
"The Wire" is a casual puzzle game with plenty of levels, which is designed to suit the needs and abilities of players of all ages. Play with the electronic background music, you just need to move the controller to go forward. The most import thing is making sure it is going on the track.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Modeled estimate over time.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $506.4K | 1.2K | 69% | $9.99 | |
| approximately $317.1K | 687 | 67% | $17.49 | |
| approximately $269.2K | 370 | 88% | $24.99 | |
| approximately $146.9K | 141 | 92% | $29.99 | |
| approximately $64.7K | 218 | 86% | $14.99 | |
| approximately $469K | 879 | 81% | $14.99 |