives on unpredictability and experimentation. The story follows Para, a university freshman arriving at the Tiffson Institute expecting a typical student experience filled with classes, social interaction, and adapting to a new environment. That expectation quickly disappears after an encounter with a mysterious figure who delivers a bizarre warning connected to Para’s dormmates. A strange task suddenly becomes critically important, pushing the protagonist into situations that continuously grow stranger and more surreal. What initially resembles a slice-of-life university story slowly evolves into a mystery where reality itself becomes increasingly difficult to trust. One of the strongest aspects of times infinity comes from its narrative direction. The game consistently avoids obvious storytelling paths. Conversations shift unexpectedly between humor and discomfort. Ordinary moments can suddenly become surreal without warning. The writing deliberately embraces uncertainty, encouraging players to question what they see rather than immediately accepting events at face value. Instead of providing clear answers early, the game builds intrigue gradually through unusual interactions and increasingly strange developments. The university setting plays a larger role than simply serving as background scenery. Campus locations create opportunities for exploration and interaction while supporting the larger mystery hidden beneath everyday student life. Players spend time meeting classmates, exploring environments, and gradually uncovering details connected to both Para’s situation and the strange forces influencing the world around them. The contrast between ordinary college routines and bizarre narrative twists strengthens the game's identity significantly. Exploration remains one of the core pillars supporting progression. Moving through different environments often reveals hidden details, unusual encounters, and subtle clues that strengthen both atmosphere and storytelling. The game rewards curiosity naturally, encouraging players to pay attention to surroundings rather than rushing directly toward objectives. Small discoveries frequently contribute to larger mysteries, helping maintain engagement across progression. Mechanically, times infinity introduces far more variety than players may initially expect. While exploration and dialogue remain major components, the game regularly introduces additional gameplay elements that break routine and keep progression unpredictable. Platforming sequences, light shooting mechanics, and perspective changes appear throughout the experience. These shifts create variety while reinforcing the feeling that players should never become completely comfortable with what comes next. The unusual structure could easily have felt disconnected, but the game uses those changes to support its surreal identity effectively. Genre shifts feel intentional rather than random. The experience constantly evolves, introducing different ideas at a pace that keeps players uncertain while maintaining forward momentum. Character interactions also become essential to the experience. Conversations with students and dormmates help shape atmosphere while contributing to larger narrative developments. The cast carries strong personality throughout interactions, and dialogue frequently balances awkward humor with stranger undertones that gradually build tension. The game’s writing succeeds because it fully commits to its unusual tone rather than trying to normalize its stranger ideas. Visually, times infinity embraces an intentionally distinctive style that supports both the surreal narrative and university setting effectively. Environments feel familiar enough to ground players initially before increasingly unusual moments begin disrupting expectations. Character designs and presentation reinforce the dreamlike atmosphere without sacrificing clarity during exploration. The audio design contributes significantly to immersion as well. Music and environmental sound help strengthen atmosphere while supporting transitions between lighter moments and more unsettling sequences. Combined together, the audiovisual presentation reinforces the strange emotional balance that defines much of the experience. The experimental structure naturally creates limitations depending on player preference. Those seeking highly traditional storytelling or clearly defined gameplay loops may initially struggle with the unusual pacing and unpredictable direction. Certain moments intentionally create confusion rather than clarity. The game prioritizes atmosphere and experimentation over strict narrative structure. However, those same qualities become some of its greatest strengths for players willing to embrace unconventional design. times infinity succeeds because it trusts players to navigate uncertainty rather than constantly explaining itself. It embraces mystery without sacrificing personality. What ultimately makes times infinity memorable is its refusal to become predictable. Familiar situations constantly evolve into something stranger. Ordinary university life slowly transforms into an experience filled with mystery, surrealism, and uncertainty. times infinity delivers a creative adventure built around experimentation, unusual storytelling, and genre blending that rarely feels safe or conventional. The result becomes a distinctive experience that stays memorable precisely because it refuses to follow familiar rules. times infinity delivers imaginative storytelling, memorable atmosphere, strong experimentation, and unpredictable progression that combine into a fascinating experience for players who enjoy surreal mysteries and unconventional game design. Rating: 8/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
super cute game, you can tell the dev made this with a lot of heart. its very rough and some parts are plain unfinished but it has platforming and soul and cute girls in shiny outfits so it all evens out
An awesome game by an awesome pal!! I've been looking forward to Times Infinity for a while now, and having played it after putting it off for 2 months, I *really* wish I had played it when it came out. I love the story, the characters, the music, the game play, it's all just a good time! This *is* a review though, and I do have a few (small) gripes. Only a few though: • I wish I could've zoomed out the camera a bit while controlling Jazmine in the platforming sections, it was a bit tight, especially in the town square level. • [spoiler]I wish there was like, any music in Hypothesis 4, while it's my favorite part, it felt a bit desolate for most of it. It doesn't ruin it, though, it's still a really good end.[/spoiler] • I'm pretty sure that's it actually All in all, Times Infinity is a 10/10 and deserves all your cash. Give Uwilmod your money. Now.
Times Infinity is one of the few visual novels I’ve played that has left me wanting more — especially with its unique cast of characters (Olivia is best girl imo). This game is a labour of love with a lot of charm, soul and passion, and has a unique art style that makes it stand out from its contemporaries. Very ambitious considering this was the dev's first game. If you're a fan of VN's with some gameplay elements, I'd highly recommend playing this. Also check out the dev's other game Studio System!
I like it. It's a fun game with some nice references and characters.
Not sure there's any clean way to capture the experience of times infinity in words. It's a captivating piece of art that tosses aside any pretension of achieving polish or a traditionally accepted "commercially viable" level of coherency and construction to just be what it is, whatever the hell that might be.
I had fun
Unique artstyle, cool fps mechanic and pretty cool visual novel overall. I didnt like how the camera locks onto your model's pov instead of your third person camera when going first person. I very very like the artstyle and art direction or whatever the name is but other than that I think it's whatever. I'm a very easy to please person, simple things are simply nice. Havent completely finished it yet though (currently at chapter 2 day 2) but story is lightweight for general consumption.
really pretty and beautiful game
I enjoyed it. Got it on sale for 60 something cents and it's a simple game with a simple story, but I like weird jank and absurdism.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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