
Get lost beneath the fog in The Wild Eternal, a reflective first-person exploration game. Embark on a meditative journey to heal the scars of your past. Can you escape the cycle of reincarnation?
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is one of those games that won't click with everyone, but if you're willing to slow down and let it do its thing, there's a lot to like here. The atmosphere is easily the biggest selling point. The world is beautiful in a strange, dreamlike way, with colorful landscapes, thick fog, relaxing music, and an overall sense of mystery that kept me exploring long after I should've gone to bed. The conversations with the fox were also a highlight. He's easily the most memorable character in the game, and a lot of the dialogue has a thoughtful, almost philosophical feel to it without becoming completely pretentious. Exploration is the core of the experience, and for the most part I enjoyed it. Finding shrines, uncovering bits of lore, and gradually unlocking new abilities gave me a reason to keep pushing forward. The game's setting and themes also feel refreshingly different from what you usually see, drawing inspiration from ideas and cultures that don't show up often in games. That said, the game definitely has some frustrating aspects. Movement can feel painfully slow at times, especially when you're low on stamina and just trying to get somewhere you've already been. There were moments where I felt like I was spending more time managing stamina and backtracking than actually discovering new things. The world can also feel a little empty outside of the fox, and while I liked the overall story, I do think the ending could've delivered a stronger payoff after all the buildup. Still, I came away liking the game more than not. It's not a fast-paced adventure, and it's definitely not afraid to test your patience once in a while, but there's something oddly captivating about it. The atmosphere, music, art style, and sense of exploration carried the experience for me. It's got flaws, no doubt, and a few mechanics can be annoying as hell, but it's also one of the more unique exploration games I've played in a while. If you're the kind of person who enjoys getting lost in a world rather than rushing to the finish line, there's a good chance you'll enjoy this one.
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Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've enjoyed and finished it. Apparently this game used to cost money, now it's free so you don't lose anything by trying it out! It's a walking sim, plain and simple, you follow a cool story about reincarnation, the dialogues provoke your thinking, the fox is an amazing character! This was my first walking sim and I still liked it honestly. The maps are big enough, beautiful, there are plenty of them (didn't expect that many different and unique places to be honest!). Some thing I did not enjoy, however, it took me a long time to able to run and you can't even run much. It gets a bit tiring to keep walking and going back and forth sometimes because I kinda lack a sense of direction. Apparently there is some [spoiler]shrine that can help you teleport to those waystones,[/spoiler] but that is hard to get from what others say in guides so that sucks huge time for people like me. Then beware of the animals, if you want a 100% chill and peaceful game, then well, they can and will attack you if you get too close (learned that the hard and sad way). You can die in the game through a few ways and lose your items that way. Not that the items are that important imo though and you can find more. Also be careful, I got a bit scared at the end because, well, there is a [spoiler]being that looks a bit unsettling let's say.[/spoiler] Nothing too crazy or scary though! And even after the ending dialogue you can still play so no worries there!
Sound: 6 Graphics: 6 Story: 6 Gameplay: 5 Commands: 5 Fun: 5 Time to load / lag: 9 Bugs / Problems: 9 Final score: 5
Download this free to play game or don't, it really doesn't matter. A walking sim with three big areas and two smaller areas to explore. The environment is lovely, the music is calming, the experience is immersive. You can chase collectibles which really don't matter until they do. You will encounter wild creatures and obstacles that will kill you, and that doesn't matter either because you just get up again and carry on your way. There are books to read and conversations to be had, but very little to be learned. There is a nominal ending where you encounter the spirit that set you on your journey. Then the credits roll. Recommended for people who like to keep their finger on the W key, make a few decisions, and generally just watch the scenery scroll past.
I just really didn't like this game. At first it's relaxing and meditative but quickly becomes boring and repetitive.
Grafika zklamal myslel jsem že podle obrázků to bude krásná smooth hra z pěkným prostředím,
Sinceramente, a história é boa, mas o jogo se torna tão frustrante que só queria que acabasse! No início, estava realmente interessada, gostando da historia, apesar de haver muitos longos diálogos. Mas aí veio a parte de "andar" e tudo mudou. Adoro simuladores de andar, mas ODEIO labirintos! Passei mais tempo perdida do que realmente acompanhando a história. Tenho certeza de que perdi partes importantes da trama porque estava ocupada tentando encontrar o caminho certo. Se o jogo fosse linear, seria perfeito, mas foi tão irritante ficar perdida, mesmo usando os marcadores do jogo que infelizmente foi uma experiencia péssima!
Victoria Ad Aeternum
This game was fun and enjoyable. The graphics were pretty and the interactions with the environment were very different than any other games I have played,Much of the what the character was trying to accomplish and how and where was puzzling but eventually became part of the fun. I would say that a gamer could tell in a few hours if it was fun for them.
The game story's final goal is to find liberation from cycle of life and death. It also have a lot of Indian vibes. Considering that, I've expected something along these lines. To see something related to one of the actual ideas of liberation. But in the end all you get is some mumbo jumbo about getting lied to and not accepting the life as it is, the usual mediocrity you get in an average side quest in some game.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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