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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Fun little puzzle game. The main mechanic of cube rolling is simple to understand but hard to master and the level design makes interesting uses of it. Definitely worth buying if you're a fan of minimalist puzzle games.
Theorem is a simple navigation puzzle game. Nice, pleasant audiovisuals, decent levels - not many original ideas. The last 10 or so levels ramp up the difficulty a bit, and are more fun.
Great puzzle game. You really need your mind to solve the puzzles. Audio and graphics fits nice together.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 29 reviews with recorded playtime.
Super gierka 10/10
This game's mechanics are pretty basic and nothing fancy or new, yet it still manages to create some challenging levels with them. Definitely a recommendation.
Very unique puzzle game with interesting mechanics. :D And good for achievement hunters... Great game!
Theorem is a good puzzle game with a simple gameplay : You play has a cube who need to reach the exit by collecting all pearls but there is a twist => one of your face is forbidden :-) There is 50 levels and it's very well balanced so I can fully recommand it because I really enjoyed playing it ;-)
Very good difficulty pacing. Some levels are quite tricky but still did not feel tedious or impossible.
[b]edit:[/b] flipped it to a non-recommendation because there's no undo, nor other basic functionality. one of the many cube rolling puzzlers with a few mechanics to mix things up, like teleporters, movable tiles, escher-like perspectives, and arguably the best feature: breaking the game's logic that nets you some extra freedom. the unity launcher provides resolution options and windowed mode, but the game doesn't have volume settings. in fact, [b]only the music can be muted, not the sound effects[/b], and there's [b]no dedicated exit button[/b], you need to press esc. the [b]50 levels[/b] take about [b]2 to 3 hours[/b] to complete, it's not a hugely challenging game, but the difficulty is definitely higher thanks to the [b]awkward and non-rebindable controls[/b]. it's 90 degrees off and using the mouse isn't an option, so it took me about a dozen levels to get over the frustration pressing the wrong key caused, which I [b]couldn't even undo because it's not a feature[/b] either. luckily, it's not really necessary for the most part, but it would've been nice to have, as always. the price would be more than friendly and I did get used to the controls after a while, but I can's recommend it for fans of the genre, as there are better games with similar mechanics, better functionality and undo.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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