
Play as an alien with super powers in frenetic battles against the army, destroy buildings, smash, fly and improve your character in order to annihilate humanity. They will try to stop you with their soldiers, F15, Giant mechas, warships or tanks but it is going to be useless against your power.
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About
Fight against all humanity in this videogame where you are the villain. You are an alien with superpowers sent to conquer the planet.
From your mothership in Earth’s orbit, launch a planetary campaign to conquer humanity. Choose different locations across the world and subjugate each region to your will. Every mission features cinematic sequences and lore that reveal humanity’s final days as your invasion unfolds.
Deploy mining drills deep beneath Earth’s crust and begin draining the planet’s resources — but stay alert. Human militaries will relentlessly attack your extraction sites. Defend your miners, crush resistance forces, and ensure your operation continues at all costs.
Step into fast, action-packed combat scenarios built for pure chaos and destruction. The Arena is a focused battleground where you can test your powers, experiment with new ability combinations, and face off against escalating waves of enemies.
Arena Mode is your playground — a place to master your alien powers, push the limits of destruction, and prove that no military force on Earth can stand against you.
Unlock and upgrade a wide variety of devastating abilities. Combine powers to create maximum destruction: vaporize armies, demolish cities, and send the world into panic. Shape your alien into the ultimate force of domination.
But humanity won’t fall easily. Their technology evolves after every encounter… and worse, their “superheroes” will rise to challenge you. They believe they can stop you. They think they’re a match for your power.
They are wrong.
They will perish — just like the rest of their planet.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Honestly pretty good game that occupies a very underused genre (alien invasion where you play as the alien); but it could definitely use some work: 1. Expanded tutorial. Knowing how to control the Alien is great and all, but stuff like the Mothership menu, the fact that you can control allies, etc. are either dropped on you the second you start Conquest, or don't appear in a tutorial at all (the fact that you can hold down the button longer to charge abiltiies like the Charged Plasma). Having a Conquest tutorial (where neither the Alien or Mothership takes damage, you have infinite energy and resources, etc.) would go a long way to help the game. 2. Improved gameplay. Definitely needs some attention on both the UX and gameplay sides. A full screen map, a button to switch between flying and landing, less janky CQC combat (e.g. increase melee attack range, allow the Alien to ram vehicles while flying, etc.), making the Alien more fluid (e.g. pressing shift boosts you in the direction that you're traveling, not that you're facing, etc. - go play PlatinumGames' Vanquish after this and you'll see what I mean.) Despite all this, I still like this game. Satisfies my inner "evil wizard" lover. For a solo developer, this game is already really good, and the track record with updates makes me feel confident about this game's future. Good luck, my friend!
Constant updates and fixes to a base game that is already fun. Turning out to be a great game with a great developer!
interesting game, still being worked on, has issues but its early access so that's to be expected. If this game is developed to it's full potential it will be great. Handful of things for the dev: -better mouse aim would be nice, currently vertical sensitivity is much higher than horizontal sensitivity. The ideal ratio (for me at least) is identical sensitivity for horizontal and vertical aiming. -sometimes the animations lock really hard and prevent doing something, like if i run out of stamina while flying and just hover while it comes back it will sometimes lock me out of being able to fly fast until i exit hover, drop some, and start flying again. -The same happens if I'm knocked out of the air while flying by AA -while sprinting on the ground laser vision bounces all over the place. -some enemy damage can phase through solid objects (small arms fire from troops and helis specifically.) -Max rotation speed for enemy turrets would be cool, because it would make the player's ability to move around have tactical value on top of looking cool. -volume of some things is kind of sharp, meaning its very loud regardless of distance from the origin of the sound. Otherwise It's a cool game and I hope it gets fleshed out. Having a non bombed out city filled to the brim with civilians would be cool. Bonus points if police and military responding to you is included as you progress through wiping out the city.
Sinta-se como um Viltrumita invadindo a terra. É basicamente... MUITO FODA!!!
Performance is really shaky at the moment, but it's in an extremely early state. With that said however, just a few months into development the game is already in a very playable and fun stage. I bought it just to support the dev because I love the idea of a game where you're not just the villain but a villain that's constantly becoming stronger in opposition of humanity. With a bit of spitshine and polish down the line this could really be something. For the price point and the mindless destruction it currently offers with some surface-level RPG elements I'd say it's not quite worth it unless you have the money to throw out into a very early project but I do like it a lot so far and since it's being updated near constantly there's a huge room for improvement.
I hate that I can't reccomend this game, at least not yet. It's early access, and my hopes are high that this game gets better, but frankly, I see few reasons why games like final fantasy 16 would run better on a steam deck than this game. Optimization is needed in nearly all departments. A quote from the description: "They will try to stop you with their soldiers, F15, Giant mechas, warships or tanks but it is going to be useless against your power." In actuality, I sat under a battleship, punching and blasting at it, not even sure I was doing any damage. Meanwhile, I'm trying to avoid a squadron of attack helicopters that have spawned underwater, and are quickly draining my health, and knocking me all over the place. The planet in this game is perfectly safe, I assure you. The Goonies could beat this guy with a slingshot and a pack of bubble gum.
Игра еще сырая, но имеет мощный потенциал Желаю успехов разработчику Ред: игра мертва, ни новостей, ни обновлений нет уже около полугода. Смысла брать игру больше нет. Очередной выкидыш Unreal Engine... А ведь был потенциал
Very entertaining game. It's definitely unpolished and quite buggy, but this game has so much potential. I would recommend this game to people who are okay with playing an unfinished product and who are okay with waiting for the content to be released. The game is fun and the concept is amazing and I absolutely cannot wait to see what they release for this game!
[h1]Only getting worse.[/h1] First things first. This game is very early access. The game and premise is very good for a game in alpha, it appears to have inspiration from a game called Megaton Rainfall. However i cannot confirm this. Hopefully it gets more content and is developed further than that game was. The story part of the game is so far lacking severely but i have spoken to the dev and it is in the works. I would suggest you play the arena, survival modes. If story is what you're after, so far this game has next to none. Many things need improvement but this is a single person development. The user interface is a bit clumsy with a feel of outdated games. 6/10 Combat is stiff and visually dull. 4/10 Sound fx volume is all over the place. 4/10 Graphics for those that care, are adequate. 8/10 General game-play Although feeling old can be very enjoyable, the game is made to kill you so you start again and get stronger from the previous runs experience. Not sure if this intentional or not in its current state. Their is a lot of work to be done on this project but its future is bright. Despite my low ratings i highly recommend getting this game. The developer will need all the help they get with bug reporting etc, so download it, give it a go and hold your breath. [h1]UPDATEl.[/h1] Sadly the update is not positive, The developer although active appears to lack focus and as such it is showing through every update, not improving but making the game worse. The constant adding of features that either make no sense or are not needed at this stage makes the game feel mismatched, clunky and not enjoyable currently. issues and polishing of old features that should be focused on are being neglected and it makes the game suffer. I hope that it doesn't continue like this as it could overwhelm the developer and cause the game to crash and burn. [h1] Edit [/h1] After a long time the game has only gotten worse. i have improved my rig and the game has no difference in performance. The dev has no direction or has lost direction. without prioritising things that matter this game is destined to fail. It does appear to be heading that way already.
This game possess an extremely interesting concept, and its no small bit fun as-well in its current state. Can't wait to see more.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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