
A little game that’s not a game, winner of an old game jam that nobody’s ever heard of. So DON'T INSTALL IT!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
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Languages: English*, French*languages with full audio support
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
peak
this game took to hour to figure but it fun you should play it also it other games
fun but i got all acheivments too early tho. please add more endings at least one more cuz if its free version 2 endings that are in the same way to get is kinda lame
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 61 reviews with recorded playtime.
There is no game: wrong dimension의 첫 시작 원래 플래시 게임으로도 존재했던 스팀출시작 게임을 스팀으로 옮겨왔습니다. 이후 이 게임은 좀 더 가다듬어져서 우리가 아는 TING:WD로 만들어지게 됩니다. 당시에도 나레이션의 대화와 난리나는 인게임 상태가 볼만합니다. 빨리 클리어 한다 치면은 뭐 10분 내로 플레이 가능하고, 도전과제 달성하러 가면 좀 더 빨리 할 수 있을 것 같긴한데, 굳이 그래야 하는 이유는 모르겠습니다. 어차피 무료게임이라서요.
There is no game
there is no game,这个版本看起来是作者2015年参加jam做出来的小品游戏,也是这里没有游戏:错误纬度的前身。游戏是一款以Meta元素为主的点击式解密游戏,主要的乐趣是喜闻乐见的调戏旁白!从游戏剧情到简介,都是非常幽默的反话。这里没有游戏,但它恰恰是个游戏。 在错误纬度里,游戏优化了画面,增加了剧情和更多的有趣场景和玩法,致敬了各种各样的游戏,它几乎是吸取了本作所有的优点做出的版本,所以对这部的概念感兴趣的一定要去体验一下这里面没有游戏:错误纬度。在那部里也有关于这部的彩蛋。 回到这部游戏里,作为一个概念性质的短篇游戏,它确立了“这里没有游戏”的基本玩法。以颠覆传统游戏套路为主题,旁白为叙述推动的基础内容。旁白不仅是引发玩家好奇和乐趣的内容,更是推动剧情的提示。游戏的旁白需要做到,引导,吸引玩家注意力,预测玩家下一步行为,才能让玩家感受到打破次元壁的魅力。而这部游戏这方面做得就很好,略带口音的配音,有趣而又生动的吐槽,足够多的拆分内容(无论是打断对方说话,还是等待对方说话,都有恰到好处的差异),恼羞成怒带着一丝可爱。玩家用游玩游戏寻找游戏与旁白的“这里没有游戏”对抗,调戏旁白生气本身就是“游戏”的一种,游戏又将交互模式与游戏结合起来,将打砖块和破坏旁白的行为很自然的结合,这也是本作的独特之处,与其他同样旁白类型的游戏的最大区别。 在本作中,开局是旁白立起一个这里没有游戏的标题,而玩家想要玩游戏的第一步,便是破坏这个标题,而破坏这个标题的行为,本身就是在寻找游戏的过程,有种一语双关的感觉,互相呼应。游戏中的各种推进都跳出一般游戏的常规思维,大胆又合理,如果是经常玩这类游戏的玩家能够有一种直觉,直接找到如何破局,但哪怕是第一次接触这类游戏的玩家,也能通过旁白所说的反话猜到应该怎么做。游戏合理的预测了玩家的想法,并且给了玩家一种自己好像很聪明的感觉,跳出框架的解法不难,会给玩家很多成就感。旁白的反应,无论是夸奖还是恼怒,都可以很及时的给予玩家回应,让玩家有想要继续游戏的欲望。这部作品是幽默,大胆而又有参与感的。是一款哪怕知道是打破次元壁也不会丧失乐趣的游戏,在市面上也难有类似的体验。 虽然本作是错误纬度的前作,相较于其更加简陋,而且很多核心迷题已经在错误纬度中使用,但本作也有属于其自己的独特内容。因此无论是有没有玩过错误纬度的玩家,我都非常推荐再来体验这款“没有游戏”的游戏。
It is really fun!!! Is what I would say, if there was a game, which there isnt
a jam non game that pretty good 7/10
Мой мозг сломался от этих головоломок
这是我第一款全成就的游戏
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.