
Grab your shiny helmet and trusty sword, gather all the valor and honor you have, and show everyone, what being the true knight actually means!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 63 | 92% | Free | |
| approximately $1.3M | 5.8K | 98% | $14.99 | |
| approximately $532.6K | 1.3K | 92% | $19.99 | |
| approximately $0 | 18.4K | 97% | Free | |
| approximately $0 | 2.4K | 96% | Free | |
| approximately $0 | 0 | — | Free |