
"Vanguard of Armor": An adrenaline-packed TPS tank battle game. Includes 5v5 Capture the Flag, ranked matches, and PvE modes, focusing on strategy and teamwork.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Dozens of unique modern tanks with distinct capabilities await—whether for assault, defense, or firepower suppression, find your perfect steel partner.

Each tank features unique active and passive skills that can be freely combined, enabling distinctive playstyles and infusing battles with strategy and excitement.
Charge into the fray, engage in close-quarters combat—break the traditional stalemate! Fallen in battle? Return to the fight in seconds. Fast-paced, high-intensity—true warriors never yield.
Utilizing highly authentic military-grade models, we meticulously deconstruct and simulate vehicle performance through advanced algorithms, delivering an ultra-realistic audio-visual experience powered by the Unreal Engine.
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Languages: Simplified Chinese*, English*languages with full audio support
Reviews
Задумка хорошая, но оптимизация хромает.
天哪 这是开发了一坨什么玩意,半成品都算不上吧,服务器花式掉线,各种问题。优化稀烂,手感稀烂,我一个5090你给我整60Z 真是高端游戏啊
Really broken game. Runs horriblel, looks horrible. Idk what to say about it. Not worth playing at all
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Concurrent players on Steam, sampled daily since tracking started.
先不说匹不到活人的问题,目前感觉最大的问题是引导差,游戏目标是什么,游戏模式的区别,如何升级坦克,车库能干什么等等,没有介绍没有引导直接就把界面扔在这,让人感觉有些茫然。开了一把快速,各个车型的技能是什么,为什么突然不能移动了,是履带被打爆了还是吃控制技能了?我自己的技能是什么来着,怎么查看?点还没占完怎么突然就结算了,倒计时呢? 打击感和手感之类的可以先放放,和引导差同样严重的问题是质感差,不是说画质,而是代入感、设定这类的细节。一般同类型战争游戏是通过战役来介绍车型、铺垫世界观、让玩家熟悉操作,以及立住带入感的,但现在游戏里的教学怎么说呢,聊胜于无,缺少叙事性的人物来引入冲突和对抗的原因(演习?架空战争?没有这些设定尬打吗?)。同时带来一个关键问题,玩家该代入的到底是车组还是战车?教学关里是以车组的语态来对话的,那玩家会有一个心里预期,应该会有车组成员互相配合支撑的战斗兄弟剧情,再不济也应该有受击时车组报告吧,“未能击穿敌方装甲”这句话我不怎么玩坦克游戏都知道,怎么到这反而没了呢?如果淡化车组设定,最开始教学关里莫名其妙的外国人打招呼就显得很突兀了。外国人说中文本身从配音上不太讨巧,短短这几句配音里明显缺少临场感,建议从战争类或者其他射击类游戏的剧情里取取经。 主要游戏模式除了过于突兀的结算以外暂时还没什么可以评价或者建议的,好歹给人机的头像换一下吧,匹进去一看头像就知道确实是1个人跟9个电脑玩了,对局情绪就会变得很寡淡。也就没有心思继续体验了。 提供几个改善的思路吧,①赶紧把单人模式、战役、剧情这类的东西做出来,战争游戏没有这些要素差不多都能进ICU了,强如守望先锋和彩虹六号,都要么有剧情模式,要么有干员故事设定;②如果要走超现实流,建议做一套世界观,加上探索、改装、搜打撤要素,现在点进车库只感觉茫然,都不知道怎么提升;③不管是商单还是陪玩,赶紧整点活人进来吧,没有人愿意和9个人机玩占点;④如果要走竞技MOBA流,倒是不急着增加战役内容,但建议再加上一些MOBA该有的胜负维度,比如兵线,能不能加入步兵或者机器人步兵?由此产生的经济系统就能在局内买装备,或者学习《风暴英雄》,给每个英雄/车型设计独立的天赋、局内成长系统(虽然一直说风暴英雄是凉凉游戏,但人家的MOBA设计真的很优秀,隔壁LOL或者守望不都在抄吗),加入防御塔,这样是不是拿火炮轰起来也有个爽感?能打架、能偷塔、能运营等等,通往胜利的路径多了,游戏深度才能体现。现在这种打一把就一眼望到头的深度……还有待打磨。 优化问题主要是转场和输入名称。第一次输入名称直接卡死了,第二次才顺利进入,但教学关之间的转场卡顿还是太明显,直接黑屏或者白屏,会打击新玩家对游戏的信心的。
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Sunset Crime, kendi yolunuzu seçebileceğiniz açık dünya türünde bir oyundur. Şehri özgürce keşfedin, Serbest Modda (Mevcut) kaos yaratın veya dürüstlük ya da suç yoluyla para, güç ve hayatta kalma arayışınızda kenar mahallelerden yükselirken sert bir hikaye moduyla (geliştirme aşamasında) yüzleşin.
Копирка WoT, только с использованием ИИ.
карт мало. играют одни боты. за все все время 1 живой попался. графика сносна, сами танки прикольные. на этом все.
Meh you don't lose anything by playing it. Better then World of Grind and War Grind IMO. Anyhow only AI so far as I can tell. Nothing wrong with that.... unless it just turns off and.... nothing and then you are literally the only thing moving. So game is out but... also playtest at same time? Can... install both and... play same game.... Dropped 5 bucks to get most damaging tank and just stomp around a bit for the giggles. Will be mad if it resets or something and steals my five bucks tho. Will change to negative if it does. So crew recruitment X times for Type 16.... this ♥♥♥♥♥ changed to 45 when I was 3 away
so game crashes like every other match. very simplistic battles, not great graphically, audio is crap. cant recommend.