
Tiles II is a battle royale in which you must conquer as much territory as possible. Challenge your friends through many game modes and a great customization of gameplay, as well as a map creator to make your own arenas !
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, French**languages with full audio support
Engagement
Reviews
[b][h1]Note : 8/10 ★★★★★★★★☆☆[/h1][/b] + Le mode power-up est génial. Possibilité de faire ses propres map. A jouer en multi avec des ami(e)s, contre des bots ou les deux à la fois. Différents mode de jeux. Un jeu gratuit, léger, fun et colorés avec une petite mélodie sympa. Donnez lui sa chance même si pour le moment il n'y à pas encore de joueurs actifs. ++ Développeur réactif.
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] [quote][b]Warning: Third Party Account[/b] This game requires you to create a third party "Google Firebase" account... there's no valid reason for this in a PC game when SteamWorks is available. This is often done to harvest private data and profile you, with potential sale and transmission of your private data to third parties. The developers will probably argue that you can trust them, but if they were trustworthy they wouldn't demand you create a third party account. This represents a considerable risk to gamers due to the privacy and security implications of developers that wish to bypass Steam and harvest user data. Remember, sometimes if the product is free, YOU are the product.[/quote] This is a godawfully bad "PvP" arena combat game where the aim of the game is to roll a cube around and create a coloured trail bigger than the other players. This is pretty easy because there are no other players because this whole thing is a bad idea implemented badly. So, "Tiles II - Multiplayer" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. This game features very lacklustre minimalist "art" for graphics instead of anything remotely contemporary. I'm sure the "developer" thought this would come across as "artistic", but it doesn't, it comes across as "really lazy". Yes, contemporary 3D graphics take a lot of time and effort to create. That doesn't mean it's okay not to bother! Developers must try to understand that gaming is a visual medium, and gamers spend a lot of money on high end gaming rigs for a reason. And that reason is not so they can look at lazy, phoned-in half efforts like this. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 12 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
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Trends
Modeled estimate over time.
Hours played at review time, across 23 reviews with recorded playtime.
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
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Tiles II, mümkün olduğu kadar çok bölgeyi fethetmeniz gereken bir battle royale oyunudur. Birçok oyun modu ve harika oyun kişiselleştirmesinin yanı sıra kendi arenalarınızı oluşturabileceğiniz bir harita yaratıcısı aracılığıyla arkadaşlarınıza meydan okuyun!
Bon, là ça ne se voit pas mais j'ai beaucoup d'heures de jeu sur, bah sur ce jeu. Et j'en ai bavé avec Gogole pour créer les pouvoirs, les mekaniks et autres. C'est un peu son enfant mal formé mais il l'aime alors aimez le aussi parcequ'il est gentil, un peu con mais gentil (je parle du jeu)
Uses 100% of my 3060. Enough said.
Il est bien.
jouer à se jeu
Utterly f***ing ridiculous, and I wouldn't have it any other way.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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