
A cozy sci-fi tidy-up game. Gather the books scattered across your ship and sort each one into its rightful place. Play in calm normal gravity or start on Zero-G mode, where the books float in mid-air. No timers, no pressure.
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A cozy sci-fi tidy-up game. Gather the books scattered across your ship and sort each one into its rightful place. Play in calm normal gravity or start on Zero-G mode, where the books float in mid-air. No timers, no pressure.
Your job is simple: tidy the ship. Search the room for scattered books, carry them back to the shelves, and sort them into the correct sections. Some books belong together, some shelves reject your logic, and sometimes the fastest solution is a very confident throw across the room.
- First-person book sorting and shelf organization
- Carry, stack, place, drop, and throw books
- Shelf indicator that help you sort books correctly.
- New rooms unlock as you clean
- Sci-fi spaceship setting with a cozy cleanup mood
- Zero-G mode for a more chaotic run
- Powerups like bigger carry stacks, longer reach, and guided throws
you have 2 modes one normal mode and one zerog mode where tidying becomes a lot less sensible. Books float, throws matter more, and powerups help you survive the mess.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Thought I would try it considering I really enjoyed Library and supermarket chaos, but this is far to simple and less enjoyable. I tried the Normal mode and go bored after 20 mins because I had cleared the library section and completed 8 bookcases already. I am looking for something similar that provides me with challenges and time consuming aspects.
AI slop for poor gaymers.
I hate having to give negative reviews. But here we are. The lighting is too dark, and has no way to increase it. The books are not labeled, so the only guidance is their color, which is often a struggle since it's so dark. There's no clear indication of what books go where, again forcing you to rely on the color of the books, and poor lighting. All in all, I was quickly turned off to the game, and only lasted long enough to get the first upgrade, which is carrying two books, and completing one of the small shelves. Sad when a free to play game is still overpriced.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 27 reviews with recorded playtime.
Ich wollte dem Spiel echt eine Chance geben, aber leider ist das Spiel nicht gut. Wer "Librarian: Tidy Up the Arcane Library!" und deswegen überlegt hat diese Spiel zu spielen, lasst es. Das hier ist nur eine zum Teil KI-generierter Abklatsch im Weltall. Die "Bücher" sind Ordner haben aber keine Titel nur unterschiedliche Farben, die man auch noch "falsch" platzieren kann und trotzdem gilt das Regal als fertig. Das macht keinen Sinn. Vor allem macht auch das platzieren keinen Sinn, denn manchmal ist es richtig einen roten Ordner in einem Regal zu platzieren, wenn man aber einen anderen roten Ordner im gleichen Regal platzieren, ist es falsch, hääääh?? Ich kann nur abraten!
A little too short for me, and I enjoy organizing games like Library: Tidy up the Arcane Library. Needs major improvements
do you have librarian and want something like it. you notice this free game and think "how bad can it be?" as it stands now... pretty bad written with ai. all of the 'books' look like standard issue 2 ring binders ins a few colors. certain shelves accept one color, certain shelves don't care about color. the only way you can see if it will work is by grabbing a book and hovering over a spot on the shelf. does the shelf glow red? that shelf doesnt want that color. does the shelf glow green? that shelf can have that color. it has an anti-gravity mode which is a fun idea in theory if the books weren't bland and the shelves had any rhyme or reason to them. it is a much smaller library. and the books and shelves are bland and non-descript. these are things that COULD change in the future if the devs. it is a half baked arcane library knockoff that could become something.
Непонятен принцип сортировки - а вернее его отсутствие, какие-то книги для одной полочки, другие для другой, причем можно расставлять их в любой последовательности. При этом по началу можешь носить только одну книгу, что вообще не круто, при этом пока текущая книга не встанет не место следующую поставить ты не можешь, что тормозит процесс. С освещением вообще беда - не видно ничего, лишь примерно можно понять цвет книги в этой темноте. В общем игра очень сырая, ориентируйтесь лучше на supermarket chaos и tidy up: librarian, это эталонные игры в этом жанре на данный момент.
1. The lighting to the game is difficult to identify. Orange in the bright light, then on the floor it's red or mauve. 2. the red and green indicators ARE HELPFUL.. but it doesn't categorize any of the books. 3. I'm a stickler to color coordination but as soon I run of shelves of a certain color and they don't seem to mix well even if the indicator is green.. 4. Variety is good but it's impossible to identify the books that I'm holding than when I'm hovering over them. 5. The distinct pattern of brick/cobblestone stacking threw me off because on the floor beside another grey brown is too identical to the plain grey/brown books. 6, (same following on 4. and 5.) Kitchen books of the greys was good... but at TINY comparison. Lighter grey had silvery edge bindings. Tinted Grey had red silver edge bindings.. 7. The reward system of completing shelves.. are very limited. Why only three stacks?
The sorting is really confusing. Half of the shelves accept any book while the other half want books of only a certain color. The two tones of gray books are not distinct enough and had to be sorted by scrolling through and seeing if the indicator went red or green. There are technical issues too: you must jump to get through a door and get stuck whenever you jump on top of something and must use zero g to get off. Book magnet not being togglable is a pain. You can't sort efficiently and must sort whatever you grab automatically and also basically can't put books down without shelves them because they jump right back into your hand.
I don't like this game as it is right now. It's rough as guts and clearly a hasty grab on the trend set by Librarian. This game is the length of a demo and honestly the only reason it took me longer than 15 minutes was because I played both modes to make sure I saw all the content. I was not impressed by what I saw. However.... That said. I like this new genre and I'm hopeful to see more from this in the future, but the dev NEEDS to make changes and switch their focus if they even want to be taken seriously. - They have a good thing going with the Space/Gravity free mode. That was the only part I found even remotely challenging until I figured out the controls and stopped feeling motion sick. This game mode feels like it might eventually be something good for VR and with steam releasing their VR headset in the near future I could see it being adapted. - FIX THE LIGHTING! I had trouble seeing anything in the library section. Cause you know, the lights are dim and there's very little variation on colour and absolutely nothing in the file's design to indicate they might be different aside from it telling me it can't go on that shelf. It was easier to see in the hallway, cockpit and kitchen but then only barely. So make it brighter. You can keep the mood light but Ambient light needs to be stronger. -Variance. The dev needs to add variance. To the sounds, to the books, to the visuals. Hearing the same four note tune kinda adds to the sick feeling and it's not a horror... or rather it shouldn't look like one. It's not like you have to change the shelving sound really, just make like two individual sounds and change the pitch and tone ever so slightly and you can get dozens of sounds from the same sound byte. Just program it to play randomly or in a repeating chain and it makes it waaaaay more tolerable. -Environment. It's clear they tossed a bunch of pre made assets at the wall and accepted what ever stuck. I absolutely hate that it's a box when the ship itself could be any sort of shape. The ISS for example, has stuff on every surface because space is a premium. In a gravity free mode you wouldn't have to deal with Heights or direction. I find it more disorienting when the environment HAS a clear Up and Down. Maybe your final version could have a room that's more like a barrel with shelves around the sides? Stronger colours to highlight shelving areas? Tunnels to float through? Different objects that need to be in a specific area or shelf so they can't float out of their shelves? Maybe you need to put a strap across said shelf once it's properly sorted so it doesn't go flying again? finally. -Story. You don't need much. Just maybe a reason why you're cleaning up? A screen shake at the start. Maybe a note from another ship on a screen saying "Whoops. We clipped you coming out of lightspeed hope nothing's broken?" and a name/Designation for the ship on the wall? Is it a courier? An archive? A personal transport? Right now it's "Enter scene" "Pick up books" "Leave" There is no gameplay loop and even if books where scattered randomly every time you wouldn't even notice. TL:DR game is a demo Dev should try harder.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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