
The Silent Sky is a hand-drawn, point-and-click adventure game about a boy who goes wandering while searching for his dog. Without even realizing it, while under the night's silent sky, his epic journey is about to begin.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Du haut de mes douze ans dont je suis très fier, je ne pouvais résister à l'appel de l'aventure cette nuit estivale éprise de mystère qui a changé toute ma vie ! J'avais envie de savoir ! https://steamcommunity.com/sharedfiles/filedetails/?id=2861495390 Quelques minutes plus tôt, alors que je m'apprêtais à me coucher, un éclair surgit de nul part ! Pourtant il n'y a ni orage, ni pluie en cette saison ! Quelle peut en être l'origine ? Que s'était-il vraiment passé ? https://steamcommunity.com/sharedfiles/filedetails/?id=2861478530 Un fait est néanmoins certain ! Ma chienne pourtant fort courageuse en temps normal bien qu'apeurée des orages a soudainement disparu ! Je vais devoir quitter discrètement le domicile familial pour la retrouver ! Je ne peux la laisser seule dans la nuit noire effrayée par quelque chose ou quelqu'un ? Elle s'est probablement réfugiée dans la forêt la connaissant ! https://steamcommunity.com/sharedfiles/filedetails/?id=2861477892 Mais ! Que vois-je au loin ? De l'autre côté de la rive, près de la cabane en bois ? Serait-ce un portail temporel ? Une porte vers une autre dimension ou encore un trou de vers quantique ? C'est fascinant ! Si vous lisez ce message et que je ne suis pas rentré au levé du soleil, alors j'espère pouvoir compter sur vous pour prévenir mes parents ! Sim
*deep sigh* I so wanted to like this game. I really did. But it was impossible. Really was. 1. The real drag starts right from the opening screen. You are forced to hover and search the hidden menu items from the screen. I think that the developer thought it would be fun. Well it's bloody seriously NOT. 2. The game doesn't stretch to full screen properly, it leaves two thick bars on both sides of the screen. 3. Hotspots lack names. In the beginning, when there was need to put on some clothes, I clicked the shoes. The character blurts out: "I'll want to put on some clothes first" ... well okay, I'm sorry as heck that I didn't know that shoes are not clothes, and even if I'd been able to foresee that, I couldn't tell if I was clicking the shoes or the shirt, 'cause I didn't know where the hotstpot changes to another. 4. Voice acting was almost inaudible and the sound effects really loud, and there was no setting to adjust their volume separately. 5. When I finally decided to stand up from the bed, there was 3 or 4 hints as to what to do next. Like... seriously. I'm not 4 years old and I'm trying to play adventure game here. There's no need to hold my hand so tightly. And the next hints just came.... one... after....another.... ...and I couldn't know if the character was done talking or not. That was the time I hit the quit button and ran away from this game. I just couldn't take any more. On top of that, it costs over 10€ and it's only part 1. I don't even want to know how short it is for the price, but I really doubt that it justifies the expensive price tag.
This game is, first and foremost, one man’s passion-project, and you can definitely feel the love and enthusiasm that has flown into creating this game, with its many small animations that add a lot of character. The child protagonist is written to feel fairly natural – a rarity with children in fictional media. The game’s theme of trust can lead to some nice conversational moments later on, depending on the player’s responses. And the farther you get into the game, the more it allows for alternative solutions to some of its puzzles. (Quick tip: It never hurts to have a screwdriver in your pocket.) The game is targeted at people who have some experience with the genre of point-&-click adventure-games, and who like a bit of a challenge.
In short, The Silent Sky is an ambitiously done multi-choice, point and click game. It has it's flaws, mostly for trying to pack a fair amount of complex things inside what should be a simple walk in a park situation. However it has a big counterweight to balance the flaws - the game has an incredible set of quality audio voice-overs accompanied by hand-drawn, dynamic graphic scenes. To explain further, what I mean by dynamics in this game are the unique moments which are triggered depending how you have interacted with the game environment. When you don't pick up certain inventory item which the game actually needs later on then the environment around you is giving you the way to still pick it up, albeit forcefully but mostly in a humorous way. Then there are multi-choice dialog options to choose from when interacting with game characters. The options themselves aren't really changing anything too drastically, but they do give you ways to get to know your characters better. There are few, but difficult to discover all of them. As well as when you feel like acting a little rebellious then the dialog choices are letting you do exactly that. Although it might make it harder to solve further puzzles if doing so but it's an extra enjoyment to just pick unrealistic chat replies and having the game and/or character to play it out. This brings me to second or perhaps the biggest strength about this game - It's replay value. This might be also the reason why the game is kind of short. When you have finished the game and actually replaying it for perhaps to solve puzzles in a different way then you might discover a different set of events happening and various other dialog options you didn't pick from the first run. There are also hidden or hard to discover scenes and events. About the review. I was recommended to play this game however I gladly bought it as I know the passion the developer has for animations and point and click games. I don't regret it - the prize is not even a modest night out in a city.
Really enjoying it, like a young George Stobbart, Brings me back to the good old days of using your head :P
First time I have asked for a refund. The game is very slow paced and absolutely not reactive. It is also very bugged which made me restart multiple times, sometimes from the beginning. It is not possible to skip the dialogues and some parts can be extremely repetitive. A double-click to change screen instantaneously would also be more than welcome. Menus are strange and inconvenient to use; e.g. the save/load system which is a waste of time. All those points can be fixed and should be fixed in future updates and next chapters to make the game more enjoyable.
Part I of "The Silent Sky" has been released! I got the chance to beta test this first chapter of this mystery/sci-fi story. It took me 5 hours to find my way through the first time, and I just replayed the game in 100 minutes. The game opens very mysteriously, on a silent, starry sky. The camera pans down on a farmhouse. The cursor appears. It takes a while, but as you hover over certain sections of the farm, you realize this is a creatively designed menu screen. The game starts with main character Siim, a twelve year old boy, startled one night by a peculiar thunder/lightning show outside his house. His dog Terri is startled and Siim wants to go comfort her. That's where the first obstacles and puzzles appear: finding Terri's toy and leaving the house without being seen by Siim's dad. "The Silent Sky" has beautiful backgrounds filled with subtle animations. The biggest part of the game takes place in the woods, which makes you feel like you're searching for the Black Lodge in "Twin Peaks" or something. The character designs can be compared to those in the animated TV-series "King of the Hill". The interface is pretty straightforward: right clicks investigate hotspots, left clicks use them. Sometimes you need to look at something first before Siim will realize it's important enough to pick up. The cursor automatically changes into the default action: an eye/magnifying glass to look at something, a hand to pick it up, but you can still choose which mouse button to click. Two legs walking indicate an exit. Early in the game you find a carrier bag, which Siim will hang over his shoulder. You enter and exit the inventory by clicking on it. There's not much music in the game while exploring, adding to the silent and mysterious atmosphere. Music arises only during important scenes. There are only a couple of characters, and thus you'll mostly hear the voicework of Vincent Holmes as Siim. He has an appropriately young, gentle voice, easy to listen to. He's certainly not an annoying kid. Sounds and voices have this 3D-effect on them, and even some sort of echo when in wide open spaces, lower in volume when they're in the distance. There's an incredible amount of detail in this game. Not only in game-building elements but also in storytelling. "The Trust" is only the first part of "The Silent Sky" but you can tell that Kaspar-Hardi Raave, its creator, has a much bigger story in stock for us. I for one am very interested to find out what will happen to Siim next.
The Silent Sky is the first part of what could be an epic episodic point n' click adventure series. If Part I is any indication of things to come, I am eagerly waiting the next segments. The story is told from the perspective of a 12 yo boy whom innocently finds himself caught up in a futuristic mystery filled with danger and intrigue. The Silent Sky Part I takes roughly 4-5 hrs to fully explore and solve. This is the work of one man's life long passion and it shows with loving details and originality. Pros: - Beautifully hand drawn and animated - Professionally fully voiced characters - Good mix of original, challenging and rewarding puzzles (some with multiple solutions) Cons: - Lacks modern controls/interfaces but I am told these will be improved with future releases and episodes. I recommend this game, I give it a 4/5
No. When you have to look up discussions to find the freaking MENU and what keys does what, that's some bad game "design". Not even separate sound sliders so you can decide to not hear wtf the VO's is mumbling or have you ears blown out by STUPID LOUD sound effects. (EDIT: Ok, so there is actually a way to select if you are adjusting Voice of Effects by moving the tune button. Nicely hidden)
Schade, schade, schade !! Eigentlich genau was ich mag : Old School Adventure mit SciFi Setting. Aaaaber : die Umsetzung der Rätsel sind teilweise eine lächerliche Zumutung ! Ein kleiner Junge kann das Haustürschloß lockpicken, ist aber zu doof, einen Baum mit Stufen (!) raufzuklettern oder sich am Fenster ein paar Zentimeter zu strecken. Die Baumkletter-Szene hat mich mehr als eine halbe Stunde und etliche graue Haare sowie ein ramponiertes Nervenkostüm gekostet. Und zwar nur, weil das Timing auf die Millisekunde passen muß ! Sowas ruiniert mir echt den Spielspaß ! Mein dringender Rat an KAPA wäre, so etwas entweder wegzulassen, oder wenigstens einen Skip-Button einzubauen. Ansonsten werde ich definitiv den zweiten Teil nicht kaufen. Außerdem ist das Spiel recht kurz und meiner Meinung nach nicht den vollen Preis wert.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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