
A 2D stealth Metroidvania with parkour platforming. Explore the majestic palace and ancient prisons of a kingdom under siege. Don the mantle of the legendary Sandfox as you venture into the ruins below, and discover the true threat from a sand-borne evil.
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About
Explore the palace and cavernous depths below an ancient desert city, under siege by its neighbouring kingdom. Master dynamic parkour abilities and use cunning and stealth to discover the true threat lurking within. Evade guards, defeat enemies, befriend potential new allies, improve your skills, and foil the evil plot before it's too late.

2D Stealth Metroidvania with parkour exploration
Rich retro-style pixel art, hand animated frame-by-frame, with modern effect from Unreal Engine 4
Immersive and dynamic audio builds tension and highlights danger
An eclectic range of characters to discover and aid
Smooth controls and fluid animations to avoid enemies, evade capture and find other ways to deal with threats

Use stealth to sneak through the environments, incapacitating enemies or ghosting past as if you were never there. Run, jump, slide, shimmy, pole swing and more as you navigate the intricate game world, finding new items, equipment and skills, and unlocking previously-inaccessible locations.
The Siege and the Sandfox is a stealth Metroidvania with one giant continuous world, linking the newer palace above, older prisons below, the ancient mausoleum, and an intricate network of caves woven amongst them all. Encounter unique enemies in each area - some more capable at pursuing sneaky Sandfoxes than others! Keep on your guard, as even an extinguished torch or door left open can trigger the suspicions of those out to get you.

A shining city lies besieged in the heart of a vast desert. As the moon rises over the royal palace, a notorious assassin watches the king die to a traitor’s hand. Discovered, falsely accused and thrown into the labyrinthine dungeons below, they must escape to tell the tale else the city will fall.
The Sandfox – known as the Kasha’i – is famed across the land as the legendary line of faithful protectors and servants to the crown. The current holder of this mantle has been left for dead at the base of ‘Traitor’s Fall’ - a deep pit leading to the depths of the underground prisons. Betrayed by the Queen in order to hide her regicide, you must now take on the role of the Sandfox and begin your journey back up to the palace. Save the kingdom from the Queen’s evil plot and reap revenge with the iconic weapon of the Kasha’i: the glass dagger.
In your journey through the dark caves, dusty mausoleums, dangerous prisons, and crumbling ancient architecture, you will need to avoid the nastier inhabitants of this underground world and aid those friendlier to a new face. Your progression will lead to the discovery of the true threat to the kingdom above: a sand-borne evil emerging below. As dusk becomes night, and night becomes dawn, you will need to rely on the aid of new allies, make your way back into the palace, and end the treachery of the wicked Queen.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good, but it could have been excellent if only the devs had put some QoL features to reduce the tediousness. Namely: - more fast travel rooms and/or a way to warp from anywhere to any activated FT room - automatic map markers for discovered stuff or way more free markers - hints about where to find the next upgrade
潜行类类银,主角挺帅,玩着舒服
Where do I even begin? I really wanted to like this game more. The concept, the setting, the art style, and the atmosphere are all fantastic and immediately drew me in. But... The game is unfortunately held back by a surprisingly large number of bugs. Some are minor inconveniences, while others crash the game faster than the Sandfox after a failed jump. And failed jumps happen more often than they should because many platforming sections require very precise movement. That wouldn't be such a big issue if you didn't often have to backtrack through long sections after making a mistake. I'm also not a big fan of the map design. I wish it had been a little less maze-like and offered more subtle hints about where to go next. This wasn't much of a problem during the first two-thirds of the game, but later on I had to look up a guide multiple times because I simply didn't know how to progress. Missing quest markers in some situations didn't help either. That said, the art style is gorgeous. The world is crafted with so much love and attention to detail that you genuinely want to wander through the streets of Kariman just to take everything in. The gameplay mechanics are fun, and every new gadget you unlock makes traversal faster, smoother, and more enjoyable. The game also ran well on the Steam Deck—aside from the bugs. For now, I'd recommend waiting until the developers fix the technical issues. Otherwise, I'd only pick it up during a good sale. Without all the bugs, the score could easily have been 1–2 points higher. Overall: 6/10
This is a hard game to review. Even harder to recommand. [h1] The pros [/h1] [list] [*]The game is beautiful (if you're into pixel art visuals), the backgrounds are stunning) [*]So many different biomes to visit, each with their own inhabitants [*]The mix of infiltration, metroidvania and plateformer is a great idea [/list] That said ... [h1] The negative[/h1] [list] [*]The infiltration is weird. You have to crouch to make less noise, but you can jump and land behind someone and he won't notice you. You make a lot of noise going through vegetation and yet enemies won't notice you either. [*]The story is meh, and the game makes no effort reminding you why you're playing [*]The first 2/3 hours are exhausting as you have no capability (or just the whack) and you basically have to wander for so long to discover all the paths that are blocked. [*]The side quests are dumb and provide nothing, no rewards. Also no menu panel for ongoing quests. [*]The fast travels are completely broken, half of them don't show up but you can still get to them by selecting another one if you scroll enough. [*]It's a pixel perfect plateformer, and sometimes inputs just don't register. As it's also a parkour game, you can end up with a 5 minutes parkour and just fail at the last jump because the game didn't register the input. [*]All metroidvanias require you to go through all the zones over and over, with a reward being some currency, or energy, or whatever when you kill an enemy, that you can use to improve yourself. Here, there is no killing, no currency, so you just go through all the paths just because you have to. [*]The narrator is the most annoying i've ever gotten in a game. She speaks slowly, explains mundanities, basically describes your actions as if you're a five years old 'the sandfox hides in a box' god i know i'm the one who performed the action! And tells you when characters are friendly or not, when there is danger or not, which basically kills most of the surprise. It's plain dumb. [*]Lastly, game has been abandoned by the devs as no update has been made in a year. [/list] So, while i kinda enjoyed the last 5 hours of gameplay, i can't recommand it.
非常好的游戏,玩法设计既刺激又有趣,特别是所有的人物对话都用配音,“Oh, Sandfox~” 哈,太有意思啦。当然,也有可以提升的地方,尤其是操作手感,经常会出现跳起的过程中抓不住平台的问题,还有就是——“为什么只有下蹲可以选择切换式或长按式呀,冲刺为什么不能选!” 总而言之,是一款非常值得一玩的作品,推荐!
Look the premise of the game is very insteresting and the gameplay is good, my biggest issues are the controls that are not very responsive on some parkours specially wall jump, and the bugs, i lost count of how many times i was able to walk in the air, or a guard will agro and then freeze in place and nothing will change that until you touch them and they kill you, and that tends to happen on the path you must pass by, happens so often to the point its unplayable.
This could be a great game but its riddled with bug, glitch and probably the most annoying backtrack in metroidvania genre and the dev to this day i write this review seem has no intention to fix/patch the game at all making the game a total mess to play with, and in my case i encounter GAME BREAKING BUG WHICH SOFTLOCK THE GAME The good part - its 2D stealth metroidvania game - the art is beautiful to look at - amazing sound aaaand thats it, thats the only good part for me, now the bad part - the game really want you to be 90% stealth all the time, at first it was fun but it get annoying because… - your character is totally weak, 1 hit and you dead, pretty much from everything, sword attack, dog, snake, monster attack, even hit by stone throw, you die in 1 hit, thats it - there is many section where you have no choice but to be patient and wait the guard to move away, then you hide behind object, then wait for the guard to pass you again, THEN you can progress but… - the game has many backtracking and the backtracking in this game is awful - some of the fast travel location is horrible, so you need to do all that platforming and avoiding the guard again - you can try force yourself sprinting pass the enemy but… - your movement while nimble, is not exactly agile like in silksong where you press jump, you immediately jump… - in here there is momentum, when you press jump, you can see your character lower his body for a split second before he actually jump, the same with wall jumping, if you press jump too fast while he still facing the wall he land, he wont jump, if you press attack during “get up from ledge/ladder” animation, there is chance you will fall down instead, the platforming timing in this game can be tighter than old school tomb raider at some point, so the game can feel like rhytym game during parkour moment - combine that with the bug/glitch, the game become horribly frustrating Speaking ofthe bug and glitch…. Its ridiculous, here is list of bug/glitch that i found so far - not game breaking but during “quest” to follow 2 npc to secret hideout, those 2 npc keep looping, so everytime i enter the secret hideout, the 2 npc will do their thing and the narrator also keep repeating the dialogue - speaking of narrator, no idea this is bug or not but you cant skip text in this game, you have to hear the narrator speak until she finish, this become annoying after a while - enemy suddenly become alert for no reason - enemy suddenly stop patrolling (if he stand in front of door/path that you need to go, you pretty much dead) - enemy suddenly keep looking left and right nonstop, so you have no timing to avoid the guard and prettty much guaranteed to be spotted - enemy will become alert despite you hide behind box/jar/object, this one thankfully very rare, i only got this twice in my playtime - enemy will still see you despite you are in shadow (complete hidden) - ironfloor/trapdoor sometime closed by itself even after you open it, this is supposed to be one time only, you pull the lever and it open the floor/trapdoor forever, but for no reason sometime it closed by it own when you pass it, YOU HAVE TO RESTART LAST CHECKPOINT IMMEDIATELY, IF YOU TRIGGER ANOTHER CHECKPOINT AFTER THAT BUG, THERE IS 50/50 CHANCE IT WILL PERMANENTLY CLOSED AND THE GAME PRETTY MUCH SOFTLOCK - elevator you send down sometime went missing, like the whole elevator just gone, AGAIN RESTART LAST CHECKPOINT IMMEDIATELY OR CHANCE TO GET SOFTLOCK - sometime jump doesnt work, i got this a lot especially during combination with another movement (during running, sliding, after doing walljump, etc) - i dont know if this bug or on purpose but after any action (land, climb a ladder, get up from ledge, etc) you need a split second before you can do another action beside moving (running, crouch, attack, etc) - next quest sometime didnt appear (no icon on map) so you have no idea where to go, it will still trigger the quest once you reach the location thankfully - and the most game breaking bug and what made me stop playing this game, i gather all 5 evidence and somehow the npc didnt trigger next quest (he keep asking for more evidence despite i already give him all 5) I TRIED RESTART LAST CHECKPOINT AND REVISITING BACK THE PLACE WHERE I GOT THE EVIDENCE, NOTHING HAPPENED, THE GAME PRETTY MUCH SOFTLOCK ON ME AND I GIVE UP AT THIS POINT The game could be something else, something unique, but the bug and glitch literally destroy the core of the game and some even break the game I really cant recommend this game at all even when on discount
The game would be great if the devs actually fixed the bugs. I literally got softlocked nearly a year after its release. My only options are waiting for a patch that will never come or try to restart the game from the beginning and pray the elevator buttons don't get randomly and permanently stuck again.
si te gusta el sigilo y la trama semi complicada....no minimapa, esto es lo tuyo...a mi, me gusta bastante el juego. Todo muy bonito
Игра спорная. Вроде управление приятное, отличный пиксель-арт, приятная музыка и звуки. Но сюжета толком та и нет,персонажи не запоминаются, геймплей не развивается, однообразие быстро приедается. Враги однообразные. Как метроидвания игра не работает. Я постоянно тупил и не мог понять, куда мне вообще идти, хотя я прошел не один десяток метроидваний. Если бы можно было поставить нейтральную оценку, то поставил бы. Лучше бы они сделали линейное приключение.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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