
"Try all you can, through hell and fire's end..."Forge yourself the best weapon you can, and jump into the ever-changing dungeon searching for your memory and the truth of this world!Roguelike X Smithing X Souls-like. Turn-Based Strategic Dungeon Crawling RPG
Modeled estimate, not a reported figure. How we estimate →
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Think carefully before you move in this turn-based battle system where enemies move right after you.
Be aware of the Erosion. You won't last long when it reaches its limit.
Strategize one step ahead and utilize all your belongings to survive.
Stay vigilant; you never know when you'll encounter the deadly traps.

Create different weapons based on the materials you choose.
Each and every weapon possesses an unique Skill, broaden your playstyle.
Make shattered weapons materials as well, inheriting their strength to the next masterpiece.
Craft and destroy weapons to find your own playstyle.

Collect Souls for permanent upgrades and items.
Stride ahead against a variety of elite enemies.
Test your might and knowledge in challenging boss battles.
Find Memories to reach out to the truth of "this world."

Storytelling via both cutscenes and text-based novels with over 150K word count.
All 6 main characters and elite enemies are fully voiced by Japanese voice actresses, with real-time 2D animations.
Supports Steam Deck and controllers, with modifyable key configurations.

You opened your eyes, but nothing could be seen.
Suddenly, one string of dim light shone through the darkness.
As you followed the light of hope, it slowly turned from azure to crimson.
Once again, your consciousness faded away...
You opened your eyes, and found yourself in the middle of nowhere.
A mysterious girl, with her monotonous tone, spoke of various confusing matters.
Safe House. Purpose. Erosion. Death.
The only way to grasp the truth is to hold on the black sword of yours,
and fight against "This World," no matter the consequences...

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Russian, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2] 玩爽了 [/h2] 内容的丰富量和精细度确实像一个做了多年的游戏,[b] 动态立绘、CG和全剧情配音 [/b]也显得很有诚意 刚正式发售的时候似乎有不少bug,但我是等到1.06稳定版本才开始玩的,一路也没有遇到bug的印象,只有两次TypeError崩溃,但是有紧急存档无伤大雅 [h2] 丰富的内容,硬核的难度 [/h2] 这类回合制战术的游戏我其实是第一次玩。以 [b] 锻造武器 [/b]为核心,还有药水道具及饰品的局内玩法,属性的局外成长这几项一叠加,要干的事情就多了。 首先当然是武器的数量,多到什么程度呢?直到最后通关我还有十几把武器没有成功打造出来: 武器有锻造要求,而仰仗随机的高级素材并不是那么容易凑齐,即使达到了要求,锻造也是随机五选一,或者更随机的高阶/低阶锻造;虽然后期有精确锻造,但要达到高级武器的要求势必需要4-5个素材,再乘上精确选择的灵魂消耗量,实在不太用得起。 武器上搭载的各式各样的战技和碎片继承系统,提供了各种战斗风格:近战、远程、物理、魔法元素,乃至增益/减益的使用斟酌,仿佛在告诉你用尽浑身解数从怪物的围攻中[b] 活下来 [/b]。 [h3] 大量的随机产生了游玩的广度,而背包的负重造就了解题的难度 [/h3] 没错,就是万恶的负重系统——一不注意马上就会满的负重,让我在玩的时候几乎一半的时间都在尝试怎么清包。我玩的是正常难度,在熟练之后可以发现,包括精英敌人在内的大部分情况,在有对策的情况下都可以处理,但负重就限制了能够持有的对策数量,必须斟酌该保留什么、该用掉什么、该舍弃什么。 另一方面,负重加上随机就意味着很难做出特定的build,而单纯的build也无法处理所有情况。例如,元素武器+元素战技+元素饰品,属性克制打弱点确实伤害很高,但尤其在后期楼层,各种属性的敌人混着刷,只拿一种属性是不够的,一遇到抗性立马变得毫无用处。其他各种词条配合更是看缘分了,而中后期没有好用的位移战技或远程手段时简直寸步难行。 [h3] 堆怪是难度的另一个来源 [/h3] 单纯朴实,越到后期怪越多。但我觉得整个游戏探索部分最难的是第四层前半,这里人物装备数值还不够高,而这里的怪还不像第三层那样会互相打,一见面一堆感叹号冲过来,绞尽脑汁清半天,完全是在蠕动。当然要说耐玩确实很耐玩,后期一次10层的探索我得打1.5-2小时,更不要说还有多周目和无尽模式了。 [h2] 艰难的boss战 [/h2] 正常游戏流程中boss战是每一层迷宫的终点,也是每一章剧情的节点。 第一次打黑骑士的时候,自认为做足了准备,boss机制作为第一个来说也充满了教学意味,但是没有血条显示,最后还是打得弹尽粮绝才刚好险险获胜,让我激动了半天。 boss战当然需要在一次次探索中做好准备,但倘若在boss战中失败,虽然可以获得提示,物品的损失实在是太惨痛了。如果正常玩只能再去探索收集,这里我选择SL解决。 [h2] 中规中矩的详细剧情 [/h2] 通常这类游戏的剧情并不是主要的关注点,但我看到每个物品、武器、饰品都有详细的说明文本还是吃了一惊,有些武器像詹德尔系列还带了一些剧情。 收集的各种记忆碎片和主线剧情构成了一个完整的故事,算是讲得比较清楚的了。让我意料之外的地方是这些超长的文本量和演出,剧情本身很多可以猜到,但实际过剧情会比想象中来得详细很多。 不错的是最后苍剑那段给我玩爽了,要数值有数值,要技能有技能,虽然表演成分居多有点像jrpg,但玩了这么久,谁又不喜欢喊着[b] 勇气和羁绊 [/b]冲上去呢?[spoiler] 要是每个队友帮完离场时,再留下碎片或者对应饰品的精粹就更好了 [/spoiler] [spoiler] 魔王诺克赛尔的CG比起立绘,真是让我大失所望啊…… [/spoiler]
很难,不过还是自己打过去了,用了修改器。如果有谁不懂可以看我自己写的攻略,看完你也懂了。 https://www.bilibili.com/opus/1189579750619742209
游戏性很不错,难度稍微有点大
too hard, aside from skill issue, luck issue can be a problem.
好玩无需多言,就喜欢受苦然后囤一波猛攻拿下boss
야랑 게임 둘다 잡은 갓겜
先說結論 遊戲從頭到尾都在坐牢 不就還好我經過暗黑破壞神2的洗禮 通關一次之後的無盡迷宮就是純折磨人 玩法還是跟本傳一樣 打完也不能帶走什麼東西 要0裝備起手再吃一次大便 我自己是做不到啦 留給有興趣的玩家去挑戰 以初次接觸不可思議迷宮系列的玩家來說 通關後續體驗挺差的 通關之後二周目除了多個特殊道具 記憶什麼的又要再重新收集 連基礎能力也帶不去二周目 一周目拿過的飾品圖鑑 二周目還得再開一次 對於一周目就通關硬漢模式記憶全收集的玩家來說完全沒有再玩一次的動力 即使我農了一把不壞神兵 無盡迷宮的成就我不拿完了 有興趣的玩家慎重購買
The mixed score is undeserved. The weapon breaking and crafting mechanics keep things fresh, but you DO have to be smart about it. Broken weapons leave scraps which can be upcycled into incredibly powerful gear. Strong weapons should be held in reserve for boss fights or tough spots. You MUST always be strategic about managing resources and weapons, or you can find yourself in a bad spot that takes multiple dead runs to climb back out of. If you are the sort of person whos' soul cries in anguish out anytime a weapon breaks, either play on easy or skip this one. Story isn't anything incredible, but it is decent. The 18+ content is also better than much of what you would expect for this kind of game.
节奏其实挺有意思,虽然是回合制,但一点都不慢。移动、攻击、喝药全都在消耗行动,玩起来像被追着走。还有个侵蚀度设定,让人不敢拖太久,始终有紧迫感。刚开始会觉得不适应,但熟悉之后会发现每一步都有意义。适合喜欢动脑子的玩家,不太适合纯放松那种。
游戏的玩法很棒,随机地图和剧情地图的结合也不错,可惜堆怪的设计和故事的结局差强人意。
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Trends
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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