
The Way of the Pixelated Fist is a parkour and martial arts inspired free-roaming cinematic platformer. While it blends together the gameplay concepts of The Prince of Persia and Karateka, they are presented with refined controls and other modern innovations to give the game an intuitive and fluid feel.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tags: Platformer Additional Tags: Delete Local Content & Remove from Library TLDR: A 2015 release that chose, as its direct competitor, the 1989 original Prince of Persia, and comes out of the comparison looking none that better Strongest weapon in its arsenal is out of the box support for Xbox 360 remote. It also has quite a fair bit more color to to the levels,and has frequent use of music. It introduces a variety of parkour moves that are not present in prince of persia and divides the action between dungeon-style levels in dojos that have death traps, then introduces a little bit of diversity while navigating to the next dojo, beating up some guys on the way, and solving a bunch of smaller easier parkour sections while travelling. Things are not all rosey however. The game, despite the fairly complex lowkick highkick lowpunch highpunch block system that trumps prince of persia's simple swordfighting, has a noticeable input lag. Most noticeable in the combat actually, but also present during navigation, in by which if you press a key while another action is performed the key is flat out ignored. This is present to a less extent in prince of persia whom allowed change of directions on the fly. Also this game's combat is rather ridiculous, you can simply go punch punch kick, punch punch kick while going forward and you willl beat every foe every time. The music changes when going from inside to outside locations but the sampling is very short and loops constantly. The colors are, well colorful, but prince of persia had a distinctive aesthetic with its nearly monochrome presentation only adding in the rare colored element into the mix. The soundblaster era sound effects were clearly superior on prince of persia's part. Prince of persia had fairly solid exposition with a cool intro and mysterious persia setting. The animation work in both game come a wash as The way of the Pixelated fist as great animation work for the characters, but prince of persia has a near motion-capture like quality to the way the animation translates muscle and body movement of the protagonist that is not quite captured here. The death traps in prince of persia had sound effects and looked a lot nicer, and most damning of all, this game just spawns you back at the beginning of a level with no death animation. Getting impaled, crushing your character and getting sliced in half was half the fun of prince of persia and seeing it omitted here seems like a great missed opportunity. I could go on, but once you factor in the nostalgia factor. Prince of Persia 1989 comes out the winner hands down. Both games are equally frustrating in that you often know what you try to accomplish and struggle with the controls as you try to make it happen. Unfortunately the use of a controller did not help given the input lag, which prince of persia does not have but forces the user to suffer through a rather insane keyboard layout including arrow keys, shift and whatnot. So in conclusion this is a really nice homage style game, I probably would had kept it around just for kicks, but after beating the first dojo I was unable to enter the following dojo for levels 8-16 I button mashed the Y button, and every other button and no dice. Maybe I am missing something but this game has very little exposition and story so I doubt I am missing a plot trigger.
i mean i tried having fun but no
Meh its ok but repetitive.
+ Good controls + Good animations, except for running which looks really crappy - Story is non-existent - Terribly confusing and repetitive level design -- All the fighting in this game did was slow down everything. Parkour through a few screens, stop, mash buttons for 2 minutes, repeat.
I beat the game! If you like cinematic platformers, that's what this is, and I like them. I'd recommend it as long as you know what you're getting into. Also, a couple of things that would have made my life a little easier: - They recommend an Xbox 360 controller; other Xbox controllers will work but I wouldn't recommend a PS5 controller, even using emulation for Xbox controls (though Steam Input might work; I didn't try that option) - There's a segment in the tutorial that's absolutely key to beating the game, but it really confused me at first: you have to jump up and off of a wall that's *beside* you. The frame has your head cut off, so I mistakenly thought that there was some bar or handhold I couldn't see. What you're actually looking for is a wall that's closer to you than other walls. When you're standing next to those, you can jump and jump again by kicking off the wall. This works both straight up and to the side. You also need to make sure you are still moving upwards while you attempt this; it won't work if you're falling. The rest is pretty straightforward! I enjoyed my time with it ;)
O jogo é bom. Um pouco repetitivo, porém progressivamente desafiador. PORÉM Eu gosto de achievements E os achievements desse jogo estão quebrados Você simplesmente não consegue obtê-los, mesmo executando-os EDIT: Bem, eu resolvi rejogar isso por motivos inexistentes e vou refazer também a análise por pontos. • As mecânicas de parkour são ótimas. Seriam melhores se o jogo ensinasse tudo, mas enfim... • O combate não tem propósito algum. O chute é OP e, se vc n usa, vc apanha até morrer. Eu só acho muito engraçado que, tem um boss q fala q é a rainha do chute e eu ganhei dela usando só o chute (igual todo mundo). • A história é fraca, mal entregada, com personagens mal construídos e um final q n faz diferença alguma. • A arte e o estilo do jogo é bonita. Pra alguns pode ser irritante os pequenos retângulos em q vc joga, mas eu curto. • As conquistas funcionam agora, yay. Eu não vou dar uma pontuação pra esse jogo. Eu me diverti, então ela continua positiva.
A pixel-art martial arts and parkour adventure that blends Prince of Persia style traversal with Karate fighting in a side scrolling platformer. I appreciated the game’s ambitious mix of genres and the retro aesthetic the art style here creates a moody retro arcade atmosphere, and the parkour feels neat when it connects. But several design issues held me back. Controls can feel sluggish, making precise jumps and wall grabs sometimes feel more frustrating than fluid especially when edges aren’t clearly marked. Combat also leans toward the simplistic: too often sliding into “spam kick combo” territory because enemy attack warnings weren’t clear so fights lack depth. Overall, the atmosphere is intriguing and the price is low, but the gameplay doesn’t always live up to the promise, so worth a look if you’re curious, but not without its flaws.
As far as BlazeEpic games go, this is one of the better ones. It's also one of the most boring ones, though. Let's start out with: The combat system is TERRIBLE. Clunky and basic, broken and really easy. I died maybe twice in combat rooms throughout the entire game. But.. the dev does not seem to be aware of how bad the combat system is. There are so many rooms with just 2 or 3 basic enemies, 4 or 5 boss fights that are basically exactly the same, an entire dungeon dedicated to the combat system, and a few rooms in the last dungeon as well. It's... bad. It's mind-numbingly boring. The platforming itself is interesting, though a bit broken. And a bit clunky in general. Yeah, still feels really retro in the worst ways. There's a wall-jump you can do off background objects that I could never get to work consistently, but it makes for decently interesting platforming when it does work. Three of the main dungeons and part of a fourth have some gimmicks to them, spikes and buttons, a bit of stealthy stuff. It's decent fun, not amazing. The overworld map is a giant loop with one major split path, and yes, there's a lot of backtracking throughout. You have to find one of the overworld bosses to enter one of the first four dungeons, some of which are a ways away from their boss, and then you have to find a fifth and short sixth dungeon after. I ended up going around basically the entire map three times trying to find all the bosses and with all the mandatory backtracking. It... should've just been linear, honestly. This isn't as frustrating a game as most of the blazeepic games I've played, I'll at least say that, but it isn't really worth your time nor money. The developer seems content to remaking the same mediocre game over and over without much variation between each iteration, which I think is a bit pointless to do. Yeah, the sprites and animations here are a bit better and it never really feels unfairly difficult, at least, but it's still not too fun to play overall.
This game is a lot of fun and looks nice. Imagine if Kung-Fu (Thomas-X) for the nes was an open world parkour platformer. It's like that.
할인 받아 천원주고 산 게임인데 천원이 아까울 줄이야....
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