
Battle your way up 60+ floors of hand-drawn enemies in this satirical RPG!
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[code]Curator page here-->[url=https://store.steampowered.com/curator/37670120/] DaRevieweD #94 [/url]<-- [i]New review every Weekend[/i][/code] [b] NecroCatic Games[/b] probably never made it past puberty but that’s okay because that makes the world go round! What I’m about to tell you is probably the weirdest, most ludicrous excuse for a RPG I’ve ever seen… [b]The Tower of Wowers (TOW)[/b] such an awe-inducing, pretty name masking the stench of a dirty world and boy did I not see it coming. As someone who grew up just blown away with each successive titles of the [b]Final Fantasy, Suikoden[/b] franchises, the former continuing to boom!! And so, RPG and turn-based titles will always have a special place in my heart. TOW- who prides itself as a satirical RPG and sure you’ll get a few laughs, but what then? Shouldn’t it still have some faithful elements?? I don’t know how to feel about it, so stay tuned~ [h1]"Started From The Bottom…"[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2503061386 [u]The Gist:[/u] You're Hairold, who’s seen some things… DIRTY & UNFORGETTABLE ONES. Okay, it’s shi* and sometimes even yours. Anyway you’re an adventurer stained by the blood of your enemies and self-defecation; poo-werful to wipe off whatever comes your way! Stuck in a tower? No problem, you’ve gotten things out of tight spaces before! Get that shi* done~ [spoiler]! Shi* is healthy and beneficial![/spoiler] [h1][+] PROS;[/h1] [b](a) Getting Ac-climb-mated~[/b] It’s a moderately-sized adventure with some crude jokes and ridicule of the RPG staples. A tower where you’re free to suffer and or thrive, depending on your pace? Check! Barging in and rummaging through NPC’s belongings?? OUI!! Characters with unfortunately literal and or time savers for introductions to add to your roster? Done!! Exploration is key because it’s full of shi*, which you can use to purchase things like poo-tions and other things I’ll let you find out for yourself. 60+ floors, each with their own random aesthetics and bosses wedged in between. Just know you’ll be rewarded for reaching the top- granting you fast-travel and that’s where round 2 begins; previously unconquerable bosses, areas you carelessly missed or couldn’t get to. TIPS: 1) Game doesn’t tell you but you can escape from battles!! 2) Escape rate is really high!! Only couldn’t for about 1/100 encounters~ 3) There’s a secret store STUFFED with all the equipment… Leave nothing unturned! 4) Secrets all around; inspect each tile and save before advancing to next floor. [b](b) Ups and Downs,[/b] Now, the title of TOW is not an exaggeration, the structure is truly magnificent and the environments brimming with individuality- appealing and lush for a classic-looking game. The monsters, beasties are all paper-thin but diverse, easy on the eyes. Don’t even get me started on the separate and endearing rough sketches for the enemy encyclopedia!! Their larger-than-life, amusing names and pretty character!! Just A+ for creativity~ The soundtrack isn’t playing around either- composer [i]PANCAKE[/i] knows his stuff with nostalgic fanfares for the field battles and foreboding boss themes fit for eager beavers to save the world and what not! Keeping the experience vibrant and upbeat, be it in the heat of combat or taking your sweet time ascending. [b](c) When You Just Gotta Go![/b] The story is minimal and the standard “hey, adventurer can I join you” and they all marched onward. But there is no discernible end, not unless you’re a sharp fellow and put your backs into it!! More questions than answers but hey they’re overrated~ [b](d) One. L-last PUSH…!!![/b] SCARY: 1st) I like the metaphor of a tower; it’s basically as if you’re a newborn and you will fall repeatedly, but you can always get back up! That’s not to say, going back/down should be frowned upon. In fact, when there’s a will, there’s a way~ 2nd) The paradigm shift of viewing “♥♥♥♥” as both necessary but also a hurdle in life. Here, poop act as currency, but not all are gold though. You have to be selective and wade through so much, careful not to get any in your face!! 3rd) Finally, you could brave through the tower alone but friends and preparation are both vital. Do you own up into needing help? Or are you just that arrogant!!? [h1][-] CONS;[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2503057703 [b](i) Are You POO-ling My Leg?![/b] Its main selling point is the fixation of brown and soiled humor. Personally, a little gross in spite of never actually seeing literal floaters, chocolate treats… If they were to materialize, I think it would push me off the edge. Too much time went into the worldbuilding and jokes than it did into the characters- which aside from Hairold, were not memorable. [b](ii) A Long, Steaming Pile of…[/b] But surprise, surprise it is still an RPG after all- satire or not. And it doesn’t do very well. Lacking other attributes; for instance, elemental weakness, status effects (beside the one) and sorely missing the opportunity for some actual poking of fun. Why not go all out with like “high”, “drunk” ailments and capitalize the already baked vibe to TOW? I also think it’s a little tough; with encounter rates being way too frequent, the rate of droppings so rare and regardless of boss fights or not!! So many “useless” items that do nothing but can be used in battle, wasting a precious turn. It’s possible to miss out on secret stores, stashes because you were not observant enough! Making battles longer than necessary~ [b](iii) I Like It Rough-age![/b] BUGS: x Elevator-related; going to floor 0 will leave you in a snow-filled world of blackness and transportation. Trying to reload that save point will corrupt it. x Going to floors beyond 60s will incur a “no map found” error. Have to reset game… x Side letterboxing glitches out sometimes when switching between windows; F4 will do the trick~ NITPICKS: ~ Some typos ~ Hairold will automatically comment on any adjacent tile objects after a battle. ~ Enemies that reach “0” health won’t die until the multi-hit attacks with their long, flashy animations are done. ~ Land on the elevator tile and you can’t cancel- have to choose a floor! ~ The rafters/higher terrain in every level sometime have a secret automatically “shimmy/jump” down spot. You can’t get back up until the next floor! [h1]"Now It’s Coming Out Both Ends~"[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2503078883 TOW squeezes out a wacky, toilet-humored spin on the RPG genre! But it’s raw, unbalanced despite the commendable art and music!! Replay value and price are a steal, yet just doesn’t sit right with me~ Don’t get me wrong it’s functional, with loads of effort to show for it. I laughed and clicked with the brownish humor at times. Exploration is pure gold and I’m sure I’m still missing out on so much… But I can’t take the pacing- not of the tower exploration but the inordinate amount of experience to level up and the unconventional plot. Perhaps I’m missing the point and treating it as a serious RPG. To not be so anal or at least not hurl so much cra* when TOW is only their first game and just been released!!? I know that it was recently buffed with the 29th of May update. So enough, no more BS- you’ll have a superb time of chuckles and eww moments with TOW but as far as RPGs go, there are far superior ones out there~ [h1]6.420 / 10.69[/h1] [b]Maybe I'm just full of shi*[b] [code][i]Giving a dirty knowing look to [b]NecroCatic Games[/b] for the key~[/i][/code]
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TL;DR: "The Tower of Wowers" is a parody sh*tpost game showcasing a ton of grotesque and bizarre hand-drawn enemy designs all within a tower-crawling game revolving around all things fecal matter. Featuring unique enemy designs, specially-made music, and fairly challenging boss fights, this strange game that oozes hallucinogenics stands out among the crowd as offering a truly different type of RPGMaker experience, being just sh*tpost enough to work while still maintaining a level of video game design passion that makes it oddly charming in a way. ------------------------------------------------- "The Tower of Wowers" is the debut title of NecroCatic Games (although with this game, it really should be NecroScatic Games). A sh*tpost game in all possible ways, we follow the scantily clad hero Hairold as he goes up the strange Tower of Wowers, encountering tons of bizarre and grotesque enemies along the way. The unique part about this game is its hand-drawn enemies, all of which are just overly strange and unique. In most RPGMaker games, you can expect early encounters to be goblins, orcs, or something more fantastical. Some of your first enemies in The Tower of Wowers can be sharks, a piece of string, a cat with an exposed brain, or just some dude named Ian. There's also some pants. And flesh. An inside-out giraffe? Sh*t's strange, man. "Why would I want to play this game?" you might ask yourself. Tower of Wowers is by all means a parody game that does its best to make you laugh, roll your eyes, or just shake your head, at least one of which you're likely to do a dozen times in the first hour. Think of this game more as an enemy showcase than a true RPG experience. The developer wants to show you all of these crazy unique enemies that you won't really find anywhere else and isn't afraid of delving into the grotesque in order to touch those enemy types that most games wouldn't dare to. Something that the game is littered with but isn't to be taken lightly is the music, which is actually extremely good. To be completely honest, I expect RPGMaker games to be full of the basic assets provided by the program itself, but Tower of Wowers seems to go above and beyond as much as possible to push the envelope for these types of games. The battle system isn't quite what's to be expected from RPGMaker games, nor is the music, nor is the enemy design. Don't underestimate how strange this game really is. My only real complaints aside from some nitpicking involve an uninspired level theme, the occasional bug, and some interesting enemy scaling where sometimes on one floor an enemy will deal 100+ damage to you, but the next floor's enemy will consistently deal 0 damage to you. There isn't much going in the way of characters, most of them are completely mute as soon as you recruit them into your party. The majority of floors only have one enemy, which made it feel kind of useless to continue with random encounters on each floor. Sometimes you'd get a floor with more than one enemy and sometimes it'd even be a rarer variant of that enemy similar to something like Dragon Quest. There's a clear passion involved in this project. It oozes the type of passion and humor that makes for a good developer. You can see the type of effort that went into making this game and it's impressive just how different it feels from most other RPGMaker titles that I've played. It's such a strange game, there really isn't any other word that can better describe it. By all means experimental, The Tower of Wowers offers a genuinely bizarre experience with its showcase of strange enemies. Boasting several oddities and welcome additions that set it apart from the traditional RPGMaker experience, expect plenty of puns, ridiculous humor, outrageous enemy design, unique environmental music, and an experience that I can really only describe as hallucinogenic. + Very self-aware game, full of references to other games + Hand-drawn bizarre enemies, really what makes the game stand out among most other games + Great unique music! + Plenty of party members, even if some are more useful than others + Battles can actually become difficult, especially as you get to the hidden raid bosses + Full of little secrets and stupid bits of dialogue - A couple of crashes (so save every few floors) - Typically one enemy per floor, but occasionally a rare variant of an enemy can show up - Uninspired level design, sometimes feeling like the developer was running out of ideas but needed to get a floor down - Strange enemy scaling (some deal 0 damage, others deal hundreds) - Additional party members don't seem to have dialogue outside of recruitment
[b]content warning: human excrement and other gross stuff[/b] [h1]Intro[/h1] Before we start the review, I need disclaim 2 things. I got this review copy of The Tower of Wowers early because one of the devs gave it to me for free. I also got the chance to playtest the game in an even earlier non-public build. Ultimately though, I am still a media informatics student in their fourth semester and will thoroughly dissect a game when reviewing it. With that out of the way, let’s begin. (The tldr is at the bottom) [h1]Technical Details[/h1] The Tower of Wowers was developed in RPG Maker, which can ring alarm bells for some, but just because you use RPG Maker, doesn’t mean your game is automatically bad. What it does mean is that this game runs on any PC built in the last 10 years. In my 6 hours of the review process I did not run into a single crash, but there are issues. That is to say, weird or buggy events that don’t kill the game but causes unexpected behavior. The pathfinding when moving with the mouse struggles with the presence of corners and u-turns. There were also some weird interactions with how some things behave during combat. For instance, your items and spells (like a healing potion or spell) can just flat-out miss, meaning you wasted a turn and resources for nothing, which’d be ok if mentioned beforehand but it wasn’t, and as a game dev you should work with the expectations of your players and I think the vast majority of players of any game would expect those actions to [i]always[/i] have the expected effect. [h1]Gameplay[/h1] The Tower of Wowers is a basic turn-based JRPG. You start on floor 1 and sequentially fight your way through all 59 of them, with a few resting spots in-between for you to heal up, and the option to save and reload the game. Over the course of your playthrough you will recruit more characters for your party, which gives you higher damage output and more security against team wipes. Speaking of party members, I just want to point out that almost everyone you recruit starts at level 1. You’ll be showing up with a party of characters on about level 12 on floor 20, recruit someone new and spend the next several floors worrying about them dying because they’re underleveled. I say “almost” because there is one character that starts at level 20, so the devs seem aware of this issue. With this leveling system however, we get a conflicting dynamic with the general flow of the game. You’re incentivised to grind on floors to level your characters up and gather loot. The problem with this is that you mostly can’t go back to previous floors to farm for different items or XP again. The inability to go back to previous floors hinders parts of the JRPG party management of the game and makes it almost feel like a rogue-like, while the party-management system and xp and gear game scream “RPG Maker boilerplate”. [h1]Combat[/h1] There is not much to say. The combat is generic, although it makes up a sizeable chunk of gameplay, and the balancing is not there. You can develop tactics, but those go out the window if one side is vastly overleveled, which in my experience is guaranteed to happen. The one thing that is memorable is the way you get into encounters: It’s a bit like Pokemon but everything is tall grass. You don’t see the enemies and just happen upon them by chance. This can feel pretty frustrating at times, especially with bosses, but you get used to it. [h1]Worldbuilding Outline[/h1] You wake up as Hairold in a brightly-lit cave with a bunch of rocks and excrement all over the place. After you investigate, you, the player, will notice that the game is self-aware and keen on breaking the 4th wall in its writing. The universe is a bit all over the place with the basic design philosophy behind the enemies seeming to be “if it’s grotesque, it’s in here”. [b]Pop quiz:[/b] What’s a Rainbow Barf Person? A person vomiting rainbows? Wrong! It’s a disembodied head, stuck to a rainbow, producing regular throwup. That’s the level this game is on. Moving on, where this game shines is its artistic expression. The writing is fun, the item descriptions are ridiculous (even if useless at times) and [b]THE GAME KNOWS IT[/b]. It might be filled with toilet humor (which gets a bit too in your face at times tbh), but the enemies are fantastic in their thematic designs. Every floor has its own enemy, here’s a selection: An incarnation of The 90s in a cathedral, a caricature of the obligatory Beach Scene, the Mental Warfrare enemy was like the funniest thing I’ve encountered in ages in a singleplayer game. (Won’t spoil it here) Still, I would’ve given this game a negative review but it redeemed itself with: [h1]The End[/h1] Reading this [b]will[/b] ruin the one unspoiled playthrough you have. I’ll outline the end in general non-spoiler terms in my conclusion. [spoiler]After you beat all 59 floors, the victory hall has 2 surprises. You unlock the elevator that lets you travel to any floor you want & makes replaying on the same save file fun. But why should you replay the game? Well, because you get to recruit 3 enemies into your party that you previously fought who all are, as you might have guessed, aware that they are enemies in a video game and know your relationship to them. This payoff was satisfying enough for me that the game, [i]just barely[/i], earned its positive review. [/spoiler] [h1]Raids[/h1] The game also has semi-secret raids but they are not that special. They will test the strength of your party like no other encounter but can be trivialized because every fight gives you the option to escape. The last raid especially is just so overpowered that I saw no point in grinding for hours just to beat [i]that[/i] last bit of content. The others are actually pretty fun and can be challenging if you enter them just at the right level (because being underleveled makes them unplayable and being overleveled makes them boring). [h1]Conclusion[/h1] While writing this I flip-flopped between a positive and negative rating [b]A LOT[/b]. Ultimately, I determined my verdict based on the question: "Did I feel like I wasted my time playing this game?" To which the answer is, perhaps surprisingly, "No." My initial playthrough took 4 to 4.5 hours & with a new enemy on each of the 59 floors, that means a new enemy every 4 minutes. Coupled with the dialogue and item descriptions that also add to this frequency of discovering new content, this raises the density of fun moments enough that it never got too stale. Especially the last floor was just a great payoff after what was a pretty patchy experience. [h1]Should you buy this?[/h1] [b]Maybe.[/b] If you want smart combat, a lore-rich story, or just an ok JRPG, the game fails. If you like shutting your brain off and let a trainwreck become a thing of beauty, this can be worth it. I’d draw the comparison to Goat Simulator. It’s a terrible platformer, the physics make the game unreliable/frustrating to play at times but you don’t play Goat Simulator for that. You want to see stuff break, see how the game knows that it breaks. The Tower of Wowers gave me a rise often enough by virtue of being such a creatively unrestrained piece of media that I don’t recommend it as a game in the usual sense, but just as something you experience for the ridiculousness of the game world itself. But all of this is only something you can enjoy if you sink a couple of hours into the game, and there is a good chance you value your time more than this. (I won’t judge, I had to see the game from a completely different standpoint to come to this conclusion, as a party-based battler this is just very mediocre.) tl;dr [spoiler]I am giving The Tower of Wowers a positive review, not because it’s a “good” game, but because what it does from an entertainment PoV is good enough that if you vibe with absurd item descriptions and enemy designs at every corner, this can be highly enjoyable.[/spoiler]
Oh boy where do I start? Yes, there is plenty of crude humor to laugh at all throughout the tower. But that says nothing about the actual gameplay. And it plays like proper good RPG. There's secrets hidden in not-so-obvious places and those are always a treat to come across. If you want gear, you're going to have to fight for it. There are loot chests, but don't expect to find weapons in them. Admittedly, I am not the best person to ask about turn-based games in general, but in the words of Todd Howard, "It just works." Other than the odd bug I came across, which is fixed, the fights are balanced and the controls are easy. And if you like the feel of a buttons and joysticks, controllers should work just fine. I would say the soundtrack is a major selling point (The desert type theme is my favorite, funny how it is in many games), it's just the whole thing is awesome. The enemies are the most creative and diverse selection I've ever seen, probably because they have little to do with each other. And that also brings up a point, there isn't a huge amount of lore and storytelling. That's not a bad thing, just something you should know. So, I definitely would recommend this game.
I fully expected to go into this game and rip it to shreds, but its such a ♥♥♥♥♥♥♥♥ meme game that it quickly grabbed my heart. The crayon drawn enemies are amazing, several variants are around with more xp and currency, and its extremely well done. For the companies first game, the price tag is perfect and it fully deserves to be played by as many as possible. I interviewed Barry during my gameplay review and play through on my twitch channel, and the game is just a work of love for the absurd. 10/10 Buy it and have a great time for a stupid low price! If you don't like poo and pee jokes, or ♥♥♥♥♥♥ humor, its not for you, this game is made for adults and it shows, please give these folks the love they deserve, they do have other projects in the works that are going to be equally great if not better.
I don't know what I was expecting, but this wasn't it. In the best way of course. Pancake slayed the music. Custom artwork is 10/10. Eat ♥♥♥♥, in the game I mean, that's the only way to survive.
This is my new favorite J-RPG of ALL TIME!!! JAPAN! TAKE NOTICE! BALL IS IN YOUR COURT, SQUARE ENIX! POGGERS!!!!
This game has some unique charm and if you like poop jokes, there isn't a more perfect game. For the price of under 2 dollars this game is DEFINITELY worth it. That's cheaper than a bottle of Ranch Dressing. The music is incredible and the art is hilarious and just so perfect. The characters, the weapons, the puns... it all mashes together into a lovely goofy experience.
I have only played it for 3 hours, but I like it so far. Very light grinding, but content change very fast, that the game is fun non the less. Funny and interesting. I will write a more detailed review when I finish the game.
In a world where my voice is heard and you will replay the trailer 100 times until you are satisfied but still miss the funny "I do" in the black space where I khm. But enough about this awesome trailer. The game is pure funny toilet humor, when you hear the phrase fart jokes this game will come to mind. I like this game a lot, I like its hand drawn enemies, I like the music, I like the hidden messages, I like the secrets, I like everything well maybe except the random event battle system. It does get old to get flashbanged every time you get attacked cuz the game thinks it's funny for me to go blind haha. I also like the detail description to every item, weapon, armor etc. I do like that there is a bit of a grind in order to go even higher. I also love that I got long toe's special long toe weapon which hits for 300 3x and crits for 900 DMG. This game is a gem if gems were found in public toilets after a fat guy needed to go number 2 but his auto aim was off and that gem is now all over the toilet except inside of it. Hope that one made you laugh haha. Continue making this game grow and when you get bored of it make something new and even better.
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