
You control two players by the same pressing. Your task is to adjust the situation to yourself so that you can perform all the necessary actions.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Gameplay[/h1] [b][u]Blockige Rätselkost[/u][/b] Der Spieler steuert [b]zwei verschiedenfarbige Blöcke[/b] gleichzeitig, die exakt die gleiche Handlung ausführen wie der jeweils andere. Springt ein Block, tut das auch der andere und so weiter. Ziel jedes Levels ist es, die [b]verschiedenfarbigen Diamanten[/b] einzusammeln, die im Level verstreut sind und dabei den Hindernissen auszuweichen wie etwa Laser oder Stacheln. Gerät einer der beiden Blöcke in ein Hinderniss, kann man die Zeit zurück drehen, um den Fehler zu berichtigen oder man startet den Level komplett neu. [h1]Schwierigkeitsgrad[/h1] Die Rätsel sind recht anspruchsvoll. [h1]Soundtrack, Grafik, Steuerung[/h1] Als Soundtrack wird eine Hand voll frei wechselbarer recht anständiger Hintergrundmelodien geliefert Die Frafik ist sehr minimalistisch aber zweckmäßig. Für die Steuerung reichen Maus und Tastatur. [h1]Zusammenfassung[/h1] [b]Pro:[/b] [list] [*] Anspruchsvolle Rätsel [/list] [b]Kontra:[/b] [list] [*] Eine wesentliche Funktion des Spiels ist verbuggt und macht Level unlösbar oder entschärft den Rätselfaktor. [/list] [b]bekannte Bugs[/b] [list] [*] Bei Neustart eines Levels respawnen bereits eingesammelte Diamanten und andere Objekte nicht, wodurch der Level zwar potentiell gelöst werden kann, da man auf diese Weise auch alle Diamanten einsammeln kann, aber potentiell wird der Level so auch unlösbar, da bewegliche Blöcke ebenfalls nicht respawnen. [/list] [b]Fazit:[/b] Das Konzept von "Through Blocks" ist gut, die Umsetzung verbesserungswürdig und ein Bug macht eine wesentliche Funktion des Spiels redundant. Das Spiel ist seit fast fünf Jahren auf Steam und noch bei Betaversion 1.0, dass der Bug also noch behoben wird, ist unwahrscheinlich. Nur 79 cent Vollpreis, trotzdem keine Kaufempfehlung. [b]------------------------------------------------------------------------ [i]Wenn ihr weitere ansprechende Reviews lesen wollt, dann folgt doch der [url= https://store.steampowered.com/curator/32139821/}]GermanReviewGroup[/url].[/i] ------------------------------------------------------------------------[/b]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'd seen the reviews. I knew the game wasn't "good." But I had a coupon sitting in my inventory queue and a $0.34 game (plus $0.02 tax) is almost too cheap/good to pass up. Now, don't misunderstand: Even [i]with[/i] a significant percentage off, [i]Through Blocks[/i] is a dud. After clearing Level 5 (the final level in the game), I'd clocked in over an hour, and most of THAT was spent trying to figure out what does what. There's a small controls legend in the top-left corner of the screen—the "E" is your "use" key, the "V" key rewinds time to manipulate in-game play (very necessary, as you spend a LOT of time watching your little block characters die). The "Esc" key brings up a pause window to resume, restart, or exit the game. Curiously, the game neglects to include the proper input key for "jump"—one of the most necessary block functions—which is where most of my hour+ playtime was spent. (It was the "W" key for me, if anyone cares to know.) Once that mystery was solved, I was probably in the 25-35 minute range actually beating the game. There is [i]some[/i] level of thought and strategy necessary to progress...buuuuuuut really and truly the most trying aspect is just nailing the controls. I had to back out to the main menu several times, due to level elements not generating properly (or at all). Sometimes the game would even rewind time to a previously cleared level, creating a negative timestamp and "freezing" play. (Sometimes I think it glitched just to be glitching.) And while I appreciate the simplicity of the design, the graphics/textures look and feel like something slapped together in MS Paint. The music I like. There are three tracks to cycle through at will; all are quite nice and soothing and very appropriate for the style of play. I would even go so far as to say the music is the highlight of the experience, but again, that's a pretty low bar to reach for a game you can exhaust in 35 mins. Although it's difficult in good conscience to recommend such a bare-boned, buggy, incomplete mess of a title, it's a hard product to fault for $0.99 (or in my case, $0.36). There are no trading cards, no achieves, and the more tenacious of players will see it through to completion with little fuss. For just a few cents, it's a great addition to the library if you're looking to increase Steam XP, as it's easy to beat quickly and ignore. But make no mistake—this is a $0.36 game in every sense of the word. And you absolutely get what you pay for. THE WRAP: -Minimal content. As "beta" as beta gets. -The lack of hand-holding is nice, but so is knowing what buttons do what. Prepare for guesswork. -Bugs galore. A glitchy mess. -Visually unimpressive. Bland textures with a depressing color scheme. -Pleasant, non-irritating music selection. -SUPER inexpensive. For a handful of cents, it's hard to say no.
6 minutes of brain energy wasted :(
♥♥♥♥
prostitution
Awful
Its good game, but very boring
best game ever
melhor q portal 2
クーポンをもらって安かったので買っちゃいました ちょっと頭を使う形のゲームです 値段の割にはボリュームもありそうで思ったより面白いと思います
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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