
The Tower of Worth is ego-changing action game. You become one of the numerous Challengers and You must overcome ordeals and competition to climb the highest point of the tower. Steal competitors' skills, get new ability by investing your worth and control your action to get a wanted ego.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean
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[h1]«The Tower of Worth»[/h1] [b]2D слэшер & Beat'em up с элементами Rougelike. Поднимаемся на башню тщеславия.[/b] Гемплей: https://youtu.be/B7zJ04d5nFI [code]Мы играем за некую сущность (автор игры называет ее «Эго»), которая стремится подняться на башню тщеславия, опередив конкурентов и кромсая все, что встанет у нее на пути. Сущность в игре представлена в виде серого человечка из толпы таких же, как он.[/code] Сущность генерируется с каждой новой игрой со случайным набором умений/оружия, в последствии можно подбирать/выбирать/менять оружие, разблокировать и прокачать навыки. По геймплею это типичный слэшер: продвигаемся вперед, кромсая всех на своем пути. У Эго 4 вида атаки оружием + пассивные умения, которые зависят от навыков. «The Tower of Worth» в своем роде уникальна и привлекает внимание. Тут стильная графика, приятная музыка, необычный сюжет и динамичный геймплей. К механике и управлению претензий нет. Можно играть на клавиатуре или геймпаде. Управление простое и послушное. Игра сложная. С каждой попыткой подняться на башню эго меняется и прокачивается. Я так и не смог одолеть первого босса. После потери половины здоровья он становится настолько агрессивным, что от него невозможно спастись. Чтобы его одолеть, придется проходить игру снова и снова, пока подберете удачное оружие и набор навыков, которые помогут убить это громадное существо, напоминающее безжалостного чиновника. [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
A bit rough around the edges but still worth a try.
MOZNA ale za grosze idzesz i zabijesza przenicków niby oke ale takie se ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- Zastanwiasz się dlaczego jedne słowo w recnezji ? zapraszam tutaj https://steamcommunity.com/groups/agaimyfani/discussions/0/1638662230362126317/ Pisze rónież normlane pełno prawne recnezje więc jeśli Szukasz więcej recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora https://store.steampowered.com/curator/7690491-Aga-i-my/
this was a whim buy. not really optimal for keyboard and mouse. game starts of with arrow keys to move and not working with aswd like most games. the cool downs for attacks feel too long i feel like im just using my basic attack most of the time. you do need to doge and block or you will get killed. its alright for the price recommend getting on sale
[b]I assume this is the developer's first game or one of his first of this type, because it's ridiculously rough to the point that it's hard to want to keep playing it despite having some nice foundations.[/b] It has a pretty interesting rogue-like and combat premise, as well as a pretty neat style, but the game overall is just put together just a little too poorly, and the guy that made this has already abandoned it years ago. The game seems to originally be Korean. The lack of proper translations is horrible to the point that a lot of descriptions can outright mislead you gameplay-wise. Most of the weapons aren't fun at all if just because those weapons can only attack one enemy at a time. It takes a bit of time into the game to finally get the few weapons that can attack multiples at once. Plus, cooldowns for the game's weapon skills take way too long, which would be fine for the ones that can hit multiple enemies, but this applies to the single-enemy type weapons as well, constantly making you play it safe. It doesn't help that there's an incredibly small stamina bar you have to keep in mind, too. The game has plenty of mechanics that have absolutely no explanation on how they work, or you can't read their explanations until you decide on something that you can't take back. Like, there's a little quest that says "don't get downed on stage" or something like that, when it really means "don't get stunned/flinched in the next area or the quest fails". Its rogue-like parts can get very rewarding, and the combat is pretty engaging, but the game is so ridiculously unpolished that it's hard to stay interested and re-play this game that's meant to be re-played, despite its very short length. There's a similar game by the same publisher, AshenForest, that's a lot better than this, and the next game from the developer, A.R.M., is also just a better game in general.
I started this one though, I recruited my brother. I enjoyed my little time, but didn't feel like I could complete it. Even I saw cracks in the foundation. The game doesn't explain ANYTHING, and it desperately needs to, because the systems in it are not intuitive at all. It wants to be a roguelite, but fails to be one, since you are the only thing that changes. There is no level or enemy variety, and only two bosses seem to have any chance of changing at all. It simply isn't what it wants to be, and says so little that you have to straight up guess how to get even seemingly straightforward achievements. It winds up killing its own loop by failing to make runs feel meaningfully different, it's short, and while it has decent gameplay on its face, it doesn't stand up to playing it multiple times.
무엇을 말하고 싶은지는 짐작가지만, 전달 방식이 전혀 친절하지 않은 게임. 좋게 말하면 현실에 대한 풍자가 들어간 실험적인 게임이고, 나쁘게 말하면 재미와 게임성이 전혀 없는 "실험적이기만한" 게임이다. 이 게임의 주제(= 정확히는 내가 추측하는 주제)는 플레이 없이 트레일러와 스팀 게임 설명만으로 짐작하기에 충분하다. 많은 사람들이 사는 인생 그 자체. 좁은 문을 뚫기 위해 경쟁하고, 다른 사람을 탈락시키고, 내 자리를 지켜야만 하는 것이다. 그러나, 내가 비추천을 준 이유는 그저 재미가 없기 때문이다. 전투 시스템부터 살펴보자. 레벨과 경험치는 있으나, 애초에 전투 횟수가 적고 레벨업 속도가 너무 느리다. 또한 레벨업을 했더라도 “내가 강해졌구나” 라는 느낌을 받아야 하는데 그런 것도 느껴지지 않는다. 플레이어의 행동(= 전투)에 대해 심리적으로, 물리적으로 보상이 없는 상태에서 중간보스를 만나게 되고, 중간보스에게 죽는 경험이 반복되면서 동기부여는 커녕 의지만 깎이는 것이다. 그리고 커스터마이징의 부재. 플레이어의 행동에 따라 “자아의 변화”가 생기긴 하는데, 그저 버프와 디버프만 바뀌는 정도일 뿐이며 “자아의 변화”에 따른 효과를 느끼기 힘들다. 시작할 때 무기를 선택할 순 있으나, 밸런스가 잘 잡힌 것도 아니고, 무기를 바꾼다고 해서 플레이 스타일이 확확 바뀌는 것도 아니다. 그 외에도, 사용자 경험과 가독성은 전혀 신경쓰지 않은 듯한 인터페이스, 의도적인지 아닌지 알 수 없으나 퀄리티가 너무 낮은 조악한 도트 그래픽, 피격됐는지 아닌지 알기 힘든 이펙트, 존재감을 찾기 힘든 타격감까지. 결국, 다양한 효과를 가진 자아 / 다양한 무기들 / 계약과 보상 / 특별한 전투 시스템 / 가치의 증명 / 멀티 엔딩 등등, 이런 것들을 확인하려면 그만큼 시간을 들여 피지컬과 노하우를 쌓아야 한다. 즉, 그만큼의 "자격(Worthy)"을 플레이어에게 요구하는 게임이다.
2년간 쏟아부으신 노력이 아깝지 않은 게임이라 생각이 되네요. 신선한 요소들도 많고 재밌게 즐길 수 있는 게임입니다 ㅎ. 조금 아쉬운 점이라면.. bgm이 단조롭다는거? 스테이지별로 다양한 bgm이 있다면 더 즐거울 듯 하네요 구매하셔도 좋을 듯한 재밌는 게임입니다. ㅎㅎㅎ.
옛날 플래쉬게임 느낌이에요. 잘 만들었냐 못 만들었냐 묻는다면 잘 만든 쪽이라고 대답할 수 밖에 없지만... 구성이 영 어설퍼요. 기본적으로 미스테리어스한 느낌을 주고 싶었던건지 튜토리얼이나 설명이 일절 없어서 헤메게 되구요. 19년도에 올라온 다소 옛날게임인걸 감안해도 미묘한 맛이에요. 컨셉이 나름 유니크해서 독특한 게임을 찾는다면 해볼 만 하다고 생각해요.
스틱맨하는기분임
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