
This Curse Is Metal as Hell! is a first-person horror comedy game. As the game’s child protagonist, master the special powers hidden within your dad’s MP3 player to rush your way through a world of pure terror. Do you have what it takes to defeat the curse that plagued your family for generations?
Modeled estimate, not a reported figure. How we estimate →
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This Curse Is Metal as Hell! | Kusodeka Bayashi is a first-person horror comedy game where you take on the role of a young child who must confront the horrific entity assaulting his grandparents’ countryside residence.
You’ve gone to stay at your grandma and grandpa’s house on the countryside so your mom can give birth to her baby in peace. Surrounded by such beautiful nature, Sodehiki Village is the perfect place to take a load off and relax... Or at least it was supposed to be.
An overwhelmingly menacing aura awaits you upon your arrival. Eerie statues line the town. Burly men dressed from head to toe in leather absolutely ruin the village’s quaint and charming atmosphere. And to top it all off, there’s a local faith in an evil god that has some deep connection with your family...
“Oh man! A family curse? An evil mountain god? Give me a frickin’ break!”
Will you ever be able to get to that slow-paced lifestyle you’ve been looking forward to in this quaint country village?!
An action adventure game where you search the environment from a first-person perspective.
As you unveil the truth behind the hidden curse that has plagued your family for generations, you must search for a way to fight back.
Play Time: About 1-1.5 hours
Endings: 1
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
さっとあそべるメタル除霊体験
가볍게 즐길 수 있는 병맛게임? 플탐이 짧아서 아쉬워요 그만큼 재밌었다~!
현대판 음양사라니... 병맛이 좀 심하긴 한데 재밌게 했어요!
以前、クソデカ囃子の前作である失踪をプレイさせていただき、今作もプレイさせていただきました。 やはり今作もホラーが苦手でも安心してプレイでき、クリアにそれほど時間を要さないところは変わっていませんでした。 謎解き要素は前作ほどはなく、あまり詰まらないで進められると思います。 個人的には作中に出てくる小物類までに細かにギャグ要素が散りばめられており探索も飽きませんでした。 人によってはとても懐かしい感じをこれでもかと感じられるのではないでしょうか。 音楽もノリが良くて楽しみながら脱出もできました。音ゲーも苦手なんですが何とかクリアできました。 次回作も期待しています!今回もよろしければ音声ありで録画をしてみたので見てみてください。 【録画】クソデカ囃子 https://youtu.be/ttv-tsawrXo
This Curse Is Metal as Hell! | Kusodeka Bayashi, developed and published by HAZECODE, is a compact first-person horror experience that thrives on tonal contrast, blending rural folklore, absurd comedy, and creeping supernatural dread into a tightly paced narrative adventure. What initially appears to be a simple story about a child visiting their grandparents in a quiet countryside village quickly spirals into something far stranger. The sleepy town setting becomes the stage for a generational curse, occult mysteries, and bizarre encounters that blur the line between parody and genuine unease. Rather than committing fully to traditional horror or outright comedy, the game deliberately occupies the uncomfortable space between them. The premise centers on a young protagonist arriving in the rural village of Sodehiki, only to discover that beneath its pastoral calm lies a disturbing legacy tied to family history and a sinister mountain deity. The writing embraces eccentricity from the outset. Conversations and environmental storytelling oscillate between humorous absurdity and ominous foreshadowing, creating a sense that something is fundamentally off long before overt horror elements emerge. This deliberate tonal instability becomes one of the game’s defining features. Moments that initially provoke laughter often pivot unexpectedly toward dread, and scenes that feel tense are undercut by surreal humor that keeps the player slightly off balance. Gameplay unfolds from a first-person perspective with a focus on exploration and environmental interaction. The village and surrounding areas are relatively compact but dense with atmosphere. Narrow paths, weathered wooden structures, and odd religious iconography establish a strong sense of place. As players move deeper into the mystery, environmental details grow increasingly distorted, reinforcing the narrative’s descent into supernatural chaos. Rather than relying on complex mechanics, the game emphasizes immersion and pacing. Movement is straightforward, interactions are intuitive, and progression flows naturally through observation and contextual cues. A distinctive mechanic involves the protagonist’s MP3 player, which functions as more than a simple narrative prop. This device grants access to supernatural abilities that tie directly into the unfolding curse. The concept feels intentionally eccentric, blending modern everyday objects with folkloric horror. Using music as a conduit for power reinforces the game’s thematic identity—its title is not merely stylistic flair but an extension of its design philosophy. The integration of these abilities into exploration segments adds variety without overwhelming the core experience, serving as both a narrative device and a light gameplay enhancer. The game’s length—typically around an hour to ninety minutes—works in its favor. Rather than overstretching its concept, This Curse Is Metal as Hell! delivers a concise arc that maintains momentum from start to finish. The pacing escalates steadily, moving from mild curiosity to escalating supernatural events without unnecessary filler. Because of its brevity, each moment feels intentional, and the narrative avoids stagnation. While the experience offers a single ending and limited replay value, its compact structure ensures that it remains memorable rather than repetitive. Visually, the game balances rustic charm with unsettling imagery. The rural environment feels grounded enough to establish familiarity, but strange statues, cult-like symbols, and distorted figures gradually invade the scenery. Lighting and sound design play a significant role in amplifying tension. Ambient noises, subtle shifts in audio cues, and sudden tonal changes support the horror elements without resorting to constant jump scares. The presentation leans into stylized exaggeration rather than hyperrealism, reinforcing the game’s identity as a horror-comedy hybrid. Reception among players has generally highlighted the game’s originality. Its willingness to embrace absurdity within a horror framework sets it apart from more conventional indie scare-fests. While some players may wish for deeper mechanical complexity or expanded narrative branches, many appreciate the focused storytelling and distinctive tone. The humor does not undermine the horror; instead, it amplifies it by keeping players uncertain about what emotional response to expect next. Ultimately, This Curse Is Metal as Hell! | Kusodeka Bayashi succeeds because it understands the power of contrast. By juxtaposing small-town innocence with occult horror and infusing the entire experience with irreverent humor, HAZECODE crafts a game that feels unpredictable and refreshingly unconventional. It may be brief, but within its short runtime it delivers a tightly constructed blend of folklore-inspired tension and comedic flair. For players seeking a horror experience that refuses to take itself entirely seriously while still delivering unsettling moments, this title offers a strange, memorable descent into cursed rural absurdity. Rating: 8/10
メタルはいずれガンにも効くようになる。いわんや除霊をや。
バスターファイヤー!!!!!!!!
激アツゲー、ホラー要素もちゃんとあって神ゲーでした [spoiler]個人的に序盤のテツオの発言が後半で判明するのと、後半で呪いを乗り越えた家族がすごく良くて好きです![/spoiler]
最高!
いままでやってきたゲームの中で一番でした! 次回作を期待しています! この出会いに感謝を!
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Trends
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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