
This is a tank war game, players need to control their tanks, through the enemy lines, break the enemy base, or defeat the enemy tanks, open the way for the Allied offensive.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Lucky me gets to write the first English review for Tiger Tank 59 Ⅰ. This is a free to play 2D top down shoot 'em up where you control what I think is some kind of tank against a bunch of other tanks. It's hard to tell, as the screenshots show, there's some really bad graphics here. Although this is a copy of the GameMaker Studio shoot 'em up template, original assets have been used. GameMaker Studio is a terrible game construction kit, and you can't build a nice house from a terrible foundation. Games made with GameMaker Studio are always, always terrible, and this game is no exception. While this was a paid product, the developer made the noble move of making the game free to play. However, there's still a bizarre $96 USD (Yes, NINETY SIX DOLLARS) worth of very empty DLC that makes this seem like some kind of suspicious cash grab. That, combined with the very poor graphics, lack of polish, and locked resolution and controls (and the bad control scheme) make this too far below acceptable quality for PC. It's also noteworthy that this game has been copied and pasted roughly 8 times from the same GameMaker Studio template. Copying a game template does not make someone a developer any more than copying a document template in Microsoft Word would make me an author. It's unclear what the developer thought they would accomplish by trying to sell/give away the exact same game 8 times.
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Concurrent players on Steam, sampled daily since tracking started.
A single game subdivided into literally more than 100 DLCs and various games separate games. It plays like it's a construction kit. Curious what this developer is trying to pull by abusing the DLC system. The game itself has some of the most bizarre AI. I ended up losing 5 of my 2 lives on one level, leaving -3 lives and was able to continue. The tank is too slow for evasive maneuvering. The levels are hastily tossed together. There's a core framework of what could be a basic yet mildly amusing game here, but given TigerQuiQui's track record -- it's likely just a broken apart asset kit sold as a thousand different DLCs and games.
Tiger Tank 59 Ⅰ Китайские танчики в шакальном разрешении, копирующие оные с Дэнди. Причём тут их прям россыпь от этого разраба, почти с одним и тем же названием, одним и тем же содержимым, еще и под 100 ДЛС в каждом. То ли это, то такой троллинг, то ли попытка бабки отмыть, то ли я хз вообще что он этим хотел добиться. Как итог: в топку. https://steamcommunity.com/sharedfiles/filedetails/?id=1276836226 [i]P.s: если этот обзор был для Вас полезен ставьте лайк, а также добавляйтесь в друзья и подписывайтесь на меня как куратора - [url=http://store.steampowered.com/curator/28776273/] Обзоры онлайн [/url][/i]
Game is quit on by the devs. Not worth even installing...
Broken game that's not worth trying even at 'free to play'.
[h1]Before I played Tiger Tank 59 Ⅰ, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Bu bir tank savaşı oyunudur, oyuncuların tanklarını düşman hatları boyunca kontrol etmeleri, düşman üssünü kırmaları veya düşman tanklarını yenmeleri, Müttefik saldırısının önünü açmaları gerekir.
一大堆收费DLC的弱智游戏
NOTA: 1 de 10 Recuerda mucho a [u][url=https://en.wikipedia.org/wiki/Battle_City]Battle City[/url][/u] creado por Namco hace 40 años, pero cambiando los mapas. Gráficos pixelados y mediocres. Físicas deficientes, los tanques pueden atravesarse unos a otros. Audio casi no se percibe. Música cansina. Interfaz y opciones de configuración inexistentes. Dificultad capada, IA penosa. Conclusión: evitar a toda costa, mejor jugar al original con todas las ventajas de emulación que ofrece [u][url=https://steamcommunity.com/id/gequi_/recommended/1118310]Retroarch[/url][/u]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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