
"Tick Hop" is a time-based puzzle platformer where players control the Guardian of Time. Navigate through levels made of time fragments, solving challenges and unlocking the past to restore the future. Manage a dynamic countdown and use time-altering items to overcome obstacles.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In a catastrophic disaster, the clock was destroyed, and time scattered uncontrollably. The flow of time in your homeland has become chaotic, and the boundaries between the past, present, and future are blurred. As the Guardian of Time, you embark on a challenging journey, traveling through levels made of "time fragments" to repair the broken clock. Each level is a world filled with puzzles and challenges, where you will face time-based tools and mechanisms. You must unlock the past and restore the future within a limited time. To save your homeland, you must piece together time, restart the clock, and restore order.
Dynamic Countdown Mechanism:
Each level in the game is based on a real-time countdown system. Players must complete various challenges and tasks within a set time limit.
Time constraints affect gameplay, with many obstacles and challenges closely linked to the countdown. Players must make quick decisions based on the remaining time.
Minimalist Style Graphics and Animations:
The game features smooth animations and a unique minimalist art style, providing players with a distinctive visual experience.
Achievement System:
The game includes a variety of achievements, motivating players to constantly challenge themselves, improve their skills, and complete more difficult levels.
Variety of Power-ups:
The game features various collectible power-ups, such as time extensions and time reversal. Each item has a unique function to help players tackle challenging levels.
Levels:
The game contains over 100 levels, each offering different challenges and puzzles.
Custom Level Editor:
Players can use the built-in level editor to create their own levels and share them with other players.
The editor offers a variety of tools and options, including setting time limits, background colors, items, and other game elements. Players can design levels according to their creative ideas.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很有创意的独游,是我很喜欢的简约风格,谜题设计简单又不失设计感 借力跳操作有点变扭
好玩,卡秒好玩,感觉卡秒和平台跳跃组合在一起太有意思了,就是心脏可能会超频
全成就。 性价比还是可以的,但是前面的第13关过难了,容易劝退新人
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Japanese, Traditional Chinese, Korean
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
轻松全成就
2都搬上了日程了才想起1还没评测【捂脸笑】 整体来说比较精致的小游戏,画风偏极简主义,以关卡机制为主
好玩
《Tick Hop》(滴答咔哒)的体验与感受:在游戏的核心玩法上,每一关都有严格的时间限制,玩家要在倒计时结束前,一路进行跳跃、躲避机关,收集道具、解锁门。时间不仅是氛围元素,更是生存的规则,赶路、解谜、绕机关都要卡着秒来,玩起来节奏很快,很适合碎片时间拿出来玩一两关。 游戏的优点是:时间机制和平台跳跃的融合很有新意,倒计时倒逼玩家高效的思考,比普通无脑跳跃多了策略感,压迫感;美术简洁干净,操作逻辑简单,上手非常快,单关时长短,通勤、午休随手就能玩(上头概率高);关卡元素丰富(更支持创意工坊,有趣),机关组合不重复,后期关卡有一定的思考量。 游戏的缺点是:操作手感偏生硬,部分跳跃判定有问题,容易出现非技术性失误;难度分布不太均匀,有的关卡突然变难,反复重试玩家容易烦躁红温;通关即毕业,收集党和长线玩家可能觉得内容不够顶。 总体来说这是一款定位清晰的小品级闯关游戏,目标人群是喜欢轻量跳跃、机制解谜、不爱长线养成的玩家。如果你想找一款机制有亮点、随时能停分解焦虑的小游戏,它或许能给你带来不错的体验;如果你追求的是丝滑手感、多量剧情,这款可能达不到你的预期,建议先了解再入手。游戏整体来说对得起定价,游戏拥有的创意工坊使游戏拥有更多的可能。 [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组: https://steamcommunity.com/groups/szwf [/quote]
狗屎手感,苦痛之路我打两个小时才红温,这个游戏19分钟就做到了 按wasd有延迟,好多次因为这个滑下去就不说了,跳跃的效果取决于按空格时间也还好 跳跃顶头,两个平台之间卡身子,跳跃高度不够被平台卡是真难受 谁爱玩谁玩吧
本来操作手感就是一坨大的,作者没能力往思路上设计,做出一些纯操作关卡就是纯折磨玩家的,建议转换一下思路,游戏是应该能让更多的人能玩才能销量好,而不是把门槛搞得这么高恶心玩家
很有创意的小游戏了,唯一感觉不太好的就是手感,大小跳好像没有什么分别,然后下雨天经常红温,其他的没有什么问题,都很好!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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