
Check-in to The Spectrum Retreat for a stay you won’t forget. Manipulate your way to the truth in this captivating narrative-driven puzzler.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0.14/day in the week after.
About

Genres
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 308reviews | 76% | — | $98.6K |
| $12.99 | 308ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Would Mowgli train to be a wizard if there was a restaurant which serves Bagheera rice and run by Ala-deen the Tin man? Its like hairy went : OK the beast and no the beauty. Its like someone likes a movie, which will probably never run in the theatres again and persons who actually like it and wants the movie in another galaxy is the pirate. ( ya man even CD/DVD's are sold out or not available)
Very good game! Not too long and not too hard, great for one or two playthroughs. A bit expensive, but if you can buy it on sale it's definitely worth it!
I had already played this game before years ago and it thoroughly captivated me so much that I wanted to play it again many years in the future. The game was just as fun as it was before and it was very interesting to play. If you are the type that enjoys mystery playthroughs with puzzles, then you should definitely get this game, it is 100% worth it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $98.6K | 890 | 95% | $7.99 | |
| $98.6K | 126 | 98% | $19.99 | |
| $98.6K | 546 | 76% | $3.99 | |
| $98.5K | 281 | 94% | $19.99 | |
| $98.6K | 277 | 65% | $9.99 | |
| $98.5K | 231 | 68% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $107.9K | 1.4K | 80% | $2.99 | |
| $51.9K | 659 | 84% | $2.99 | |
| $16.8K | 100 | 87% | $5.99 | |
| $8.2K | 46 | 89% | $5.99 | |
| $5.5K | 38 | 89% | $4.99 | |
| $4.7K | 31 | 84% | $5.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian*languages with full audio support
| $12.99 |
| 135ratings |
| 84% |
| — |
| not modelled |
| $5.19−60% | — | — | — | not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Terminado en unas 4h, sólo me falta un logro que es volver acabarlo y elegir el otro final, pero salvo ese final que no ví, puedo decir después de jugar y terminar muchos juegos de puzzles en 3D, que este lo que vienen siendo los puzzles son bastante fáciles, cada vez que acabas un piso (hay 5) siempre hay que hacer lo mismo, ir a dormir a la habitación, responder una llamada, hablar con un tipo del hotel en la puerta, bajar al restaurante, comerse otro video más, y subir al siguiente piso. Esto todo piso tras piso se me hizo demasiado repetitivo, por el resto recomendable por su precio y conceptos diferentes en los puzzles.
This could have been a great game - the puzzle gimmick is interesting, the puzzles themselves are well-designed, the vibes are great - if it weren't for the narrator. Now, she's not technically a narrator, she's a character talking to you over the phone, but don't worry, because she never shuts up! Any potential bit of mystery or narrative tension is immediately assuaged by Cooper, who is quick to explain exactly what's going on and what you should do next, whether you want her to or not. They've distilled the essence of someone looking over your shoulder while you're playing solitaire and I want to duck tape her mouth shut just as badly. Honestly I don't even care if there's some twist where she turns out to be evil or whatever, it's just too damn annoying to have every possible question answered the minute it crops up. There's also some kind of sick child subplot that's so trite and forced it makes me want to kill the kid myself. When I streamed this game, my friend suggested the player character might be the sick kid, but even that possibility can't make me care enough to slog through all the hand-holding. It's just not worth it.
Very good puzzle game. I was recommended to me by ChatGPT when I asked for games like Portal or Talos. I was not disappointed. Good puzzles and moving story. Only thing that I would add is more puzzles. Definitely recommended if you like puzzle games.
The Spectrum Retreat is a mostly fun Portal-like. You work your way through increasingly more complex chambers. The new tool introduced over time are keep the puzzles interesting. The puzzle can be difficult but never feel unfair. The game boasts a story told between puzzles. It explores how the player character ends up at the Spectrum Retreat. I found that the way this story is delivered to be the worst part of the game. It can be such a slog to slow walk around the retreat to search for clues to advance. Even though it would be somewhat out-of-place, you should be able to run during these sections between puzzles. The best part of the game are the puzzles, and the parts between bring the fun to a screeching halt. I could imagine some people finding the conclusion to the story very satisfying but I just found it average. I decided to go for the achievement that unlocks by after selecting the alternate ending. This requires you to reply the entire game. For me that sealed the deal how unfun the sections outside the chambers can be. Having said that, most of your time is going to be engaging with the puzzle chambers, which I really enjoyed.
I feel a little bad giving this a bad review given the low review count. It's a reasonable game. There are just so many good puzzlers out there and this doesn't compete well with them. The narrator is annoying and tells you the next steps way too quickly (it's a puzzler, I don't need to be told the solution straight away). There are ways for puzzles to fall into fail states - needing a total restart. Worst of all, a pretty high number of puzzles have a hidden colour door at the end and if you didn't just guess that it would happen you have to go back through to the puzzle start to fix it. If it were cheaper, I'd recommend it but not for the askign price.
nice puzzles and a really well told story
[b]Chromatic Logic & Quiet Mysteries – The Spectrum Retreat’s Thoughtful Escape[/b] [i]A clean, stylish first‑person puzzle adventure where colour‑based mechanics and environmental design make every solution feel “of‑the‑moment.”[/i] [b]Puzzle Concept & Core Loop[/b] At its heart, *The Spectrum Retreat* blends exploration with colour‑based puzzles that feel built around elegant logic rather than random challenge. You traverse an eerie hotel where movement and interaction hinge on manipulating coloured panels and pathways to create new routes and align systems. The puzzle loop rewards observation, deduction, and pattern recognition more than reflexes — you pause, consider, and solve. [b]Mechanics & Colour Interaction[/b] The central mechanic revolves around colour swapping and connectivity. Each coloured plate or barrier isn’t just aesthetic — it interacts with movement, access, and progression. Switching hues to alter pathways or unlock doors becomes second nature, and puzzles evolve gradually in complexity as new elements are introduced. [b]Exploration & World Flow[/b] The Retreat’s level design ensures you’re always moving toward the next logical problem. Rooms interconnect in ways that feel intentional, and environmental cues help you deduce solutions rather than blindly guess. Backtracking is rarely busywork; instead, it reinforces learned mechanics and builds confidence as you piece together the hotel’s mystery. [b]Atmosphere & Presentation[/b] Visually, the game strikes a clean balance between sterile modernism and unsettling mood. Ambient sounds, minimalist UI, and calm pacing make the world feel introspective. It’s the kind of puzzle adventure where the space around you informs the answer — not just the mechanics on screen. [b]Replayability & Depth[/b] Whilst the puzzles are largely linear in order, their logic depth and variety invite thoughtful replay. Rediscovering how early mechanics once seemed simple after mastering later challenges is genuinely satisfying. [b]Verdict – 10/10[/b] The Spectrum Retreat turns colour‑based logic into a polished, thoughtful puzzle experience that rewards smart play and careful observation — a standout for players who love intelligent environmental puzzles.
Players by region
Where this game's players are, estimated from review languages.