
The coast has drowned and the tide keeps rising. Mine, fight and craft your way up a flooding world, relight the lighthouses, and choose at every beacon — extract with what you carry, or hold the light and gamble it all for the sea's richest salvage.
Modeled estimate, not a reported figure. How we estimate →
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THE TIDE IS THE TIMER. Every stage floods in real time. The water climbs, the air runs out, and the drowned climb with it. Move fast, mine faster.
HOLD THE LIGHT — OR RUN. Reach the lighthouse and you can extract safely... or burn precious lamp oil to hold the beacon while waves of the drowned close in. Survive the hold, and the sea answers with its richest salvage.
⚓ 100-stage campaign across 5 drowned biomes — shallows, kelp reef, sunken town, black trench, and the cathedral where the hymn began
🔱 5 bosses guarding forged weapons: harpoon, grapple hook, deepsilver gaff blade, blast charges
🕯️ Your lantern is your life: fuel burns, darkness empowers the drowned
🎲 12 run-shaping relics, one-of-three after every extraction
⚒️ Forge tiers, crafting, and a salvage economy that persists through death checkpoints
🏅 100 badges, daily challenge runs, full English, Korean & Simplified Chines
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Korean
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.