
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $54.4K — a different platform, not this one.
From the studio that brought you the Blasphemous series comes The Stone of Madness : a real-time tactical stealth game set in an 18th-century Spanish Monastery. Located in the Pyrenees, this time-worn Jesuit monastery is home to a madhouse and an inquisitorial prison. Five prisoners - plagued by cruel punishment, madness, and despair - pool their skills and resources to face their phobias, stave off insanity, uncover the mysteries of the Monastery, and find a way to escape. Escaping such a well-guarded monastery is no easy task, but Agnes, Leonora, Eduardo, Amelia, and Alfredo are determined to see it through. Alternate control of all five characters and use their unique upgradable skills to cast spells, assassinate targets, distract enemies, stun evil spirits, explore hard-to-reach areas, and more. Explore your surroundings and combine the characters’ abilities to find clues and tools scattered throughout the monastery. Be careful though, if you’re caught being somewhere you shouldn’t be, the guards will not be kind. Each playable character possesses a fully realized set of traumas and phobias. To effectively navigate the monastery, you must be mindful of each character's mental health. Triggering these traits depletes a character’s sanity, ultimately triggering a traumatic event with negative effects such as paranoia, dementia, or bouts of violence; fundamentally changing how the afflicted character is played. Choose from two full-fledged campaigns to execute, each with its own stories, objectives, special characters, and other surprises. Time is continuous in The Stone of Madness . Actions have consequences, and players must consider their time of day as they make decisions. Sneaking, exploring, and gathering materials are all ideal tasks to complete during the day when security guards are easily distracted. But as morning gives way to evening, the paranormal inhabitants of the Monastery will start to reveal themselves; posing a threat to the characters’ sanity. Nighttime is most wisely spent planning and managing the escape plan. Any player who explores the monastery after curfew will be met with an extra challenge. Security is tighter, and guards will not take kindly to any prisoners wandering about. But sometimes, the risk is worth the reward. The visuals in The Stone of Madness have been lovingly hand-painted and animated frame by frame, drawing heavy inspiration from 18th-century artist Francisco De Goya. The game's isometric perspective acts as the perfect showcase for the eye-catching visuals, allowing players to observe every minute detail and feel as if they’re adventuring through a Goya painting brought to life.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best RU #209, worst US #253 · 7 markets collected
US · last 30 days
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From the studio that brought you the Blasphemous series comes The Stone of Madness: a real-time tactical stealth game set in an 18th-century Spanish Monastery. Located in the Pyrenees, this time-worn Jesuit monastery is home to a madhouse and an inquisitorial prison. Five prisoners - plagued by cruel punishment, madness, and despair - pool their skills and resources to face their phobias, stave off insanity, uncover the mysteries of the Monastery, and find a way to escape.
Escaping such a well-guarded monastery is no easy task, but Agnes, Leonora, Eduardo, Amelia, and Alfredo are determined to see it through. Alternate control of all five characters and use their unique upgradable skills to cast spells, assassinate targets, distract enemies, stun evil spirits, explore hard-to-reach areas, and more.
Explore your surroundings and combine the characters’ abilities to find clues and tools scattered throughout the monastery. Be careful though, if you’re caught being somewhere you shouldn’t be, the guards will not be kind.
Each playable character possesses a fully realized set of traumas and phobias. To effectively navigate the monastery, you must be mindful of each character's mental health.
Triggering these traits depletes a character’s sanity, ultimately triggering a traumatic event with negative effects such as paranoia, dementia, or bouts of violence; fundamentally changing how the afflicted character is played.
Choose from two full-fledged campaigns to execute, each with its own stories, objectives, special characters, and other surprises.
Time is continuous in The Stone of Madness. Actions have consequences, and players must consider their time of day as they make decisions.
Sneaking, exploring, and gathering materials are all ideal tasks to complete during the day when security guards are easily distracted. But as morning gives way to evening, the paranormal inhabitants of the Monastery will start to reveal themselves; posing a threat to the characters’ sanity.
Nighttime is most wisely spent planning and managing the escape plan. Any player who explores the monastery after curfew will be met with an extra challenge. Security is tighter, and guards will not take kindly to any prisoners wandering about. But sometimes, the risk is worth the reward.
The visuals in The Stone of Madness have been lovingly hand-painted and animated frame by frame, drawing heavy inspiration from 18th-century artist Francisco De Goya.
The game's isometric perspective acts as the perfect showcase for the eye-catching visuals, allowing players to observe every minute detail and feel as if they’re adventuring through a Goya painting brought to life.
Genres
Stats
Sums Steam only; GOG, PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $9.89−67% | 21ratings | 74% | — | not modelled |
| $9.89−67% | 198reviews | 77% | — | $54.4K | |
| $34.99 | 160ratings | 81% | — | not modelled | |
| $29.99 | 66ratings | 72% | — | not modelled | |
| $29.99 | — | — | — | not modelled | |
| $9.89−67% | — | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
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