
Save Solarus and Earth! As a Sainen seeking a new home to avoid extinction, work solo or with others to build a safe haven on a hostile planet. Discover Bineok in this sci-fi RPG where healing, not fighting — is key 🧡
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Catalan, French, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
I really want this to be fun. Unfortunately, it is so buggy and directionless that I can't recommend it. It is a non-combat RPG but the collecting is so joyless and doesn't seem to be leading anywhere. For the price of a AA game, this is just not good enough. https://youtu.be/4gXi4OSC_SQ
Those who Came is a co-op Sci-Fi survival RPG where teamwork is necessary and the key to success. Fight, explore and work with other players to heal the planet so you can start a new life and thrive together. Go on missions to find resources and upgrade your equipment, abilities and suit to make it easier to survive some of the dire conditions on the planet. The concept sounds fun, the developers are very passionate about the game and they work hard on it. It's still in early access, but its been on Steam for a while now and it seems like its not picking up at all. It's a game in which you need to work together, and that becomes hard when absolutely nobody is playing the game. I also think the price is too high for what it is at this moment. I want to write honest reviews and therefor I can't recommend it right now. I'll come back to this game in the future to see what's new and update my review.
"Those who Came" is a beautiful team co-op non-combat-based action rpg for 2 to 7 players. When entering any game, the first thing I do is turn off music, voices and all other sounds. I do not want to be presented with claims of copyright infringement on sounds if I want to record a video of me playing computer games. So I don't want to rate the sound design of computer games. Someday I will sue all the publishers of computer games and record companies that violate the right of players to play computer games and stream with the sound on. I'm kidding. I'm not a music lover. But in some games, muted sound can cost the hero's life. Recording your gameplay and posting to youtube is helpful. For example, I wanted to play the game again, the name of which I forgot. I was tormented. Then I found it. Played. And I would go and look on my channel and find out the name. I advise everyone to start their own channel and publish their gameplay on it. The game "Those who Came" reminded me of an mmo game. I don't remember the name. And to look for laziness. There you need to run on an alien planet. Kill monsters and other players. Install equipment for resource extraction. Protect drilling rigs from groups of monsters. This is called fulfilling contracts. The more contracts you complete during a match, the better. In the game "Those who Came" I did not like the fact that you have to jump on the rocks hanging in the air. You can fall into the abyss. And below there is some kind of slurry or magma that looks dangerous to health. But many people like it. There is a whole genre of games, mainly 2d, in which the whole gameplay is built on jumping over rocks hanging in the air or jumping over chasms. In the game, I used a keyboard, mouse and EXEQ Destroyer controller.
Game has a lot of potential, healing the map feels satisfying especially if you play with friends. I hope they add more content in the future.
It's a great game! Even you can heal planet earth at the end!
I'm really looking forward to see where this concept is leading. I like this games because it's comfortable to play alone, a lot to do and to explore. Also great to play with friends. Perfect game for a chill game night ♥
Those Who Came is an ambitious exploration game with puzzle elements. It features vast, open-world style levels and gives the players one of four different powers to explore them. I believe it's a pretty interesting concept, but too ambitious for a smaller studio without experience in open world games. Perhaps the biggest problems is that the world doesn't feel fun to traverse. The powers are varid, one's a jetpack, one allows you to phase through doors and a third lets you move blocks. They have the potential to let the players solve the same puzzle in different and interesting ways, but due to the open-world design most of the time you can simply platform your way up. And it doesn't help that the jetpack is primarely used to skip difficult platforming bits. The game used to feature gathering and crafting in the beta, but has moved away from that for the full release which I think was a smart move. It already tries to do so many things, and it is wiser to hone in and try to perfect what you have than to stretch too thin. There are a few minigame puzzles when opening certain doors or healing plants which help to vary up the gameplay, but they are more akin to palate cleansers than anything that truly challenges you. You will also be assaulted by a variety of hostile elements and enemies while exploring such as spikes, poisonous terrain, and pockets of high-gravity, tentacles and little rat creatures that charge after you. While the inclusion of these different elements make the game more challenging they could use a lot more refinement as they often feel unfair or don't prove a threat at all. The spikes do a lot of damage but can be bypassed with the jetpack while the poison damages you even if you're high above the purple grass which seems to emit it. This could be an intentional decision to make the jetpack less of an obvious best choice in most circumstances but it does make it difficult to know what you are taking damage from at times. The tentacles hit anything around them hard and very fast, so frequently in fact that you cannot properly avoid them from some angles. Finally the rats all seem to aggro one player and chase after them endlessly. While playing with a friend, the rats would all follow him or me and completely ignore the other player. Since there is no way to fight back and no dodging function, you simply want to run as far away as possible from all enemies. Quests feel very simple in design which isn't necessarely a bad thing if the core gameplay loop is fun and engaging, but I believe they could use a bit more variety here. There was also one questline that saw me going up and down a mountain to talk to the same NPC multiple times in a row. Climbing the mountain the first time was kind of fun, but by the third time it felt like a chore. It also seemed pretty strange from a thematic sense that highly technological lifeforms who have perfected space-travel don't have access to anything akin to cellphones for long-distance communication, but maybe I missed something there. Things like enemy AI and cooldown timers for tentacles can be fixed in upcoming patches but there are other fundamental problems with the game that aren't as easy to solve; such as levels feeling rather empty or not taking full advantage of your energies. The game also suffers from performance issues even on my GTX3060, Ryzen9 setup, so it could use a lot of optimization work. Thankfully the devs are still putting out patches to improve performance, but it is no longer in early-access so we have to treat it as a full release. I wish the developers the best of luck and I found it pretty impressive as a proof of concept from a small indie team, but as a game I unfortunately cannot recommend it in its current state.
I really liked the game, it shows that it still needs to be finished, but it looks very good. The art and playability of this game are very good. It is a game that I highly recommend to play with friends, since the missions you need to cooperate with them to be able to pass it on. I hope you finish it so I can have it all to me.
I enjoyed playing this game with friends, the idea it's really cool. I really liked the different kinds of powers each player has to use to advance through the maps. Sometimes we didn't know how to advance because in some of the missions there isn't a clear path to follow. In overall, the game has a lot of potential and I am looking forward to new updates.
A very beautiful story mode that makes you feel connected to the characters. A very well-explained tutorial guide that can help anyone adjust to this type of game. The music is very relaxing and will actually assist you in solving mysteries to save the planet. Not to mention, a very beautiful UI system; you can always go ahead and adjust the graphics so it does not put strain or pressure on your PC. What really makes this game fun is that you are able to play with four of your friends, which is amazing, ensuring there is never a dull moment.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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