
The Three Kingdoms "is an SLG strategy mobile game set in the chaotic era of the Three Kingdoms in the late Eastern Han Dynasty. Players take on the role of a feudal lord, expanding their territory in a chaotic era of fierce competition, and ultimately unifying the world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 11.8K | 77% | Free | |
| — | 16 | 44% | — | |
| approximately $201.3K | 29 | 52% | $199.99 | |
| approximately $0 | 112 | 47% | Free | |
| approximately $0 | 0 | — | Free | |
| — | 0 | — | — |