
You are the hero inside the storybook of an obsessed author pondering with his life’s work. Explore repeating worlds, befriend a talking scarecrow and swing your sword really fast, while uncovering the true, overarching adventure within.
Modeled estimate, not a reported figure. How we estimate →
About
A hack'n'slash adventure with heavy emphasis on exploration and dungeon crawling while using rogue-lite elements such as over-the-top items, permadeath, and random generation.
50+ VARIOUS ITEMS
Every item is designed to shift the way you play: from standard buffs to combat enhancements to new ways of traversing puzzles, items are made to work together and grant the player cool item combinations every time they play.
A CHANGING WORLD
By progressing further and completing dungeons, the story introduces new bosses to defeat, tougher enemies to fight and more complex environments to conquer.
PRE-BUILT DUNGEONS
Within each randomly generated world is a matching pre-existing dungeon that introduces new mechanics, enemies and story elements into the main game.
STUFF TO HIT
20+ bosses to defeat, dozens of enemies to grind out for gold, the works.
A RESPONSIVE SOUNDTRACK
Our original soundtrack adapts during gameplay to match the pace of battle.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, Russian, French, Portuguese - Brazil, German, Dutch, Swedish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
The Story Goes On is a top-down action-RPG with roguelike elements. While there have been an awful lot of those lately, this one brings a lot of great new ideas to the table. The game's main advantages include that the basic combat mechanics feel great and the controls are all very solid. It's quite atmospheric and aesthetically pleasing, with an above-average orchestral soundtrack and an interesting artstyle making use of parallax scrolling. Finally, the late-game content, the "dungeons", are all beautifully-crafted. Conversely, there's not much to do compared to other, similar games -- you can see everything it has to offer in about 4 hours. In addition, the game is /extremely/ easy. With even average luck with items, almost everything becomes completely unthreatening and most bosses will go down in less than fifteen seconds. I also encounted several rather nasty bugs, including getting stuck in walls and occasionally crashing upon death. Despite that, I enjoyed it, was worth experiencing.
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i guess that's it a fast-paced rougelike game with no perma upgrades winning or losing is the same u dont get to keep anything but a few.gets bored after few hours
I recieved this game trough #indieselect on twitter, The story goes on is a fast pased hack and slash rougelike. Troughout the story, you explore deeper and deeper into the dungeon as you fight stronger and stronger monsters, each level ending in a boss fight. The game provides a lot of fun with a not to rough difficulty curve. It is great at letting you feel powerful but also eases you into it. So from the start, here is my experience. The game starts of by dropping you into a pretty safe training ground, you are taught to walk, attack, open chests, shoot and grapple. Not much here can damage you, so its a safe place to get your grips on how the game handles, all while accompanied by a sometimes hilarious scarecrow. After the tutorial, you are dropped into the easiest map, with the boss being a specific easy boss, meant to teach you mechanics but not be a hassle. As you progress, you'll pick up multiple upgrades, earn gold and buy yourself powerful attacks and boosts to help you grow. You'll feel the difficulty grow paralel with your power, until you start unlocking the really strong attacks, at that point your power fantasy starts and you can decimate enemies in fun and unique ways. The game has a variety of cool attacks and power ups that combined can form some amazing comboes that make you feel super badass. Some of the comboes can even completely break the mechanics of the bosses, rendering some bossfights utterly helpless trough smart tactics. The sound in the game feels amazing, since as you progress and get stronger, the whooshes and clangs of your sword, as well as explosions and fire sounds get amplified as you hit more, faster, harder, Toyota. The music has a nice ambient sound that doesn't distract too much from the gameplay, but hovers nicely in the background, accommodating your killing spree. Some of the mobs have attacks that if unprepeared can be quite scary, but every monster has a tactic to defeating it properly, meaning the more you learn, the easier it is to adapt to situations. Difficulty wise, the game is probably on the easier side of these rougelike games and is therefore quite welcoming to new players in the genre. As an experienced gamer, i could wish for a bit more difficulty option, however, i have NOT finished the entire game yet and as such can't speak for all the difficulties throughout the game. Overall, the game is a lot of fun to play and can easily have you lost for hours as you blast trough enemy wave after enemy wave, diving through the layers of the dungeon.
Great action roguelike game, a bit on the easy side while also being short. The length of it doesn't detract from its value. I'm sure others can stretch out the time if they really want to but it's definitely a game to get on sale.
The Story Goes On isn't a bad game but it is not a great game either. I had some fun with it for a while but after getting through the first dungeons and getting to a part where you complete pages to finish the story I finally gave up. The main reason is I beat the boss and the game crashed with a fatal error. That signed the move on to something else papers for this game. It's a rogue like game so because of this I did not feel like going through everything anymore to get to where I was. Catching this on sale could give you some hours of enjoyment for cheap.
Only played for 13 minutes and wound up uninstalling. Keyboard controls are annoying requiring mouse aiming in a stationary camera angle over a 2D room. Game is definitely meant for a controller, but I found out quickly I can't remap the buttons! It's the most confusing, awkward button set up for my hands that I've ever seen, and pretty much makes the game unplayable for me. Would've pursued a refund, except I got this as a freebie game from a reward site. Definitely not worth paying for in my opinion, and probably wasn't worth the reward points I put towards it either.
No difficulty at all, beat the game on my first try and quit after experiencing some kind of looping mechanic? Everything is effortless, items are boring and not needed because it's so easy Chests spawn constantly, I couldn't open one for the first 3 floors so I thought they were some weird design choice to show you've beaten the room... turns out you need keys to drop to open them, they just are very rare for some reason Play any other roguelike
This game is not what I'm expected, absolutely doesn't match the description. Don't want it even for free. Thx.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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