
Tightrope Theatre is now hiring daredevils! Hop on a shaky unicycle and complete increasingly dangerous tightrope acts! Do you have what it takes to become a superstar?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A competent, albeit slightly janky platformer in which the difficulty comes from the controls. Controlling a jester on a unicycle leads to some awkward sliding that forces you to "stop and go" as you platform, which isn't too hard but can get a bit demanding when you also have to juggle with cannonballs, fire, spikes and other hazards. Later levels get a bit tough but stay fun. There are a hundred levels (+40 bonus ones), divided into 5 realms that each introduce new stuff: bouncing springs, cannons, falling hazards, fire... All in all, [b]Tightrope Theatre[/b] is one of Adventure Islands' most average platformers: it's not great, but it's cheap, fun and should last around an hour and a half at most. I recommend trying out some of their other titles like [b]Total Party Kill[/b] which are a bit more interesting imo. [code]Find more reviews of small and overlooked indie games that deserve more recognition at our [url=https://store.steampowered.com/curator/40624114-Hidden-Indie-Gems]Hidden Indie Games[/url] curator page![/code]
Really cool little game. Simple yet great challenge! Took me 2 hours to complete, and it was really fun to try the time attack mode after that.
Really simple game that I enjoy. I won't play it again forever but this was good.
I was gonna give this a thumbs down, but ended up feeling like completing it in spite of the relatively frequent frustration, so I guess it's strong enough to merit a weak recommendation. There's honestly two sides to this game: there's the level design itself and the general physics. The handling in this game is a bit deceptive, in that at first it appears that the precise platforming is almost impossible but then you realise (first somewhat unconsciously, finally objectively) that there are small tricks to make it play more in line with a regular platformer. The level design is once again single screen stages where you advance to a goal platform, but they quickly get rather cramped in terms of obstacles [b]and[/b] tiny platforms to navigate. While a few obstacles do remain "theatre specific", this time around things get significantly reused to create tense situations. Gameplay pacing is a mix of rewarding slow methodical platforming and reckless runs where the ideal timing is actually very close to leaps of faith from the start. Oh, there's also a minor plot going on, but there's not too much of it. You get one intro cutscene and two sandwiching the final main theatre. I get pixel art is time consuming, but I would have liked at least a bit more context elsewhere, given how I know Jussi (the main person behind Adventure Islands) can deliver satisfying writing.
Steam ne laissant que deux choix, je recommande car l'expérience de jeu a été globalement positive je trouve, mais en vrai, c'est un gros "mouais". Le jeu reprend la même structure que les précédentes productions de ce développeur et propose les mêmes défis (à savoir terminer tous les niveaux les uns à la suite des autres en mourant moins d'un certain nombre de fois). Ici, l'"originalité" est que votre personnage se déplace sur un monocycle, et ses mouvements sont donc volontairement imprécis. Le jeu demandant tout de même beaucoup de précision, bonjour les crises de colère et de frustration ! Mais en vrai, ce n'est pas ça le problème du jeu puisqu'il s'agit du postulat de départ et si tu l'acceptes, tu sais dans quoi tu mets les pieds. Ce qui est plus dérangeant, c'est certain choix de game design ou de level design. Quand le jeu te demande de faire un saut faisant sortir ton personnage de l'écran, ce n'est pas une bonne chose. Pareil avec les niveaux qui sont sans cesse encadrés par des tentures, pour l'effet "théâtrale", sauf qu'on peut aisément confondre ces éléments purement décoratifs avec des murs et foncer dedans en pensant être stoppé et finalement tomber dans le vide. Il y a aussi plein de petits détails (l'agencement des plateformes ou le rythme auquel se déplace les obstacles ou les plateformes mouvantes par exemple) qui aurait pu être un peu mieux étudié pour être en meilleur adéquation avec un style de jeu qui favorise le speedrun. Ça arrive souvent de devoir se stopper dans son élan et attendre (sinon c'est la mort assurée) avant de pouvoir continuer. Ça aurait été chouette qu'il y ait chaque fois une alternative qui permettent de compléter chaque niveau en fonçant si les inputs sont vraiment entrés au bon timing. Bref, après avoir terminé tous les jeux qu'ont produit ces développeurs, la conclusion est la même pour presque tout leurs jeux : il s'agit d'un petit jeu sympa mais manquant de fignolage et d'ambition, rappelant agréablement l'époque 16-bit (notamment la Snes, les musiques y faisant directement référence.)
Decent idea and general execution but the awkward movement in the game is too annoying and unfun for me to be able to enjoy the game at all.
Divertido
Of the 5 Adventure Islands games I've played this one is easily the worst. The initial concept of a platformer where you play as a clown on a unicycle sounds interesting at first, but the primary difficulty comes from the controls being too slippery instead of the levels themselves. Your character moves too fast for this to try being a precision platformer and it's equally as hard to stop them without backing up. The difficulty spikes are also inconsistent and varied. Instead of slowly ramping in difficulty it'll throw a level at me that takes 10-15 minutes to beat and then the immediate next level I'll clear within my first couple tries. I still suggest checking out Adventure Islands' other games if you're interested in platformers, but not this one.
Отлично расслабляет нервы
Excellent game. Such small, sweet games are like a pack of jelly beans you want to keep in your pocket and chew on from time to time. ^_^ Cute pixel art, mechanics, challenges, excellent platforming.
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